Passing a 'call statement' to CHECK_GL_ERROR has various issues. For once, it confuses code parsers in many editors and other tools that work with C++ source directly. Moreover, this can lead to subtle bugs if a mistake is made with the definition of CHECK_GL_ERROR. It also causes incorrect warnings if CHECK_GL_ERROR is used with an "empty" call statement. svn-id: r51050 |
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glerrorcheck.cpp | ||
glerrorcheck.h | ||
gltexture.cpp | ||
gltexture.h | ||
opengl-graphics.cpp | ||
opengl-graphics.h |