scummvm/backends/graphics/opengl
Max Horn 5b626533cd Change CHECK_GL_ERROR to not take a 'call statement' as parameter
Passing a 'call statement' to CHECK_GL_ERROR has various issues.
For once, it confuses code parsers in many editors and other
tools that work with C++ source directly.
Moreover, this can lead to subtle bugs if a mistake is
made with the definition of CHECK_GL_ERROR.
It also causes incorrect warnings if CHECK_GL_ERROR is
used with an "empty" call statement.

svn-id: r51050
2010-07-20 07:10:25 +00:00
..
glerrorcheck.cpp Fixed header for OS X, and added OpenGL feature to configure script. (Patch by clone2727) 2010-07-15 05:04:44 +00:00
glerrorcheck.h Change CHECK_GL_ERROR to not take a 'call statement' as parameter 2010-07-20 07:10:25 +00:00
gltexture.cpp Change CHECK_GL_ERROR to not take a 'call statement' as parameter 2010-07-20 07:10:25 +00:00
gltexture.h OPENGL: Implement fullscreen mode. 2010-07-20 04:32:31 +00:00
opengl-graphics.cpp Change CHECK_GL_ERROR to not take a 'call statement' as parameter 2010-07-20 07:10:25 +00:00
opengl-graphics.h OPENGL: Implement fullscreen mode. 2010-07-20 04:32:31 +00:00