* Implemented stack-based active map in Keymapper * Started proper testing by adding code to OSystem_SDL to set up simple HardwareKeySet and Keymap svn-id: r33660
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef COMMON_KEYMAP_MANAGER
|
|
#define COMMON_KEYMAP_MANAGER
|
|
|
|
#include "backends/common/hardware-key.h"
|
|
#include "backends/common/keymap.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/hash-str.h"
|
|
#include "common/hashmap.h"
|
|
|
|
namespace Common {
|
|
|
|
class KeymapManager {
|
|
public:
|
|
|
|
class Domain {
|
|
public:
|
|
Domain() : _defaultKeymap(0) {}
|
|
~Domain() { deleteAllKeyMaps(); }
|
|
|
|
void setDefaultKeymap(Keymap *map);
|
|
void addKeymap(const String& name, Keymap *map);
|
|
|
|
void deleteAllKeyMaps();
|
|
|
|
Keymap *getDefaultKeymap();
|
|
Keymap *getKeymap(const String& name);
|
|
|
|
private:
|
|
typedef HashMap<String, Keymap*,
|
|
IgnoreCase_Hash, IgnoreCase_EqualTo> KeymapMap;
|
|
|
|
Keymap *_defaultKeymap;
|
|
KeymapMap _keymaps;
|
|
};
|
|
|
|
KeymapManager();
|
|
~KeymapManager();
|
|
|
|
void registerHardwareKeySet(HardwareKeySet *keys);
|
|
|
|
void registerDefaultGlobalKeymap(Keymap *map);
|
|
void registerGlobalKeymap(const String& name, Keymap *map);
|
|
|
|
void registerDefaultGameKeymap(Keymap *map);
|
|
void registerGameKeymap(const String& name, Keymap *map);
|
|
|
|
void unregisterAllGameKeymaps();
|
|
|
|
Keymap *getKeymap(const String& name);
|
|
|
|
private:
|
|
|
|
void initKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
|
|
bool loadKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
|
|
void saveKeymap(ConfigManager::Domain *domain, const String& name, const Keymap *keymap);
|
|
void automaticMap(Keymap *map);
|
|
bool isMapComplete(const Keymap *map);
|
|
|
|
Domain _globalDomain;
|
|
Domain _gameDomain;
|
|
|
|
HardwareKeySet *_hardwareKeys;
|
|
};
|
|
|
|
} // end of namespace Common
|
|
|
|
#endif
|