- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227
92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Header$
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*/
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#ifndef DIALOG_H
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#define DIALOG_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "gui/object.h"
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#include "gui/widget.h"
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namespace GUI {
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class NewGui;
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class PopUpWidget;
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// Some "common" commands sent to handleCommand()
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enum {
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kCloseCmd = 'clos'
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};
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class Dialog : public GuiObject {
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friend class NewGui;
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protected:
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Widget *_mouseWidget;
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Widget *_focusedWidget;
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Widget *_dragWidget;
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bool _visible;
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bool _mainDialog; // FIXME: find a better solution for this and change the Theme class to handle it then
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private:
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int _result;
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public:
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Dialog(int x, int y, int w, int h);
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virtual ~Dialog();
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virtual int runModal();
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bool isVisible() const { return _visible; }
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void releaseFocus();
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protected:
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virtual void open();
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virtual void close();
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virtual void draw();
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virtual void drawDialog();
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virtual void handleTickle(); // Called periodically (in every guiloop() )
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual void handleMouseUp(int x, int y, int button, int clickCount);
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virtual void handleMouseWheel(int x, int y, int direction);
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
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virtual void handleKeyUp(uint16 ascii, int keycode, int modifiers);
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virtual void handleMouseMoved(int x, int y, int button);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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void handleScreenChanged();
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Widget *findWidget(int x, int y); // Find the widget at pos x,y if any
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ButtonWidget *addButton(GuiObject *boss, int x, int y, const Common::String &label, uint32 cmd, char hotkey, WidgetSize ws = kDefaultWidgetSize);
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CheckboxWidget *addCheckbox(GuiObject *boss, int x, int y, const Common::String &label, uint32 cmd, char hotkey, WidgetSize ws = kDefaultWidgetSize);
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SliderWidget *addSlider(GuiObject *boss, int x, int y, uint32 cmd, WidgetSize ws = kDefaultWidgetSize);
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PopUpWidget *addPopUp(GuiObject *boss, int x, int y, int w, const Common::String &label, uint labelWidth = 0, WidgetSize ws = kDefaultWidgetSize);
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void setResult(int result) { _result = result; }
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int getResult() const { return _result; }
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};
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} // End of namespace GUI
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#endif
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