The timeHandler was driven by calls to the pollEvent callback function. Each time pollEvent was called the timeHandler called the TimeManager handle function to advance in time and make sure scheduled tasks were triggered. This worked good for most game engines but some, e.g. the Hypno engine was using the TimeManager to schedule tasks without calling pollEvent since it was expecting nor handling events at the specific point in time. Since iOS have threads the timerHandler can be called from a separate thread and not rely on pollEvent. Implement timerHandler to use a Timer Dispatch Source which and make it operate on a background thread rather than the main thread. Read more on Dispatch Sources here: https://developer.apple.com/library/archive/documentation/General/ Conceptual/ConcurrencyProgrammingGuide/GCDWorkQueues/GCDWorkQueues.html |
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.. | ||
ios7_app_delegate.h | ||
ios7_app_delegate.mm | ||
ios7_common.h | ||
ios7_game_controller.h | ||
ios7_game_controller.mm | ||
ios7_gamepad_controller.h | ||
ios7_gamepad_controller.mm | ||
ios7_keyboard.h | ||
ios7_keyboard.mm | ||
ios7_main.mm | ||
ios7_misc.mm | ||
ios7_mouse_controller.h | ||
ios7_mouse_controller.mm | ||
ios7_osys_events.cpp | ||
ios7_osys_main.cpp | ||
ios7_osys_main.h | ||
ios7_osys_misc.mm | ||
ios7_osys_sound.cpp | ||
ios7_osys_video.mm | ||
ios7_scummvm_view_controller.h | ||
ios7_scummvm_view_controller.mm | ||
ios7_touch_controller.h | ||
ios7_touch_controller.mm | ||
ios7_video.h | ||
ios7_video.mm | ||
module.mk | ||
README.md |
ScummVM for iOS 7.1+
This is a quick fix of the latest ScummVM (1.8.0) for iOS 7.1. It has been tested on real iPhone 6S+, and iPad Pro, and also on all the available Xcode simulators.
I tried to use all the latest iOS features to replace the old code. For instance, it uses gesture recognizers most of the time, it supports the new iPhones 6 / 6+ / 6s / 6s+ resolution, and you can copy your game files using iTunes.
Compilation
See https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone
Usage
The game data files can be copied on the iOS device using iTunes. Once done, add your games in ScummVM as usual.
Here is a list of the in-game gestures:
Gesture | Description |
---|---|
Two fingers swipe down | Display the ScummVM menu for loading, saving, etc. |
Two fingers swipe right | Enable / disable the touchpad mode |
Two fingers swipe up | Enable / disable the mouse-click-and-drag mode |
Two fingers tap | Simulate a right click. You should tap with one finger, and then tap with another while keeping your first finger on the screen. |
Two fingers double-tap | Skip the cinematic / video |
The iOS keyboard is visible when the device is in portrait mode, and hidden in landscape mode.
External devices such as mouse, trackpad and gamepad controllers, are supported from iOS 14 and later.