82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TEENAGENT_RESOURCES_H
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#define TEENAGENT_RESOURCES_H
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#include "teenagent/pack.h"
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#include "teenagent/segment.h"
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#include "teenagent/font.h"
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#include "graphics/surface.h"
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struct ADGameDescription;
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namespace TeenAgent {
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// Code Segment Addresses
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// Intro function : 0x024c
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const uint16 csAddr_intro = 0x024c;
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// Display Message function : 0xa055
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const uint16 csAddr_displayMsg = 0xa055;
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// Reject Message function : 0xa4d6
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const uint16 csAddr_rejectMsg = 0xa4d6;
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// Data Segment Addresses
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// Reject Messages Address Pointers : (4 * 2-byte) = 0x339e to 0x33a5
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const uint16 dsAddr_rejectMsg = 0x339e;
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class Resources {
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public:
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void deinit();
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bool loadArchives(const ADGameDescription *gd);
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void loadOff(Graphics::Surface &surface, byte *palette, int id);
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Common::SeekableReadStream *loadLan(uint32 id) const;
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Common::SeekableReadStream *loadLan000(uint32 id) const;
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/*
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* PSP (as the other sony playstation consoles - to be confirmed and 'ifdef'ed here too)
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* is very sensitive to the number of simultaneously opened files.
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* This is an attempt to reduce their number to zero.
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* TransientFilePack does not keep opened file descriptors and reopens it on each request.
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*/
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#ifdef __PSP__
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TransientFilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm, voices;
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#else
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FilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm, voices;
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#endif
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Segment cseg, dseg;
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Font font7, font8;
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//const byte *getDialog(uint16 dialogNum) { return eseg.ptr(dialogOffsets[dialogNum]); }
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uint16 getDialogAddr(uint16 dialogNum) { return dialogOffsets[dialogNum]; }
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Segment eseg;
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private:
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void precomputeDialogOffsets();
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Common::Array<uint16> dialogOffsets;
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};
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} // End of namespace TeenAgent
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#endif
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