scummvm/gui/dialog.h
Johannes Schickel 5051b080a2 - adds the new gui renderer also a new implementation for the classic gui
- adds a ImageMan and ImageDec class for loading and managing image files
 - adds a loader for zip files which is used by the new theme and the image manager
 - changes the widgets to use the new gui code
 - changes the scumm dialogs to use the new gui code
 - fixes a #include problem in the sky debugger with the new gui code

 To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.

Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.

svn-id: r20227
2006-01-27 15:43:23 +00:00

92 lines
2.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*/
#ifndef DIALOG_H
#define DIALOG_H
#include "common/scummsys.h"
#include "common/str.h"
#include "gui/object.h"
#include "gui/widget.h"
namespace GUI {
class NewGui;
class PopUpWidget;
// Some "common" commands sent to handleCommand()
enum {
kCloseCmd = 'clos'
};
class Dialog : public GuiObject {
friend class NewGui;
protected:
Widget *_mouseWidget;
Widget *_focusedWidget;
Widget *_dragWidget;
bool _visible;
bool _mainDialog; // FIXME: find a better solution for this and change the Theme class to handle it then
private:
int _result;
public:
Dialog(int x, int y, int w, int h);
virtual ~Dialog();
virtual int runModal();
bool isVisible() const { return _visible; }
void releaseFocus();
protected:
virtual void open();
virtual void close();
virtual void draw();
virtual void drawDialog();
virtual void handleTickle(); // Called periodically (in every guiloop() )
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleMouseUp(int x, int y, int button, int clickCount);
virtual void handleMouseWheel(int x, int y, int direction);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
virtual void handleKeyUp(uint16 ascii, int keycode, int modifiers);
virtual void handleMouseMoved(int x, int y, int button);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
void handleScreenChanged();
Widget *findWidget(int x, int y); // Find the widget at pos x,y if any
ButtonWidget *addButton(GuiObject *boss, int x, int y, const Common::String &label, uint32 cmd, char hotkey, WidgetSize ws = kDefaultWidgetSize);
CheckboxWidget *addCheckbox(GuiObject *boss, int x, int y, const Common::String &label, uint32 cmd, char hotkey, WidgetSize ws = kDefaultWidgetSize);
SliderWidget *addSlider(GuiObject *boss, int x, int y, uint32 cmd, WidgetSize ws = kDefaultWidgetSize);
PopUpWidget *addPopUp(GuiObject *boss, int x, int y, int w, const Common::String &label, uint labelWidth = 0, WidgetSize ws = kDefaultWidgetSize);
void setResult(int result) { _result = result; }
int getResult() const { return _result; }
};
} // End of namespace GUI
#endif