scummvm/backends/common/keymap-manager.cpp
Stephen Kennedy 57b13141af Keymapper WIP:
* Implemented stack-based active map in Keymapper
* Started proper testing by adding code to OSystem_SDL to set up simple HardwareKeySet and Keymap

svn-id: r33660
2008-08-06 14:21:05 +00:00

237 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/common/keymap-manager.h"
#include "common/algorithm.h"
namespace Common {
void KeymapManager::Domain::setDefaultKeymap(Keymap *map) {
delete _defaultKeymap;
_defaultKeymap = map;
}
void KeymapManager::Domain::addKeymap(const String& name, Keymap *map) {
KeymapMap::iterator it = _keymaps.find(name);
if (it != _keymaps.end())
delete _keymaps[name];
_keymaps[name] = map;
}
void KeymapManager::Domain::deleteAllKeyMaps() {
KeymapMap::iterator it;
for (it = _keymaps.begin(); it != _keymaps.end(); it++)
delete it->_value;
_keymaps.clear();
delete _defaultKeymap;
}
Keymap *KeymapManager::Domain::getDefaultKeymap() {
return _defaultKeymap;
}
Keymap *KeymapManager::Domain::getKeymap(const String& name) {
KeymapMap::iterator it = _keymaps.find(name);
if (it != _keymaps.end())
return it->_value;
else
return 0;
}
KeymapManager::KeymapManager() {
_hardwareKeys = 0;
}
KeymapManager::~KeymapManager() {
delete _hardwareKeys;
}
void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) {
if (_hardwareKeys)
error("Hardware key set already registered!");
_hardwareKeys = keys;
}
void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
assert(dom);
initKeymap(dom, "default", map);
_globalDomain.setDefaultKeymap(map);
}
void KeymapManager::registerGlobalKeymap(const String& name, Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
assert(dom);
initKeymap(dom, name, map);
_globalDomain.addKeymap(name, map);
}
void KeymapManager::registerDefaultGameKeymap(Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getActiveDomain();
assert(dom);
initKeymap(dom, "default", map);
_gameDomain.setDefaultKeymap(map);
}
void KeymapManager::registerGameKeymap(const String& name, Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getActiveDomain();
assert(dom);
initKeymap(dom, name, map);
_gameDomain.addKeymap(name, map);
}
void KeymapManager::initKeymap(ConfigManager::Domain *domain,
const String& name,
Keymap *map) {
if (!loadKeymap(domain, name, map))
automaticMap(map);
}
bool KeymapManager::loadKeymap(ConfigManager::Domain *domain,
const String& name,
Keymap *map) {
ConfigManager::Domain::iterator it;
String prefix = "km_" + name + "_";
for (it = domain->begin(); it != domain->end(); it++) {
const String& key = it->_key;
if (!key.hasPrefix(prefix.c_str()))
continue;
// parse Action ID
const char *actionIdStart = key.c_str() + prefix.size();
char *err;
int32 actionId = (int32) strtol(actionIdStart, &err, 0);
if (err == actionIdStart) {
warning("'%s' is not a valid Action ID", err);
continue;
}
Action *ua = map->getAction(actionId);
if (!ua) {
warning("'%s' keymap does not contain Action with ID %d",
name.c_str(), (int)actionId);
continue;
}
// parse HardwareKey ID
int32 hwKeyId = (int32) strtol(it->_value.c_str(), &err, 0);
if (err == it->_value.c_str()) {
warning("'%s' is not a valid HardwareKey ID", err);
continue;
}
const HardwareKey *hwKey = _hardwareKeys->findHardwareKey(hwKeyId);
if (!hwKey) {
warning("HardwareKey with ID %d not known", (int)hwKeyId);
continue;
}
ua->mapKey(hwKey);
}
return isMapComplete(map);
}
bool KeymapManager::isMapComplete(const Keymap *map) {
const List<Action*>& actions = map->getActions();
List<Action*>::const_iterator it;
bool allMapped = true;
uint numberMapped = 0;
for (it = actions.begin(); it != actions.end(); it++) {
if ((*it)->getMappedKey()) {
numberMapped++;
} else {
allMapped = false;
}
}
return allMapped || (numberMapped == _hardwareKeys->count());
}
void KeymapManager::saveKeymap(ConfigManager::Domain *domain,
const String& name,
const Keymap *map) {
const List<Action*>& actions = map->getActions();
List<Action*>::const_iterator it;
char buf[11];
for (it = actions.begin(); it != actions.end(); it++) {
String key("km_");
sprintf(buf, "%d", (*it)->id);
key += name + "_" + buf;
if ((*it)->getMappedKey())
sprintf(buf, "%d", (*it)->getMappedKey()->id);
else
strcpy(buf, "");
domain->setVal(key, buf);
}
}
void KeymapManager::automaticMap(Keymap *map) {
List<Action*> actions(map->getActions()), unmapped;
List<Action*>::iterator actIt;
List<HardwareKey*> keys = _hardwareKeys->getHardwareKeys();
List<HardwareKey*>::iterator keyIt, selectedKey;
// sort by priority
ActionPriorityComp priorityComp;
sort(actions.begin(), actions.end(), priorityComp);
for (actIt = actions.begin(); actIt != actions.end(); actIt++) {
selectedKey = keys.end();
Action *act = *actIt;
for (keyIt = keys.begin(); keyIt != keys.end(); keyIt++) {
if ((*keyIt)->preferredType == act->type) {
selectedKey = keyIt;
break;
} else if ((*keyIt)->preferredCategory == act->category && selectedKey == keys.end()) {
selectedKey = keyIt;
}
}
if (selectedKey != keys.end()) {
act->mapKey(*selectedKey);
keys.erase(selectedKey);
} else
unmapped.push_back(act);
}
actIt = unmapped.begin();
keyIt = keys.begin();
while (actIt != unmapped.end() && keyIt != keys.end())
(*actIt)->mapKey(*keyIt);
}
void KeymapManager::unregisterAllGameKeymaps() {
_gameDomain.deleteAllKeyMaps();
}
Keymap *KeymapManager::getKeymap(const String& name) {
Keymap *keymap = _gameDomain.getKeymap(name);
if (!keymap)
_globalDomain.getKeymap(name);
return keymap;
}
} // end of namespace Common