scummvm/backends/common/keymap-manager.h
Stephen Kennedy 57b13141af Keymapper WIP:
* Implemented stack-based active map in Keymapper
* Started proper testing by adding code to OSystem_SDL to set up simple HardwareKeySet and Keymap

svn-id: r33660
2008-08-06 14:21:05 +00:00

92 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_KEYMAP_MANAGER
#define COMMON_KEYMAP_MANAGER
#include "backends/common/hardware-key.h"
#include "backends/common/keymap.h"
#include "common/config-manager.h"
#include "common/hash-str.h"
#include "common/hashmap.h"
namespace Common {
class KeymapManager {
public:
class Domain {
public:
Domain() : _defaultKeymap(0) {}
~Domain() { deleteAllKeyMaps(); }
void setDefaultKeymap(Keymap *map);
void addKeymap(const String& name, Keymap *map);
void deleteAllKeyMaps();
Keymap *getDefaultKeymap();
Keymap *getKeymap(const String& name);
private:
typedef HashMap<String, Keymap*,
IgnoreCase_Hash, IgnoreCase_EqualTo> KeymapMap;
Keymap *_defaultKeymap;
KeymapMap _keymaps;
};
KeymapManager();
~KeymapManager();
void registerHardwareKeySet(HardwareKeySet *keys);
void registerDefaultGlobalKeymap(Keymap *map);
void registerGlobalKeymap(const String& name, Keymap *map);
void registerDefaultGameKeymap(Keymap *map);
void registerGameKeymap(const String& name, Keymap *map);
void unregisterAllGameKeymaps();
Keymap *getKeymap(const String& name);
private:
void initKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
bool loadKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
void saveKeymap(ConfigManager::Domain *domain, const String& name, const Keymap *keymap);
void automaticMap(Keymap *map);
bool isMapComplete(const Keymap *map);
Domain _globalDomain;
Domain _gameDomain;
HardwareKeySet *_hardwareKeys;
};
} // end of namespace Common
#endif