146 lines
3.1 KiB
C++
146 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/events.h"
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#include "agi/agi.h"
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#include "agi/graphics.h"
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#include "agi/keyboard.h"
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namespace Agi {
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// Input
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void PreAgiEngine::waitAnyKeyAnim() {
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waitAnyKey(true);
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}
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int PreAgiEngine::getSelection(int type) {
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Common::Event event;
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// Selection types:
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// 0: Y/N
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// 1: 1-9
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for (;;) {
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while (_eventMan->pollEvent(event)) {
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switch(event.type) {
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case Common::EVENT_QUIT:
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_system->quit();
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case Common::EVENT_LBUTTONUP:
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if (type == 0)
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return 1;
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case Common::EVENT_RBUTTONUP:
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return 0;
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case Common::EVENT_KEYDOWN:
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switch (event.kbd.keycode) {
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case Common::KEYCODE_y:
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if (type == 0)
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return 1;
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case Common::KEYCODE_n:
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if (type == 0)
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return 0;
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case Common::KEYCODE_ESCAPE:
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if (type == 1)
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return 0;
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case Common::KEYCODE_1:
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case Common::KEYCODE_2:
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case Common::KEYCODE_3:
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case Common::KEYCODE_4:
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case Common::KEYCODE_5:
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case Common::KEYCODE_6:
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case Common::KEYCODE_7:
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case Common::KEYCODE_8:
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case Common::KEYCODE_9:
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if (type == 1)
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return event.kbd.keycode - Common::KEYCODE_1 + 1;
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default:
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if (type == 0) {
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return 2;
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} else {
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return 10;
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}
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}
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break;
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default:
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break;
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}
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}
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}
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return 0;
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}
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bool PreAgiEngine::waitAnyKeyChoice() {
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Common::Event event;
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for (;;) {
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while (_eventMan->pollEvent(event)) {
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switch(event.type) {
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case Common::EVENT_QUIT:
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_system->quit();
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case Common::EVENT_LBUTTONUP:
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return true;
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case Common::EVENT_RBUTTONUP:
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return false;
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case Common::EVENT_KEYDOWN:
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switch (event.kbd.keycode) {
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case Common::KEYCODE_ESCAPE: //Escape
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return false;
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default:
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return true;
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}
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break;
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default:
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break;
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}
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}
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}
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}
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void PreAgiEngine::waitAnyKey(bool anim) {
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Common::Event event;
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for (;;) {
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while (_eventMan->pollEvent(event)) {
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switch(event.type) {
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case Common::EVENT_QUIT:
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_system->quit();
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case Common::EVENT_KEYDOWN:
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONUP:
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return;
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default:
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break;
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}
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}
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// TODO
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/*if (anim) {
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_game->Animate();
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UpdateScreen();
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}*/
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}
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}
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}
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