* Implemented stack-based active map in Keymapper * Started proper testing by adding code to OSystem_SDL to set up simple HardwareKeySet and Keymap svn-id: r33660
237 lines
6.4 KiB
C++
237 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "backends/common/keymap-manager.h"
|
|
#include "common/algorithm.h"
|
|
|
|
namespace Common {
|
|
|
|
void KeymapManager::Domain::setDefaultKeymap(Keymap *map) {
|
|
delete _defaultKeymap;
|
|
_defaultKeymap = map;
|
|
}
|
|
|
|
void KeymapManager::Domain::addKeymap(const String& name, Keymap *map) {
|
|
KeymapMap::iterator it = _keymaps.find(name);
|
|
if (it != _keymaps.end())
|
|
delete _keymaps[name];
|
|
_keymaps[name] = map;
|
|
}
|
|
|
|
void KeymapManager::Domain::deleteAllKeyMaps() {
|
|
KeymapMap::iterator it;
|
|
for (it = _keymaps.begin(); it != _keymaps.end(); it++)
|
|
delete it->_value;
|
|
_keymaps.clear();
|
|
delete _defaultKeymap;
|
|
}
|
|
|
|
Keymap *KeymapManager::Domain::getDefaultKeymap() {
|
|
return _defaultKeymap;
|
|
}
|
|
|
|
Keymap *KeymapManager::Domain::getKeymap(const String& name) {
|
|
KeymapMap::iterator it = _keymaps.find(name);
|
|
if (it != _keymaps.end())
|
|
return it->_value;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
KeymapManager::KeymapManager() {
|
|
_hardwareKeys = 0;
|
|
}
|
|
|
|
KeymapManager::~KeymapManager() {
|
|
delete _hardwareKeys;
|
|
}
|
|
|
|
|
|
void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) {
|
|
if (_hardwareKeys)
|
|
error("Hardware key set already registered!");
|
|
_hardwareKeys = keys;
|
|
}
|
|
|
|
void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) {
|
|
ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
|
|
assert(dom);
|
|
initKeymap(dom, "default", map);
|
|
_globalDomain.setDefaultKeymap(map);
|
|
}
|
|
|
|
void KeymapManager::registerGlobalKeymap(const String& name, Keymap *map) {
|
|
ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
|
|
assert(dom);
|
|
|
|
initKeymap(dom, name, map);
|
|
_globalDomain.addKeymap(name, map);
|
|
}
|
|
|
|
void KeymapManager::registerDefaultGameKeymap(Keymap *map) {
|
|
ConfigManager::Domain *dom = ConfMan.getActiveDomain();
|
|
assert(dom);
|
|
|
|
initKeymap(dom, "default", map);
|
|
_gameDomain.setDefaultKeymap(map);
|
|
}
|
|
|
|
void KeymapManager::registerGameKeymap(const String& name, Keymap *map) {
|
|
ConfigManager::Domain *dom = ConfMan.getActiveDomain();
|
|
assert(dom);
|
|
|
|
initKeymap(dom, name, map);
|
|
_gameDomain.addKeymap(name, map);
|
|
}
|
|
|
|
void KeymapManager::initKeymap(ConfigManager::Domain *domain,
|
|
const String& name,
|
|
Keymap *map) {
|
|
if (!loadKeymap(domain, name, map))
|
|
automaticMap(map);
|
|
}
|
|
|
|
bool KeymapManager::loadKeymap(ConfigManager::Domain *domain,
|
|
const String& name,
|
|
Keymap *map) {
|
|
ConfigManager::Domain::iterator it;
|
|
String prefix = "km_" + name + "_";
|
|
for (it = domain->begin(); it != domain->end(); it++) {
|
|
const String& key = it->_key;
|
|
if (!key.hasPrefix(prefix.c_str()))
|
|
continue;
|
|
|
|
// parse Action ID
|
|
const char *actionIdStart = key.c_str() + prefix.size();
|
|
char *err;
|
|
int32 actionId = (int32) strtol(actionIdStart, &err, 0);
|
|
if (err == actionIdStart) {
|
|
warning("'%s' is not a valid Action ID", err);
|
|
continue;
|
|
}
|
|
Action *ua = map->getAction(actionId);
|
|
if (!ua) {
|
|
warning("'%s' keymap does not contain Action with ID %d",
|
|
name.c_str(), (int)actionId);
|
|
continue;
|
|
}
|
|
|
|
// parse HardwareKey ID
|
|
int32 hwKeyId = (int32) strtol(it->_value.c_str(), &err, 0);
|
|
if (err == it->_value.c_str()) {
|
|
warning("'%s' is not a valid HardwareKey ID", err);
|
|
continue;
|
|
}
|
|
const HardwareKey *hwKey = _hardwareKeys->findHardwareKey(hwKeyId);
|
|
if (!hwKey) {
|
|
warning("HardwareKey with ID %d not known", (int)hwKeyId);
|
|
continue;
|
|
}
|
|
|
|
ua->mapKey(hwKey);
|
|
}
|
|
return isMapComplete(map);
|
|
}
|
|
|
|
bool KeymapManager::isMapComplete(const Keymap *map) {
|
|
const List<Action*>& actions = map->getActions();
|
|
List<Action*>::const_iterator it;
|
|
bool allMapped = true;
|
|
uint numberMapped = 0;
|
|
for (it = actions.begin(); it != actions.end(); it++) {
|
|
if ((*it)->getMappedKey()) {
|
|
numberMapped++;
|
|
} else {
|
|
allMapped = false;
|
|
}
|
|
}
|
|
return allMapped || (numberMapped == _hardwareKeys->count());
|
|
}
|
|
|
|
void KeymapManager::saveKeymap(ConfigManager::Domain *domain,
|
|
const String& name,
|
|
const Keymap *map) {
|
|
const List<Action*>& actions = map->getActions();
|
|
List<Action*>::const_iterator it;
|
|
char buf[11];
|
|
for (it = actions.begin(); it != actions.end(); it++) {
|
|
String key("km_");
|
|
sprintf(buf, "%d", (*it)->id);
|
|
key += name + "_" + buf;
|
|
if ((*it)->getMappedKey())
|
|
sprintf(buf, "%d", (*it)->getMappedKey()->id);
|
|
else
|
|
strcpy(buf, "");
|
|
domain->setVal(key, buf);
|
|
}
|
|
}
|
|
|
|
void KeymapManager::automaticMap(Keymap *map) {
|
|
List<Action*> actions(map->getActions()), unmapped;
|
|
List<Action*>::iterator actIt;
|
|
List<HardwareKey*> keys = _hardwareKeys->getHardwareKeys();
|
|
List<HardwareKey*>::iterator keyIt, selectedKey;
|
|
|
|
// sort by priority
|
|
ActionPriorityComp priorityComp;
|
|
sort(actions.begin(), actions.end(), priorityComp);
|
|
|
|
for (actIt = actions.begin(); actIt != actions.end(); actIt++) {
|
|
selectedKey = keys.end();
|
|
Action *act = *actIt;
|
|
for (keyIt = keys.begin(); keyIt != keys.end(); keyIt++) {
|
|
if ((*keyIt)->preferredType == act->type) {
|
|
selectedKey = keyIt;
|
|
break;
|
|
} else if ((*keyIt)->preferredCategory == act->category && selectedKey == keys.end()) {
|
|
selectedKey = keyIt;
|
|
}
|
|
}
|
|
if (selectedKey != keys.end()) {
|
|
act->mapKey(*selectedKey);
|
|
keys.erase(selectedKey);
|
|
} else
|
|
unmapped.push_back(act);
|
|
}
|
|
|
|
actIt = unmapped.begin();
|
|
keyIt = keys.begin();
|
|
while (actIt != unmapped.end() && keyIt != keys.end())
|
|
(*actIt)->mapKey(*keyIt);
|
|
|
|
}
|
|
|
|
void KeymapManager::unregisterAllGameKeymaps() {
|
|
_gameDomain.deleteAllKeyMaps();
|
|
}
|
|
|
|
Keymap *KeymapManager::getKeymap(const String& name) {
|
|
Keymap *keymap = _gameDomain.getKeymap(name);
|
|
if (!keymap)
|
|
_globalDomain.getKeymap(name);
|
|
return keymap;
|
|
}
|
|
|
|
} // end of namespace Common
|