The menu and help buttons on the sides of the frame are now functional, and the help screen is now also accessible. Also replaced the Frame class with a more general FullScreenImage that will be used across different game states.
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/nancy/ui/button.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/state/scene.h"
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#include "common/stream.h"
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namespace Nancy {
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namespace UI {
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void Button::handleInput(NancyInput &input) {
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if (_screenPosition.contains(input.mousePos)) {
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_engine->cursorManager->setCursorType(CursorManager::kHotspotArrow);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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onClick();
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}
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}
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}
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void MenuButton::init() {
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Common::SeekableReadStream *bsum = _engine->getBootChunkStream("BSUM");
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bsum->seek(0x184, SEEK_SET);
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Common::Rect src;
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readRect(*bsum, src);
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_drawSurface.create(_engine->graphicsManager->object0, src);
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bsum->skip(16);
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readRect(*bsum, _screenPosition);
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setVisible(false);
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RenderObject::init();
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}
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void MenuButton::onClick() {
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_engine->scene->requestStateChange(NancyEngine::kMainMenu);
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setVisible(true);
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}
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void HelpButton::init() {
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Common::SeekableReadStream *bsum = _engine->getBootChunkStream("BSUM");
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bsum->seek(0x194, SEEK_SET);
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Common::Rect src;
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readRect(*bsum, src);
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_drawSurface.create(_engine->graphicsManager->object0, src);
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bsum->skip(16);
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readRect(*bsum, _screenPosition);
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setVisible(false);
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RenderObject::init();
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}
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void HelpButton::onClick() {
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_engine->scene->requestStateChange(NancyEngine::kHelp);
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setVisible(true);
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}
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} // End of namespace UI
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} // End of namespace Nancy
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