453 lines
9.2 KiB
C++
453 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <malloc.h>
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#include "osystem.h"
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#include "gx_supp.h"
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#define MAX_FPS 30
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enum GraphicModeID {
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GM_DEFAULT
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};
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void OSystem_Wii::initGfx() {
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_surface.w = 0;
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_surface.h = 0;
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_surface.pitch = 0;
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_surface.pixels = NULL;
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_surface.bytesPerPixel = 0;
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GX_InitVideo();
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_overlayWidth = 640;
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_overlayHeight = 480;
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_overlaySize = _overlayWidth * _overlayHeight * 2;
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_overlayPixels = (OverlayColor *) memalign(32, _overlaySize);
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_palette = (u16 *) memalign(32, 256 * 2);
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memset(_palette, 0, 256 * 2);
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_cursorPalette = (u16 *) memalign(32, 256 * 2);
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memset(_cursorPalette, 0, 256 * 2);
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_supportedGraphicsModes = new OSystem::GraphicsMode[2];
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_supportedGraphicsModes[0].name = strdup("gx");
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_supportedGraphicsModes[0].description = strdup("wii hardware scaler");
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_supportedGraphicsModes[0].id = GM_DEFAULT;
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_supportedGraphicsModes[1].name = 0;
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_supportedGraphicsModes[1].description = 0;
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_supportedGraphicsModes[1].id = 0;
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_texture = (u16 *) memalign(32, _overlaySize);
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GX_Start(_overlayWidth, _overlayHeight, 320, 240);
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}
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void OSystem_Wii::deinitGfx() {
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GX_AbortFrame();
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if (_supportedGraphicsModes) {
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delete[] _supportedGraphicsModes;
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_supportedGraphicsModes = NULL;
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}
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if (_gamePixels) {
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free(_gamePixels);
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_gamePixels = NULL;
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}
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if (_palette) {
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free(_palette);
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_palette = NULL;
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}
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if (_overlayPixels) {
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free(_overlayPixels);
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_overlayPixels = NULL;
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}
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if (_mouseCursor) {
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free(_mouseCursor);
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_mouseCursor = NULL;
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}
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if (_cursorPalette) {
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free(_cursorPalette);
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_cursorPalette = NULL;
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}
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if (_texture) {
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free(_texture);
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_texture = NULL;
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}
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}
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const OSystem::GraphicsMode* OSystem_Wii::getSupportedGraphicsModes() const {
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return _supportedGraphicsModes;
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}
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int OSystem_Wii::getDefaultGraphicsMode() const {
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return GM_DEFAULT;
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}
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bool OSystem_Wii::setGraphicsMode(const char *mode) {
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setGraphicsMode(GM_DEFAULT);
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return true;
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}
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bool OSystem_Wii::setGraphicsMode(int mode) {
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return true;
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}
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int OSystem_Wii::getGraphicsMode() const {
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return _activeGraphicsMode;
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}
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void OSystem_Wii::initSize(uint width, uint height) {
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if (_gameWidth != width || _gameHeight != height) {
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printf("initSize %u %u\n", width, height);
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_gameWidth = width;
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_gameHeight = height;
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if(_gamePixels)
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free(_gamePixels);
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_gamePixels = (u8 *) memalign(32, _gameWidth * _gameHeight);
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if (!_overlayVisible) {
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_currentWidth = _gameWidth;
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_currentHeight = _gameHeight;
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updateEventScreenResolution();
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}
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}
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}
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int16 OSystem_Wii::getWidth() {
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return _gameWidth;
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}
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int16 OSystem_Wii::getHeight() {
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return _gameHeight;
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}
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void OSystem_Wii::setPalette(const byte *colors, uint start, uint num) {
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const byte *p = colors;
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for (uint i = 0; i < num; ++i) {
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_palette[start + i] = RGBToColor(p[0], p[1], p[2]);
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p += 4;
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}
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}
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void OSystem_Wii::grabPalette(byte *colors, uint start, uint num) {
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byte *p = colors;
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u8 r, g, b;
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for (uint i = 0; i < num; ++i) {
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colorToRGB(_palette[start + i], r, g, b);
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p[0] = r;
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p[1] = g;
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p[2] = b;
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p[3] = 0xff;
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p += 4;
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}
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}
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void OSystem_Wii::setCursorPalette(const byte *colors, uint start, uint num) {
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const byte *p = colors;
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for (uint i = 0; i < num; ++i) {
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_cursorPalette[start + i] = RGBToColor(p[0], p[1], p[2]);
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p += 4;
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}
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_cursorPaletteDisabled = false;
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}
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void OSystem_Wii::disableCursorPalette(bool disable) {
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_cursorPaletteDisabled = disable;
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}
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void OSystem_Wii::copyRectToScreen(const byte *buf, int pitch, int x, int y,
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int w, int h) {
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if (x < 0) {
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w += x;
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buf -= x;
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x = 0;
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}
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if (y < 0) {
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h += y;
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buf -= y * pitch;
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y = 0;
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}
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if (w > _gameWidth - x)
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w = _gameWidth - x;
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if (h > _gameHeight - y)
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h = _gameHeight - y;
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if (w <= 0 || h <= 0)
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return;
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byte *dst = _gamePixels + y * _gameWidth + x;
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if (_gameWidth == pitch && pitch == w) {
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memcpy(dst, buf, h * w);
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} else {
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do {
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memcpy(dst, buf, w);
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buf += pitch;
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dst += _gameWidth;
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} while (--h);
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}
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}
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void OSystem_Wii::updateScreen() {
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static u32 x, y, h, skip;
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static s16 msx, msy, mox, moy, mskip;
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static u16 mpx, mpy;
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static u8 *s;
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static u16 *d, *p;
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u32 now = getMillis();
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if (now - _lastScreenUpdate < 1000 / MAX_FPS)
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return;
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_lastScreenUpdate = now;
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h = 0;
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if (_overlayVisible) {
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memcpy(_texture, _overlayPixels, _overlaySize);
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} else {
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for (y = 0; y < _gameHeight; ++y) {
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for (x = 0; x < _gameWidth; ++x)
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_texture[h + x] = _palette[_gamePixels[h + x]];
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h += _gameWidth;
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}
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}
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if (_mouseVisible) {
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msx = _mouseX - _mouseHotspotX;
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msy = _mouseY - _mouseHotspotY;
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mox = 0;
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moy = 0;
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mpx = _mouseWidth;
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mpy = _mouseHeight;
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if (msx < 0) {
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mox = -msx;
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mpx -= mox;
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msx = 0;
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} else
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if (msx + mpx > _currentWidth - 1)
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mpx = _currentWidth - msx - 1;
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if (msy < 0) {
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moy = -msy;
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mpy -= moy;
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msy = 0;
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} else
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if (msy + mpy + 1 > _currentHeight - 1)
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mpy = _currentHeight - msy - 1;
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if (_cursorPaletteDisabled)
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p = _palette;
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else
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p = _cursorPalette;
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skip = _currentWidth - mpx;
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mskip = _mouseWidth - mpx;
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s = _mouseCursor + moy * _mouseWidth + mox;
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d = _texture + (msy * _currentWidth + msx);
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for (y = 0; y < mpy; ++y) {
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for (x = 0; x < mpx; ++x) {
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if (*s == _mouseKeyColor) {
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s++;
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d++;
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continue;
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}
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*d++ = p[*s];
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s++;
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}
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d += skip;
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s += mskip;
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}
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}
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GX_Render(_currentWidth, _currentHeight, (u8 *) _texture,
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_currentWidth * 2);
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}
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Graphics::Surface *OSystem_Wii::lockScreen() {
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_surface.pixels = _gamePixels;
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_surface.w = _gameWidth;
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_surface.h = _gameHeight;
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_surface.pitch = _gameWidth;
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_surface.bytesPerPixel = 1;
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return &_surface;
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}
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void OSystem_Wii::unlockScreen() {
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}
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void OSystem_Wii::setShakePos(int shakeOffset) {
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}
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void OSystem_Wii::showOverlay() {
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_mouseX = _overlayWidth / 2;
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_mouseY = _overlayHeight / 2;
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_overlayVisible = true;
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_currentWidth = _overlayWidth;
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_currentHeight = _overlayHeight;
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updateEventScreenResolution();
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}
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void OSystem_Wii::hideOverlay() {
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_mouseX = _gameWidth / 2;
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_mouseY = _gameHeight / 2;
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_overlayVisible = false;
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_currentWidth = _gameWidth;
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_currentHeight = _gameHeight;
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updateEventScreenResolution();
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}
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void OSystem_Wii::clearOverlay() {
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memset(_overlayPixels, 0, _overlaySize);
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}
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void OSystem_Wii::grabOverlay(OverlayColor *buf, int pitch) {
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int h = _overlayHeight;
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OverlayColor *src = _overlayPixels;
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do {
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memcpy(buf, src, _overlayWidth * sizeof(OverlayColor));
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src += _overlayWidth;
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buf += pitch;
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} while (--h);
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}
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void OSystem_Wii::copyRectToOverlay(const OverlayColor *buf, int pitch, int x,
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int y, int w, int h) {
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if (x < 0) {
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w += x;
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buf -= x;
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x = 0;
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}
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if (y < 0) {
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h += y;
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buf -= y * pitch;
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y = 0;
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}
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if (w > _overlayWidth - x)
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w = _overlayWidth - x;
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if (h > _overlayHeight - y)
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h = _overlayHeight - y;
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if (w <= 0 || h <= 0)
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return;
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OverlayColor *dst = _overlayPixels + (y * _overlayWidth + x);
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if (_overlayWidth == pitch && pitch == w) {
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memcpy(dst, buf, h * w * sizeof(OverlayColor));
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} else {
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do {
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memcpy(dst, buf, w * sizeof(OverlayColor));
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buf += pitch;
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dst += _overlayWidth;
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} while (--h);
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}
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}
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int16 OSystem_Wii::getOverlayWidth() {
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return _overlayWidth;
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}
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int16 OSystem_Wii::getOverlayHeight() {
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return _overlayHeight;
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}
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OverlayColor OSystem_Wii::RGBToColor(uint8 r, uint8 g, uint8 b) {
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return (((r >> 3) & 0x1f) << 11) | (((g >> 2) & 0x3f) << 5 ) |
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((b >> 3) & 0x1f);
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}
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void OSystem_Wii::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
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r = ((color >> 11) & 0x1f) << 3;
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g = ((color >> 5) & 0x3f) << 2;
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b = (color & 0x1f) << 3;
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}
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OverlayColor OSystem_Wii::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) {
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return RGBToColor(r, g, b);
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}
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void OSystem_Wii::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g,
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uint8 &b) {
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a = 0xff;
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colorToRGB(color, r, g, b);
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}
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bool OSystem_Wii::showMouse(bool visible) {
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bool last = _mouseVisible;
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_mouseVisible = visible;
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return last;
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}
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void OSystem_Wii::warpMouse(int x, int y) {
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_mouseX = x;
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_mouseY = y;
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}
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void OSystem_Wii::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
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int hotspotY, byte keycolor,
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int cursorTargetScale) {
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(void) cursorTargetScale; // TODO
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_mouseWidth = w;
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_mouseHeight = h;
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_mouseHotspotX = hotspotX;
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_mouseHotspotY = hotspotY;
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_mouseKeyColor = keycolor;
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if (_mouseCursor)
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free(_mouseCursor);
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_mouseCursor = (u8 *) memalign(32, w * h);
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memcpy(_mouseCursor, buf, w * h);
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}
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