367 lines
10 KiB
C++
367 lines
10 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "backends/graphics/sdl/resvm-sdl-graphics.h"
|
|
|
|
#include "backends/platform/sdl/sdl-sys.h"
|
|
#include "backends/events/sdl/sdl-events.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/textconsole.h"
|
|
|
|
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
|
|
{0, 0, 0}
|
|
};
|
|
|
|
ResVmSdlGraphicsManager::ResVmSdlGraphicsManager(SdlEventSource *source, SdlWindow *window) :
|
|
SdlGraphicsManager(source, window),
|
|
_fullscreen(false),
|
|
_lockAspectRatio(true),
|
|
_overlayVisible(false),
|
|
_overlayWidth(0),
|
|
_overlayHeight(0),
|
|
_overlayDirty(true),
|
|
_screenChangeCount(0),
|
|
_capabilities(capabilities) {
|
|
ConfMan.registerDefault("fullscreen_res", "desktop");
|
|
ConfMan.registerDefault("aspect_ratio", true);
|
|
|
|
detectDesktopResolution();
|
|
}
|
|
|
|
ResVmSdlGraphicsManager::~ResVmSdlGraphicsManager() {
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::activateManager() {
|
|
SdlGraphicsManager::activateManager();
|
|
|
|
// Register the graphics manager as a event observer
|
|
g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::deactivateManager() {
|
|
// Unregister the event observer
|
|
if (g_system->getEventManager()->getEventDispatcher()) {
|
|
g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
|
|
}
|
|
|
|
SdlGraphicsManager::deactivateManager();
|
|
}
|
|
|
|
ResVmSdlGraphicsManager::GameRenderTarget ResVmSdlGraphicsManager::selectGameRenderTarget(bool fullscreen,
|
|
bool accel3d,
|
|
bool engineSupportsArbitraryResolutions,
|
|
bool framebufferSupported,
|
|
bool lockAspectRatio) {
|
|
if (!fullscreen) {
|
|
return kScreen;
|
|
}
|
|
|
|
if (!accel3d && lockAspectRatio) {
|
|
return kSubScreen;
|
|
}
|
|
|
|
if (!engineSupportsArbitraryResolutions && framebufferSupported) {
|
|
return kFramebuffer;
|
|
}
|
|
|
|
return kScreen;
|
|
}
|
|
|
|
Math::Rect2d ResVmSdlGraphicsManager::computeGameRect(GameRenderTarget gameRenderTarget, uint gameWidth, uint gameHeight,
|
|
uint effectiveWidth, uint effectiveHeight) {
|
|
switch (gameRenderTarget) {
|
|
case kScreen:
|
|
// The game occupies the whole screen
|
|
return Math::Rect2d(Math::Vector2d(0, 0), Math::Vector2d(1, 1));
|
|
case kSubScreen:
|
|
// The game is centered on the screen
|
|
return Math::Rect2d(
|
|
Math::Vector2d((effectiveWidth - gameWidth) / 2, (effectiveHeight - gameHeight) / 2),
|
|
Math::Vector2d((effectiveWidth + gameWidth) / 2, (effectiveHeight + gameHeight) / 2)
|
|
);
|
|
case kFramebuffer:
|
|
if (_lockAspectRatio) {
|
|
// The game is scaled to fit the screen, keeping the same aspect ratio
|
|
float scale = MIN(effectiveHeight / float(gameHeight), effectiveWidth / float(gameWidth));
|
|
float scaledW = scale * (gameWidth / float(effectiveWidth));
|
|
float scaledH = scale * (gameHeight / float(effectiveHeight));
|
|
return Math::Rect2d(
|
|
Math::Vector2d(0.5 - (0.5 * scaledW), 0.5 - (0.5 * scaledH)),
|
|
Math::Vector2d(0.5 + (0.5 * scaledW), 0.5 + (0.5 * scaledH))
|
|
);
|
|
} else {
|
|
// The game occupies the whole screen
|
|
return Math::Rect2d(Math::Vector2d(0, 0), Math::Vector2d(1, 1));
|
|
}
|
|
default:
|
|
error("Unhandled game render target '%d'", gameRenderTarget);
|
|
}
|
|
}
|
|
|
|
bool ResVmSdlGraphicsManager::canUsePreferredResolution(GameRenderTarget gameRenderTarget,
|
|
bool engineSupportsArbitraryResolutions) {
|
|
switch (gameRenderTarget) {
|
|
case kScreen:
|
|
// If the game supports arbitrary resolutions, use the preferred mode as the game mode
|
|
return engineSupportsArbitraryResolutions;
|
|
case kSubScreen:
|
|
case kFramebuffer:
|
|
return true;
|
|
default:
|
|
error("Unhandled game render target '%d'", gameRenderTarget);
|
|
}
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::detectDesktopResolution() {
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
SDL_DisplayMode di;
|
|
if (SDL_GetCurrentDisplayMode(0, &di) != 0) {
|
|
warning("Error: %s", SDL_GetError());
|
|
g_system->quit();
|
|
}
|
|
_desktopW = di.w;
|
|
_desktopH = di.h;
|
|
#else
|
|
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
|
|
_desktopW = vi->current_w;
|
|
_desktopH = vi->current_h;
|
|
#endif
|
|
}
|
|
|
|
Common::Rect ResVmSdlGraphicsManager::getPreferredFullscreenResolution() {
|
|
// Default to the desktop resolution ...
|
|
uint preferredWidth = _desktopW;
|
|
uint preferredHeight = _desktopH;
|
|
|
|
// ... unless the user has set a resolution in the configuration file
|
|
const Common::String &fsres = ConfMan.get("fullscreen_res");
|
|
if (fsres != "desktop") {
|
|
uint newW, newH;
|
|
int converted = sscanf(fsres.c_str(), "%ux%u", &newW, &newH);
|
|
if (converted == 2) {
|
|
preferredWidth = newW;
|
|
preferredHeight = newH;
|
|
} else {
|
|
warning("Could not parse 'fullscreen_res' option: expected WWWxHHH, got %s", fsres.c_str());
|
|
}
|
|
}
|
|
|
|
return Common::Rect(preferredWidth, preferredHeight);
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::resetGraphicsScale() {
|
|
setGraphicsMode(0);
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
|
|
switch (f) {
|
|
case OSystem::kFeatureFullscreenMode:
|
|
_fullscreen = enable;
|
|
break;
|
|
case OSystem::kFeatureAspectRatioCorrection:
|
|
_lockAspectRatio = enable;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool ResVmSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
|
|
switch (f) {
|
|
case OSystem::kFeatureFullscreenMode:
|
|
return _fullscreen;
|
|
case OSystem::kFeatureAspectRatioCorrection:
|
|
return _lockAspectRatio;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const OSystem::GraphicsMode *ResVmSdlGraphicsManager::getSupportedGraphicsModes() const {
|
|
return s_supportedGraphicsModes;
|
|
}
|
|
|
|
int ResVmSdlGraphicsManager::getDefaultGraphicsMode() const {
|
|
return 0;// ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::beginGFXTransaction() {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
OSystem::TransactionError ResVmSdlGraphicsManager::endGFXTransaction() {
|
|
// ResidualVM: not use it
|
|
return OSystem::kTransactionSuccess;
|
|
}
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
Common::List<Graphics::PixelFormat> ResVmSdlGraphicsManager::getSupportedFormats() const {
|
|
// ResidualVM: not use it
|
|
return _supportedFormats;
|
|
}
|
|
#endif
|
|
|
|
bool ResVmSdlGraphicsManager::setGraphicsMode(int mode) {
|
|
// ResidualVM: not use it
|
|
return true;
|
|
}
|
|
|
|
int ResVmSdlGraphicsManager::getGraphicsMode() const {
|
|
// ResidualVM: not use it
|
|
return 0;
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::launcherInitSize(uint w, uint h) {
|
|
closeOverlay();
|
|
setupScreen(w, h, false, false);
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::copyRectToScreen(const void *src, int pitch, int x, int y, int w, int h) {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
Graphics::Surface *ResVmSdlGraphicsManager::lockScreen() {
|
|
return NULL; // ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::unlockScreen() {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::fillScreen(uint32 col) {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::setShakePos(int shake_pos) {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::clearFocusRectangle() {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Overlays ---
|
|
#pragma mark -
|
|
|
|
void ResVmSdlGraphicsManager::showOverlay() {
|
|
if (_overlayVisible)
|
|
return;
|
|
|
|
_overlayVisible = true;
|
|
|
|
clearOverlay();
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::hideOverlay() {
|
|
if (!_overlayVisible)
|
|
return;
|
|
|
|
_overlayVisible = false;
|
|
|
|
clearOverlay();
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Mouse ---
|
|
#pragma mark -
|
|
|
|
bool ResVmSdlGraphicsManager::showMouse(bool visible) {
|
|
SDL_ShowCursor(visible);
|
|
return true;
|
|
}
|
|
|
|
// ResidualVM specific method
|
|
bool ResVmSdlGraphicsManager::lockMouse(bool lock) {
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
if (lock)
|
|
SDL_SetRelativeMouseMode(SDL_TRUE);
|
|
else
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
#else
|
|
if (lock)
|
|
SDL_WM_GrabInput(SDL_GRAB_ON);
|
|
else
|
|
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
|
|
// ResidualVM: not use it
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark --- On Screen Display ---
|
|
#pragma mark -
|
|
|
|
#ifdef USE_OSD
|
|
void OpenGLResVmSdlGraphicsManager::displayMessageOnOSD(const char *msg) {
|
|
// ResidualVM: not use it
|
|
}
|
|
#endif
|
|
|
|
bool ResVmSdlGraphicsManager::notifyEvent(const Common::Event &event) {
|
|
//ResidualVM specific:
|
|
switch ((int)event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
break;
|
|
case Common::EVENT_KEYUP:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::notifyVideoExpose() {
|
|
//ResidualVM specific:
|
|
updateScreen();
|
|
}
|
|
|
|
void ResVmSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
|
|
transformMouseCoordinates(mouse);
|
|
// ResidualVM: not use that:
|
|
//setMousePos(mouse.x, mouse.y);
|
|
}
|