* Improved automatic mapping algorithm * Remap dialog overhaul - now displays active keymap(s) svn-id: r33821
275 lines
8.5 KiB
C++
275 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "backends/keymapper/remap-dialog.h"
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#include "gui/eval.h"
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#include "gui/newgui.h"
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#include "gui/PopUpWidget.h"
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#include "gui/ScrollBarWidget.h"
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namespace Common {
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enum {
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kRemapCmd = 'REMP'
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};
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RemapDialog::RemapDialog()
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: Dialog("remap"), _activeRemapAction(0), _topAction(0) {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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_keymapper = g_system->getEventManager()->getKeymapper();
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assert(_keymapper);
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_activeKeymaps = &_keymapper->_activeMaps;
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KeymapManager::Domain *_globalKeymaps = &_keymapper->_keymapMan->getGlobalDomain();
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KeymapManager::Domain *_gameKeymaps = 0;
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int keymapCount = 0;
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if (_globalKeymaps->count() == 0) {
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_globalKeymaps = 0;
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} else {
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keymapCount += _globalKeymaps->count();
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}
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if (ConfMan.getActiveDomain() != 0) {
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_gameKeymaps = &_keymapper->_keymapMan->getGameDomain();
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if (_gameKeymaps->count() == 0) {
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_gameKeymaps = 0;
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} else {
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keymapCount += _gameKeymaps->count();
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}
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}
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_keymapTable = (Keymap**)malloc(sizeof(Keymap*) * keymapCount);
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int labelWidth = g_gui.evaluator()->getVar("remap_popup_labelW");
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_kmPopUp = new GUI::PopUpWidget(this, "remap_popup", "Keymap: ", labelWidth);
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if (_activeKeymaps->size() > 0) {
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_kmPopUp->appendEntry(_activeKeymaps->top().keymap->getName() + " (Active)");
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}
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KeymapManager::Domain::iterator it;
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uint32 idx = 0;
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if (_globalKeymaps) {
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_kmPopUp->appendEntry("");
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for (it = _globalKeymaps->begin(); it != _globalKeymaps->end(); it++) {
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_kmPopUp->appendEntry(it->_value->getName() + " (Global)", idx);
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_keymapTable[idx++] = it->_value;
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}
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}
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if (_gameKeymaps) {
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_kmPopUp->appendEntry("");
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for (it = _gameKeymaps->begin(); it != _gameKeymaps->end(); it++) {
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_kmPopUp->appendEntry(it->_value->getName() + " (Game)", idx);
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_keymapTable[idx++] = it->_value;
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}
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}
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setupWidgets();
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}
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RemapDialog::~RemapDialog() {
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free(_keymapTable);
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}
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void RemapDialog::open() {
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Dialog::open();
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_kmPopUp->setSelected(0);
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loadKeymap();
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}
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void RemapDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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if (cmd >= kRemapCmd && cmd < kRemapCmd + _keymapWidgets.size()) {
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startRemapping(cmd - kRemapCmd);
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} else if (cmd == GUI::kPopUpItemSelectedCmd) {
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loadKeymap();
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} else if (cmd == GUI::kSetPositionCmd) {
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refreshKeymap();
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} else {
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GUI::Dialog::handleCommand(sender, cmd, data);
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}
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}
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void RemapDialog::startRemapping(uint i) {
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_activeRemapAction = _currentActions[_topAction + i].action;
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_keymapWidgets[i].keyButton->setLabel("...");
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_keymapWidgets[i].keyButton->draw();
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_keymapper->setEnabled(false);
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}
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void RemapDialog::stopRemapping() {
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refreshKeymap();
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_activeRemapAction = 0;
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_keymapper->setEnabled(true);
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}
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void RemapDialog::handleKeyUp(Common::KeyState state) {
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if (_activeRemapAction) {
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const HardwareKey *hwkey = _keymapper->getHardwareKey(state);
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if (hwkey) {
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_activeRemapAction->mapKey(hwkey);
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stopRemapping();
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}
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} else {
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GUI::Dialog::handleKeyDown(state);
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}
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}
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void RemapDialog::loadKeymap() {
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_currentActions.clear();
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if (_activeKeymaps->size() > 0 && _kmPopUp->getSelected() == 0) {
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List<const HardwareKey*> freeKeys (_keymapper->_keymapMan->getHardwareKeySet()->getHardwareKeys());
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// add most active keymap's keys
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Keymapper::MapRecord top = _activeKeymaps->top();
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List<Action*>::iterator actIt;
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for (actIt = top.keymap->getActions().begin(); actIt != top.keymap->getActions().end(); ++actIt) {
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Action *act = *actIt;
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ActionInfo info = {act, false, act->description};
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_currentActions.push_back(info);
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if (act->getMappedKey())
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freeKeys.remove(act->getMappedKey());
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}
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// loop through remaining finding mappings for unmapped keys
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if (top.inherit) {
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for (int i = _activeKeymaps->size() - 2; i >= 0; --i) {
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Keymapper::MapRecord mr = (*_activeKeymaps)[i];
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List<const HardwareKey*>::iterator keyIt = freeKeys.begin();
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while (keyIt != freeKeys.end()) {
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Action *act = mr.keymap->getMappedAction((*keyIt)->key);
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if (act) {
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ActionInfo info = {act, true, act->description + " (" + mr.keymap->getName() + ")"};
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_currentActions.push_back(info);
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freeKeys.erase(keyIt++);
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} else {
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++keyIt;
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}
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}
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if (mr.inherit == false || freeKeys.empty()) break;
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}
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}
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} else if (_kmPopUp->getSelected() != -1) {
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Keymap *km = _keymapTable[_kmPopUp->getSelectedTag()];
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List<Action*>::iterator it;
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for (it = km->getActions().begin(); it != km->getActions().end(); it++) {
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ActionInfo info = {*it, false, (*it)->description};
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_currentActions.push_back(info);
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}
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}
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// refresh scroll bar
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_scrollBar->_currentPos = 0;
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_scrollBar->_numEntries = (_currentActions.size() + _colCount - 1) / _colCount;
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_scrollBar->recalc();
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// force refresh
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_topAction = -1;
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refreshKeymap();
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}
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void RemapDialog::refreshKeymap() {
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int newTopAction = _scrollBar->_currentPos * _colCount;
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if (newTopAction == _topAction) return;
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_topAction = newTopAction;
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//_container->draw();
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_scrollBar->draw();
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uint widgetI = 0;
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uint actionI = _topAction;
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for (uint widgetI = 0; widgetI < _keymapWidgets.size(); widgetI++) {
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ActionWidgets& widg = _keymapWidgets[widgetI];
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if (actionI < _currentActions.size()) {
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ActionInfo& info = _currentActions[actionI];
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widg.actionText->setLabel(info.description + ": ");
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widg.actionText->setEnabled(!info.inherited);
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const HardwareKey *mappedKey = info.action->getMappedKey();
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if (mappedKey)
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widg.keyButton->setLabel(mappedKey->description);
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else
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widg.keyButton->setLabel("-");
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widg.actionText->clearFlags(GUI::WIDGET_INVISIBLE);
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widg.keyButton->clearFlags(GUI::WIDGET_INVISIBLE);
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actionI++;
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} else {
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widg.actionText->setFlags(GUI::WIDGET_INVISIBLE);
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widg.keyButton->setFlags(GUI::WIDGET_INVISIBLE);
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}
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//widg.actionText->draw();
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//widg.keyButton->draw();
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}
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// need to redraw entire Dialog so that invisible
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// widgets disappear
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draw();
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}
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void RemapDialog::setupWidgets() {
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int scrollbarWidth, buttonHeight;
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if (g_gui.getWidgetSize() == GUI::kBigWidgetSize) {
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buttonHeight = GUI::kBigButtonHeight;
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scrollbarWidth = GUI::kBigScrollBarWidth;
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} else {
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buttonHeight = GUI::kButtonHeight;
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scrollbarWidth = GUI::kNormalScrollBarWidth;
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}
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int areaX = g_gui.evaluator()->getVar("remap_keymap_area.x");
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int areaY = g_gui.evaluator()->getVar("remap_keymap_area.y");
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int areaW = g_gui.evaluator()->getVar("remap_keymap_area.w");
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int areaH = g_gui.evaluator()->getVar("remap_keymap_area.h");
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int spacing = g_gui.evaluator()->getVar("remap_spacing");
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_colCount = g_gui.evaluator()->getVar("remap_col_count");
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_rowCount = (areaH + spacing) / (buttonHeight + spacing);
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int colWidth = (areaW - scrollbarWidth - _colCount * spacing) / _colCount;
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//_container = new GUI::ContainerWidget(this, areaX, areaY, areaW, areaH);
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//_container->setHints(GUI::THEME_HINT_USE_SHADOW);
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_scrollBar = new GUI::ScrollBarWidget(this,
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areaX + areaW - scrollbarWidth, areaY, scrollbarWidth, areaH);
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_scrollBar->_entriesPerPage = _rowCount;
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_scrollBar->_numEntries = 1;
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_scrollBar->recalc();
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uint textYOff = (buttonHeight - kLineHeight) / 2;
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int n = _rowCount * _colCount;
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for (int i = 0; i < n; i++) {
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uint x = areaX + (i % _colCount) * (colWidth + spacing);
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uint y = areaY + (i / _colCount) * (buttonHeight + spacing);
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ActionWidgets widg;
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widg.actionText = new GUI::StaticTextWidget(this, x, y + textYOff,
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colWidth / 2, kLineHeight, "", Graphics::kTextAlignRight);
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widg.keyButton = new GUI::ButtonWidget(this, x + colWidth / 2,
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y, colWidth / 2, buttonHeight, "", kRemapCmd + i);
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_keymapWidgets.push_back(widg);
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}
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}
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} // end of namespace Common
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