scummvm/engines/asylum/puzzles/puzzle.cpp
2021-05-17 15:37:02 +02:00

131 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "asylum/puzzles/puzzle.h"
#include "asylum/resources/polygons.h"
#include "asylum/resources/worldstats.h"
#include "asylum/system/cursor.h"
#include "asylum/system/graphics.h"
#include "asylum/system/screen.h"
#include "asylum/views/scene.h"
#include "asylum/asylum.h"
namespace Asylum {
Puzzle::Puzzle(AsylumEngine *engine): _vm(engine) {
}
Puzzle::~Puzzle() {
// Zero passed pointers
_vm = NULL;
}
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool Puzzle::handleEvent(const AsylumEvent &evt) {
switch ((int32)evt.type) {
default:
break;
case EVENT_ASYLUM_INIT:
return init(evt);
case EVENT_ASYLUM_ACTIVATE:
return activate(evt);
case EVENT_ASYLUM_UPDATE:
return update(evt);
case Common::EVENT_KEYDOWN:
return key(evt);
case Common::EVENT_LBUTTONDOWN:
return mouseLeftDown(evt);
case Common::EVENT_LBUTTONUP:
return mouseLeftUp(evt);
case Common::EVENT_RBUTTONDOWN:
return mouseRightDown(evt);
case Common::EVENT_RBUTTONUP:
return mouseRightUp(evt);
}
return false;
}
bool Puzzle::key(const AsylumEvent &evt) {
switch (evt.kbd.keycode) {
default:
break;
case Common::KEYCODE_TAB:
getScreen()->takeScreenshot();
break;
}
return true;
}
bool Puzzle::keyExit(const AsylumEvent &evt) {
switch (evt.kbd.keycode) {
default:
_vm->switchEventHandler(getScene());
break;
case Common::KEYCODE_TAB:
getScreen()->takeScreenshot();
break;
}
return true;
}
void Puzzle::exitPuzzle() {
getScreen()->clear();
_vm->switchEventHandler(getScene());
}
//////////////////////////////////////////////////////////////////////////
// Hit test functions
//////////////////////////////////////////////////////////////////////////
bool Puzzle::hitTest(const Common::Point *polygonPoint, Common::Point point, uint32 index) {
Polygon polygon(polygonPoint[index], polygonPoint[index + 1], polygonPoint[index + 2], polygonPoint[index + 3]);
return polygon.contains(point);
}
bool Puzzle::hitTest(const Common::Point *polygonPoint, Common::Point point) {
Polygon polygon(polygonPoint[0], polygonPoint[1], polygonPoint[2], polygonPoint[3]);
return polygon.contains(point);
}
} // end of namespace Asylum