scummvm/engines/grim/lua/lobject.cpp
Giulio Camuffo 59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00

102 lines
2.4 KiB
C++

/*
** $Id$
** Some generic functions over Lua objects
** See Copyright Notice in lua.h
*/
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/lstring.h"
#include "engines/grim/lua/lstate.h"
namespace Grim {
const char *luaO_typenames[] = { // ORDER LUA_T
"userdata", "number", "string", "table", "function", "function", "task",
"nil", "function", "mark", "mark", "mark", "line", NULL
};
TObject luaO_nilobject = { LUA_T_NIL, { NULL } };
// hash dimensions values
static int32 dimensions[] = {
5, 11, 23, 47, 97, 197, 397, 797, 1597, 3203, 6421,
12853, 25717, 51437, 102811, 205619, 411233, 822433,
1644817, 3289613, 6579211, 13158023, MAX_INT
};
int32 luaO_redimension(int32 oldsize) {
int32 i;
for (i = 0; dimensions[i] < MAX_INT; i++) {
if (dimensions[i] > oldsize)
return dimensions[i];
}
lua_error("table overflow");
return 0; // to avoid warnings
}
int32 luaO_equalObj(TObject *t1, TObject *t2) {
if (ttype(t1) != ttype(t2))
return 0;
switch (ttype(t1)) {
case LUA_T_NIL:
return 1;
case LUA_T_NUMBER:
return nvalue(t1) == nvalue(t2);
case LUA_T_STRING:
case LUA_T_USERDATA:
return svalue(t1) == svalue(t2);
case LUA_T_ARRAY:
return avalue(t1) == avalue(t2);
case LUA_T_PROTO:
return tfvalue(t1) == tfvalue(t2);
case LUA_T_CPROTO:
return fvalue(t1) == fvalue(t2);
case LUA_T_CLOSURE:
return t1->value.cl == t2->value.cl;
case LUA_T_TASK:
return nvalue(t1) == nvalue(t2);
default:
#ifdef LUA_DEBUG
LUA_INTERNALERROR("internal error in `lua_equalObj'");
#endif
return 0; // UNREACHABLE
}
}
int luaO_findstring(const char *name, const char *list[]) {
int i;
for (i = 0; list[i]; i++)
if (strcmp(list[i], name) == 0)
return i;
return -1; // name not found
}
void luaO_insertlist(GCnode *root, GCnode *node) {
node->next = root->next;
root->next = node;
node->marked = 0;
}
void luaO_resetObject(void *o) {
TaggedString *tempString;
if (string_root) {
for (int i = 0; i < NUM_HASHS; i++) {
stringtable *tempStringTable = &string_root[i];
for (int l = 0; l < tempStringTable->size; l++) {
if (tempStringTable->hash[l] && tempStringTable->hash[l] != &EMPTY) {
tempString = tempStringTable->hash[l];
if (tempString->constindex == -1) {
if (tempString->globalval.value.ts == o) {
tempString->globalval.value.ts = NULL;
}
}
}
}
}
}
}
} // end of namespace Grim