Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369
466 lines
15 KiB
C++
466 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/stream.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/raw.h"
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namespace Audio {
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// This used to be an inline template function, but
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// buggy template function handling in MSVC6 forced
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// us to go with the macro approach. So far this is
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// the only template function that MSVC6 seemed to
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// compile incorrectly. Knock on wood.
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#define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \
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((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0))
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// TODO: Get rid of this
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uint32 calculateSampleOffset(const Timestamp &where, int rate) {
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return where.convertToFramerate(rate).totalNumberOfFrames();
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}
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#pragma mark -
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#pragma mark --- RawMemoryStream ---
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#pragma mark -
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/**
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* A simple raw audio stream, purely memory based. It operates on a single
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* block of data, which is passed to it upon creation.
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* Optionally supports looping the sound.
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*
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* Design note: This code tries to be as efficient as possible (without
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* resorting to assembly, that is). To this end, it is written as a template
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* class. This way the compiler can create optimized code for each special
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* case. This results in a total of 12 versions of the code being generated.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class RawMemoryStream : public SeekableAudioStream {
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protected:
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const byte *_ptr;
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const byte *_end;
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const int _rate;
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const byte *_origPtr;
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const DisposeAfterUse::Flag _disposeAfterUse;
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const Timestamp _playtime;
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public:
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RawMemoryStream(int rate, const byte *ptr, uint len, DisposeAfterUse::Flag autoFreeMemory)
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: _ptr(ptr), _end(ptr+len), _rate(rate), _origPtr(ptr),
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_disposeAfterUse(autoFreeMemory),
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_playtime(0, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1), rate) {
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}
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virtual ~RawMemoryStream() {
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if (_disposeAfterUse == DisposeAfterUse::YES)
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free(const_cast<byte *>(_origPtr));
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}
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return stereo; }
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bool endOfData() const { return _ptr >= _end; }
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int getRate() const { return _rate; }
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bool seek(const Timestamp &where);
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Timestamp getLength() const { return _playtime; }
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};
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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int RawMemoryStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
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int samples = numSamples;
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while (samples > 0 && _ptr < _end) {
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int len = MIN(samples, (int)(_end - _ptr) / (is16Bit ? 2 : 1));
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samples -= len;
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do {
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*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
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_ptr += (is16Bit ? 2 : 1);
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} while (--len);
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}
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return numSamples-samples;
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}
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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bool RawMemoryStream<stereo, is16Bit, isUnsigned, isLE>::seek(const Timestamp &where) {
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const uint8 *ptr = _origPtr + calculateSampleOffset(where, getRate()) * (is16Bit ? 2 : 1) * (stereo ? 2 : 1);
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if (ptr > _end) {
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_ptr = _end;
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return false;
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} else if (ptr == _end) {
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_ptr = _end;
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return true;
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} else {
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_ptr = ptr;
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return true;
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}
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}
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#pragma mark -
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#pragma mark --- RawDiskStream ---
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#pragma mark -
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/**
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* RawDiskStream. This can stream raw PCM audio data from disk. The
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* function takes an pointer to an array of RawDiskStreamAudioBlock which defines the
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* start position and length of each block of uncompressed audio in the stream.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class RawDiskStream : public SeekableAudioStream {
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// Allow backends to override buffer size
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#ifdef CUSTOM_AUDIO_BUFFER_SIZE
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static const int32 BUFFER_SIZE = CUSTOM_AUDIO_BUFFER_SIZE;
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#else
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static const int32 BUFFER_SIZE = 16384;
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#endif
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protected:
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byte* _buffer; ///< Streaming buffer
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const byte *_ptr; ///< Pointer to current position in stream buffer
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const int _rate; ///< Sample rate of stream
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Timestamp _playtime; ///< Calculated total play time
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Common::SeekableReadStream *_stream; ///< Stream to read data from
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int32 _filePos; ///< Current position in stream
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int32 _diskLeft; ///< Samples left in stream in current block not yet read to buffer
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int32 _bufferLeft; ///< Samples left in buffer in current block
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const DisposeAfterUse::Flag _disposeAfterUse; ///< Indicates whether the stream object should be deleted when this RawDiskStream is destructed
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RawDiskStreamAudioBlock *_audioBlock; ///< Audio block list
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const int _audioBlockCount; ///< Number of blocks in _audioBlock
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int _currentBlock; ///< Current audio block number
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public:
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RawDiskStream(int rate, DisposeAfterUse::Flag disposeStream, Common::SeekableReadStream *stream, RawDiskStreamAudioBlock *block, uint numBlocks)
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: _rate(rate), _playtime(0, rate), _stream(stream), _disposeAfterUse(disposeStream),
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_audioBlockCount(numBlocks) {
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assert(numBlocks > 0);
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// Allocate streaming buffer
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if (is16Bit) {
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_buffer = (byte *)malloc(BUFFER_SIZE * sizeof(int16));
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} else {
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_buffer = (byte *)malloc(BUFFER_SIZE * sizeof(byte));
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}
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_ptr = _buffer;
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_bufferLeft = 0;
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// Copy audio block data to our buffer
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// TODO: Replace this with a Common::Array or Common::List to
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// make it a little friendlier.
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_audioBlock = new RawDiskStreamAudioBlock[numBlocks];
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memcpy(_audioBlock, block, numBlocks * sizeof(RawDiskStreamAudioBlock));
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// Set current buffer state, playing first block
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_currentBlock = 0;
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_filePos = _audioBlock[_currentBlock].pos;
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_diskLeft = _audioBlock[_currentBlock].len;
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// Add up length of all blocks in order to caluclate total play time
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int len = 0;
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for (int r = 0; r < _audioBlockCount; r++) {
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len += _audioBlock[r].len;
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}
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_playtime = Timestamp(0, len / (is16Bit ? 2 : 1) / (stereo ? 2 : 1), rate);
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}
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virtual ~RawDiskStream() {
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if (_disposeAfterUse == DisposeAfterUse::YES) {
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delete _stream;
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}
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delete[] _audioBlock;
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free(_buffer);
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}
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return stereo; }
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bool endOfData() const { return (_currentBlock == _audioBlockCount - 1) && (_diskLeft == 0) && (_bufferLeft == 0); }
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int getRate() const { return _rate; }
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Timestamp getLength() const { return _playtime; }
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bool seek(const Timestamp &where);
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};
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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int RawDiskStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
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int oldPos = _stream->pos();
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bool restoreFilePosition = false;
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int samples = numSamples;
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while (samples > 0 && ((_diskLeft > 0 || _bufferLeft > 0) || (_currentBlock != _audioBlockCount - 1)) ) {
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// Output samples in the buffer to the output
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int len = MIN<int>(samples, _bufferLeft);
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samples -= len;
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_bufferLeft -= len;
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while (len > 0) {
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*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
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_ptr += (is16Bit ? 2 : 1);
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len--;
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}
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// Have we now finished this block? If so, read the next block
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if ((_bufferLeft == 0) && (_diskLeft == 0) && (_currentBlock != _audioBlockCount - 1)) {
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// Next block
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_currentBlock++;
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_filePos = _audioBlock[_currentBlock].pos;
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_diskLeft = _audioBlock[_currentBlock].len;
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}
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// Now read more data from disk if there is more to be read
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if ((_bufferLeft == 0) && (_diskLeft > 0)) {
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int32 readAmount = MIN(_diskLeft, BUFFER_SIZE);
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_stream->seek(_filePos, SEEK_SET);
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_stream->read(_buffer, readAmount * (is16Bit? 2: 1));
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// Amount of data in buffer is now the amount read in, and
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// the amount left to read on disk is decreased by the same amount
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_bufferLeft = readAmount;
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_diskLeft -= readAmount;
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_ptr = (byte *)_buffer;
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_filePos += readAmount * (is16Bit ? 2 : 1);
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// Set this flag now we've used the file, it restores it's
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// original position.
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restoreFilePosition = true;
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}
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}
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// In case calling code relies on the position of this stream staying
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// constant, I restore the location if I've changed it. This is probably
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// not necessary.
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if (restoreFilePosition) {
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_stream->seek(oldPos, SEEK_SET);
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}
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return numSamples - samples;
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}
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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bool RawDiskStream<stereo, is16Bit, isUnsigned, isLE>::seek(const Timestamp &where) {
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const uint32 seekSample = calculateSampleOffset(where, getRate()) * (stereo ? 2 : 1);
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uint32 curSample = 0;
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// Search for the disk block in which the specific sample is placed
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_currentBlock = 0;
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while (_currentBlock < _audioBlockCount) {
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uint32 nextBlockSample = curSample + _audioBlock[_currentBlock].len;
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if (nextBlockSample > seekSample)
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break;
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curSample = nextBlockSample;
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++_currentBlock;
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}
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_filePos = 0;
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_diskLeft = 0;
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_bufferLeft = 0;
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if (_currentBlock == _audioBlockCount) {
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return ((seekSample - curSample) == (uint32)_audioBlock[_currentBlock - 1].len);
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} else {
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const uint32 offset = seekSample - curSample;
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_filePos = _audioBlock[_currentBlock].pos + offset * (is16Bit ? 2 : 1);
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_diskLeft = _audioBlock[_currentBlock].len - offset;
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return true;
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}
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}
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#pragma mark -
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#pragma mark --- Raw stream factories ---
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#pragma mark -
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/* In the following, we use preprocessor / macro tricks to simplify the code
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* which instantiates the input streams. We used to use template functions for
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* this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it
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* comes to this feature of C++... so as a compromise we use macros to cut down
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* on the (source) code duplication a bit.
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* So while normally macro tricks are said to make maintenance harder, in this
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* particular case it should actually help it :-)
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*/
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#define MAKE_LINEAR(STEREO, UNSIGNED) \
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if (is16Bit) { \
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if (isLE) \
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return new RawMemoryStream<STEREO, true, UNSIGNED, true>(rate, ptr, len, autoFree); \
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else \
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return new RawMemoryStream<STEREO, true, UNSIGNED, false>(rate, ptr, len, autoFree); \
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} else \
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return new RawMemoryStream<STEREO, false, UNSIGNED, false>(rate, ptr, len, autoFree)
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SeekableAudioStream *makeRawMemoryStream(const byte *ptr, uint32 len,
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DisposeAfterUse::Flag autoFree,
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int rate, byte flags) {
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const bool isStereo = (flags & Mixer::FLAG_STEREO) != 0;
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const bool is16Bit = (flags & Mixer::FLAG_16BITS) != 0;
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const bool isUnsigned = (flags & Mixer::FLAG_UNSIGNED) != 0;
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const bool isLE = (flags & Mixer::FLAG_LITTLE_ENDIAN) != 0;
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// Verify the buffer sizes are sane
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if (is16Bit && isStereo) {
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assert((len & 3) == 0);
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} else if (is16Bit || isStereo) {
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assert((len & 1) == 0);
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}
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if (isStereo) {
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if (isUnsigned) {
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MAKE_LINEAR(true, true);
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} else {
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MAKE_LINEAR(true, false);
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}
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} else {
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if (isUnsigned) {
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MAKE_LINEAR(false, true);
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} else {
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MAKE_LINEAR(false, false);
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}
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}
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}
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AudioStream *makeRawMemoryStream(const byte *ptr, uint32 len,
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DisposeAfterUse::Flag autoFree,
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int rate, byte flags,
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uint loopStart, uint loopEnd) {
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SeekableAudioStream *stream = makeRawMemoryStream(ptr, len, autoFree, rate, flags);
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const bool isStereo = (flags & Mixer::FLAG_STEREO) != 0;
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const bool is16Bit = (flags & Mixer::FLAG_16BITS) != 0;
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const bool isLooping = (flags & Mixer::FLAG_LOOP) != 0;
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if (isLooping) {
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uint loopOffset = 0, loopLen = 0;
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if (loopEnd == 0)
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loopEnd = len;
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assert(loopStart <= loopEnd);
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assert(loopEnd <= len);
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loopOffset = loopStart;
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loopLen = loopEnd - loopStart;
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// Verify the buffer sizes are sane
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if (is16Bit && isStereo)
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assert((loopLen & 3) == 0 && (loopStart & 3) == 0 && (loopEnd & 3) == 0);
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else if (is16Bit || isStereo)
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assert((loopLen & 1) == 0 && (loopStart & 1) == 0 && (loopEnd & 1) == 0);
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const uint32 extRate = stream->getRate() * (is16Bit ? 2 : 1) * (isStereo ? 2 : 1);
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return new SubLoopingAudioStream(stream, 0, Timestamp(0, loopStart, extRate), Timestamp(0, loopEnd, extRate));
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} else {
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return stream;
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}
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}
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#define MAKE_LINEAR_DISK(STEREO, UNSIGNED) \
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if (is16Bit) { \
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if (isLE) \
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return new RawDiskStream<STEREO, true, UNSIGNED, true>(rate, disposeStream, stream, block, numBlocks); \
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else \
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return new RawDiskStream<STEREO, true, UNSIGNED, false>(rate, disposeStream, stream, block, numBlocks); \
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} else \
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return new RawDiskStream<STEREO, false, UNSIGNED, false>(rate, disposeStream, stream, block, numBlocks)
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SeekableAudioStream *makeRawDiskStream(Common::SeekableReadStream *stream, RawDiskStreamAudioBlock *block, int numBlocks,
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int rate, byte flags, DisposeAfterUse::Flag disposeStream) {
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const bool isStereo = (flags & Mixer::FLAG_STEREO) != 0;
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const bool is16Bit = (flags & Mixer::FLAG_16BITS) != 0;
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const bool isUnsigned = (flags & Mixer::FLAG_UNSIGNED) != 0;
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const bool isLE = (flags & Mixer::FLAG_LITTLE_ENDIAN) != 0;
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if (isStereo) {
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if (isUnsigned) {
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MAKE_LINEAR_DISK(true, true);
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} else {
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MAKE_LINEAR_DISK(true, false);
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}
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} else {
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if (isUnsigned) {
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MAKE_LINEAR_DISK(false, true);
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} else {
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MAKE_LINEAR_DISK(false, false);
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}
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}
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}
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AudioStream *makeRawDiskStream(Common::SeekableReadStream *stream, RawDiskStreamAudioBlock *block,
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int numBlocks, int rate, byte flags, DisposeAfterUse::Flag disposeStream, uint loopStart, uint loopEnd) {
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SeekableAudioStream *s = makeRawDiskStream(stream, block, numBlocks, rate, flags, disposeStream);
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const bool isStereo = (flags & Mixer::FLAG_STEREO) != 0;
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const bool is16Bit = (flags & Mixer::FLAG_16BITS) != 0;
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const bool isLooping = (flags & Mixer::FLAG_LOOP) != 0;
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if (isLooping) {
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uint loopOffset = 0, loopLen = 0;
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const uint len = s->getLength().totalNumberOfFrames() / (is16Bit ? 2 : 1) / (isStereo ? 2 : 1);
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if (loopEnd == 0)
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loopEnd = len;
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assert(loopStart <= loopEnd);
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assert(loopEnd <= len);
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loopOffset = loopStart;
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loopLen = loopEnd - loopStart;
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// Verify the buffer sizes are sane
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if (is16Bit && isStereo)
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assert((loopLen & 3) == 0 && (loopStart & 3) == 0 && (loopEnd & 3) == 0);
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else if (is16Bit || isStereo)
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assert((loopLen & 1) == 0 && (loopStart & 1) == 0 && (loopEnd & 3) == 0);
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const uint32 extRate = s->getRate() * (is16Bit ? 2 : 1) * (isStereo ? 2 : 1);
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return new SubLoopingAudioStream(s, 0, Timestamp(0, loopStart, extRate), Timestamp(0, loopEnd, extRate));
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} else {
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return s;
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}
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}
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} // End of namespace Audio
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