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animseq.cpp
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Changed delay method to not break when a modifier key is pressed
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2007-12-16 08:10:47 +00:00 |
animseq.h
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
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2007-12-16 08:19:56 +00:00 |
debugger.cpp
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Added a debugger method to show a specified entry in the string table
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2007-12-16 08:14:14 +00:00 |
debugger.h
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Added a debugger method to show a specified entry in the string table
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2007-12-16 08:14:14 +00:00 |
decode.cpp
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Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression
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2007-12-01 10:34:22 +00:00 |
decode.h
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Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression
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2007-12-01 10:34:22 +00:00 |
detection.cpp
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Switch Lure engine to AdvancedDetector
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2007-12-06 12:10:41 +00:00 |
disk.cpp
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Added support for the lure.dat file now containing multiple language versions
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2007-09-23 22:15:22 +00:00 |
disk.h
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Added support for the lure.dat file now containing multiple language versions
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2007-09-23 22:15:22 +00:00 |
events.cpp
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Added access property for middle mouse button
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2007-12-29 09:50:20 +00:00 |
events.h
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Added access property for middle mouse button
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2007-12-29 09:50:20 +00:00 |
fights.cpp
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Bugfix to prevent axe animation appearing in room 6 when returning there after the fight
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2007-12-21 09:10:31 +00:00 |
fights.h
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Reworked the fight loop and event handling so fights run at the same speed as in the original game
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2007-12-03 12:26:45 +00:00 |
game.cpp
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Fix to prevent the F5 key allowing the game to be saved during player conversations or viewing a remote room
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2007-12-28 11:07:35 +00:00 |
game.h
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Fix to prevent the F5 key allowing the game to be saved during player conversations or viewing a remote room
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2007-12-28 11:07:35 +00:00 |
hotspots.cpp
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Fix for correct dialog sequence when giving an object to an arbitrary NPC
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2007-12-28 22:56:22 +00:00 |
hotspots.h
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Bugfix to make any animation the player is doing uninterruptable
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2007-12-02 04:52:01 +00:00 |
intro.cpp
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Tweaked the delay for several of the introduction message screens
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2007-12-16 08:20:35 +00:00 |
intro.h
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Split up the interruptableDelay method into two methods, making the version in events.cpp more generic
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2007-09-23 22:14:45 +00:00 |
lure.cpp
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Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
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2007-12-16 08:19:56 +00:00 |
lure.h
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Changed startup error messages to use a modal GUI dialog
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2007-12-07 10:17:58 +00:00 |
luredefs.h
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Incremented required lure.dat version number, and adjusted animation indexes to account for added fight animation entry
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2007-12-22 11:16:57 +00:00 |
memory.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
memory.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
menu.cpp
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Added mouse scrolling support to action menus and the save/restore dialog
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2007-12-29 00:31:15 +00:00 |
menu.h
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Added cross-language handling for the top menu
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2007-09-30 10:51:33 +00:00 |
module.mk
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Added entries for fights.cpp and sound.cpp
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2007-06-22 12:36:49 +00:00 |
palette.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
palette.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
res.cpp
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Fix to ensure any active conversation data or selected hotspot is cleared when restoring or restarting a game
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2007-12-29 04:25:26 +00:00 |
res.h
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Talk data bugfix - create_lure was reading past the end of the talk data list
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2007-11-22 10:10:35 +00:00 |
res_struct.cpp
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Hack to workaround struct padding added by some compilers (mainly on PalmOS)
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2007-12-09 10:39:57 +00:00 |
res_struct.h
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Redeveloped the processing of language item article prefixes to match how the original handles the various languages
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2007-12-12 08:49:09 +00:00 |
room.cpp
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Fix to ensure any active conversation data or selected hotspot is cleared when restoring or restarting a game
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2007-12-29 04:25:26 +00:00 |
room.h
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Fix to ensure any active conversation data or selected hotspot is cleared when restoring or restarting a game
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2007-12-29 04:25:26 +00:00 |
screen.cpp
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Fixed sluggish mouse cursor during palette fade ins/outs.
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2007-11-17 10:47:37 +00:00 |
screen.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
scripts.cpp
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An element was missing in the initialisation of sounds during the endgame
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2007-12-16 13:28:00 +00:00 |
scripts.h
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Fixes to parameters of script methods
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2007-11-15 11:33:16 +00:00 |
sound.cpp
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The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in
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2007-12-16 14:46:48 +00:00 |
sound.h
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The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in
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2007-12-16 14:46:48 +00:00 |
strings.cpp
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Workaround for unterminated look description in Italian version
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2007-12-23 12:27:43 +00:00 |
strings.h
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Added new debug category for string handling
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2007-12-09 05:57:08 +00:00 |
surface.cpp
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Added mouse scrolling support to action menus and the save/restore dialog
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2007-12-29 00:31:15 +00:00 |
surface.h
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Redeveloped the processing of language item article prefixes to match how the original handles the various languages
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2007-12-12 08:49:09 +00:00 |