Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides.
462 lines
12 KiB
C++
462 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/archive.h"
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#include "common/memstream.h"
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#include "common/textconsole.h"
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#include "xeen/xeen.h"
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#include "xeen/files.h"
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#include "xeen/saves.h"
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namespace Xeen {
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uint16 BaseCCArchive::convertNameToId(const Common::String &resourceName) {
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if (resourceName.empty())
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return 0xffff;
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Common::String name = resourceName;
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name.toUppercase();
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// Check if a resource number is being directly specified
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if (name.size() == 4) {
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char *endPtr;
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uint16 num = (uint16)strtol(name.c_str(), &endPtr, 16);
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if (!*endPtr)
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return num;
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}
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const byte *msgP = (const byte *)name.c_str();
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int total = *msgP++;
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for (; *msgP; total += *msgP++) {
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// Rotate the bits in 'total' right 7 places
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total = (total & 0x007F) << 9 | (total & 0xFF80) >> 7;
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}
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return total;
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}
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void BaseCCArchive::loadIndex(Common::SeekableReadStream *stream) {
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int count = stream->readUint16LE();
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// Read in the data for the archive's index
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byte *rawIndex = new byte[count * 8];
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stream->read(rawIndex, count * 8);
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// Decrypt the index
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int ah = 0xac;
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for (int i = 0; i < count * 8; ++i) {
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rawIndex[i] = (byte)(((rawIndex[i] << 2 | rawIndex[i] >> 6) + ah) & 0xff);
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ah += 0x67;
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}
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// Extract the index data into entry structures
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_index.reserve(count);
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const byte *entryP = &rawIndex[0];
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for (int i = 0; i < count; ++i, entryP += 8) {
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CCEntry entry;
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entry._id = READ_LE_UINT16(entryP);
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entry._offset = READ_LE_UINT32(entryP + 2) & 0xffffff;
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entry._size = READ_LE_UINT16(entryP + 5);
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assert(!entryP[7]);
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_index.push_back(entry);
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}
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delete[] rawIndex;
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}
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bool BaseCCArchive::hasFile(const Common::String &name) const {
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CCEntry ccEntry;
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return getHeaderEntry(name, ccEntry);
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}
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bool BaseCCArchive::getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const {
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uint16 id = convertNameToId(resourceName);
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// Loop through the index
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for (uint i = 0; i < _index.size(); ++i) {
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if (_index[i]._id == id) {
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ccEntry = _index[i];
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return true;
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}
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}
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// Could not find an entry
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return false;
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}
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const Common::ArchiveMemberPtr BaseCCArchive::getMember(const Common::String &name) const {
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if (!hasFile(name))
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return Common::ArchiveMemberPtr();
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return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
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}
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int BaseCCArchive::listMembers(Common::ArchiveMemberList &list) const {
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// CC files don't maintain the original filenames, so we can't list it
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return 0;
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}
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/*------------------------------------------------------------------------*/
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CCArchive::CCArchive(const Common::String &filename, bool encoded):
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BaseCCArchive(), _filename(filename), _encoded(encoded) {
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File f(filename, SearchMan);
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loadIndex(&f);
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}
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CCArchive::CCArchive(const Common::String &filename, const Common::String &prefix,
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bool encoded): BaseCCArchive(), _filename(filename),
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_prefix(prefix), _encoded(encoded) {
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_prefix.toLowercase();
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File f(filename, SearchMan);
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loadIndex(&f);
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}
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CCArchive::~CCArchive() {
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}
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bool CCArchive::getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const {
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Common::String resName = resourceName;
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if (!_prefix.empty() && resName.contains('|')) {
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resName.toLowercase();
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Common::String prefix = _prefix + "|";
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if (!strncmp(resName.c_str(), prefix.c_str(), prefix.size()))
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// Matching CC prefix, so strip it off and allow processing to
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// continue onto the base getHeaderEntry method
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resName = Common::String(resName.c_str() + prefix.size());
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else
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// Not matching prefix, so don't allow a match
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return false;
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}
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return BaseCCArchive::getHeaderEntry(resName, ccEntry);
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}
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Common::SeekableReadStream *CCArchive::createReadStreamForMember(const Common::String &name) const {
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CCEntry ccEntry;
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if (getHeaderEntry(name, ccEntry)) {
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// Open the correct CC file
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Common::File f;
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if (!f.open(_filename))
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error("Could not open CC file");
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// Read in the data for the specific resource
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f.seek(ccEntry._offset);
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byte *data = (byte *)malloc(ccEntry._size);
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f.read(data, ccEntry._size);
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if (_encoded) {
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// Decrypt the data
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for (int i = 0; i < ccEntry._size; ++i)
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data[i] ^= 0x35;
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}
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// Return the data as a stream
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return new Common::MemoryReadStream(data, ccEntry._size, DisposeAfterUse::YES);
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}
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return nullptr;
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}
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/*------------------------------------------------------------------------*/
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FileManager::FileManager(XeenEngine *vm) {
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Common::File f;
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_isDarkCc = vm->getGameID() == GType_DarkSide;
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File::_xeenCc = (vm->getGameID() == GType_DarkSide) ? nullptr :
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new CCArchive("xeen.cc", "xeen", true);
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File::_darkCc = (vm->getGameID() == GType_Clouds) ? nullptr :
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new CCArchive("dark.cc", "dark", true);
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if (Common::File::exists("intro.cc")) {
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CCArchive *introCc = new CCArchive("intro.cc", "intro", true);
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SearchMan.add("intro", introCc);
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}
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File::_currentArchive = vm->getGameID() == GType_DarkSide ?
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File::_darkCc : File::_xeenCc;
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assert(File::_currentArchive);
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}
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FileManager::~FileManager() {
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SearchMan.remove("intro");
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delete File::_xeenCc;
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delete File::_darkCc;
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}
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void FileManager::setGameCc(int ccMode) {
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if (g_vm->getGameID() != GType_WorldOfXeen)
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ccMode = 1;
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File::setCurrentArchive(ccMode);
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_isDarkCc = ccMode != 0;
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}
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/*------------------------------------------------------------------------*/
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CCArchive *File::_xeenCc;
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CCArchive *File::_darkCc;
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SaveArchive *File::_xeenSave;
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SaveArchive *File::_darkSave;
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BaseCCArchive *File::_currentArchive;
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SaveArchive *File::_currentSave;
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File::File(const Common::String &filename) {
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File::open(filename);
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}
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File::File(const Common::String &filename, Common::Archive &archive) {
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File::open(filename, archive);
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}
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File::File(const Common::String &filename, int ccMode) {
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File::open(filename, ccMode);
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}
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bool File::open(const Common::String &filename) {
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if (!_currentSave || !Common::File::open(filename, *_currentSave)) {
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if (!Common::File::open(filename, *_currentArchive)) {
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// Could not find in current archive, so try intro.cc or in folder
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if (!Common::File::open(filename))
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error("Could not open file - %s", filename.c_str());
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}
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}
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return true;
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}
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bool File::open(const Common::String &filename, Common::Archive &archive) {
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if (!Common::File::open(filename, archive))
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error("Could not open file - %s", filename.c_str());
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return true;
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}
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bool File::open(const Common::String &filename, int ccMode) {
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FileManager &files = *g_vm->_files;
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int oldMode = files._isDarkCc ? 1 : 0;
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files.setGameCc(ccMode);
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File::open(filename);
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files.setGameCc(oldMode);
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return true;
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}
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void File::setCurrentArchive(int ccMode) {
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switch (ccMode) {
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case 0:
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_currentArchive = _xeenCc;
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_currentSave = _xeenSave;
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break;
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case 1:
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_currentArchive = _darkCc;
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_currentSave = _darkSave;
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break;
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default:
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break;
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}
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assert(_currentArchive);
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}
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Common::String File::readString() {
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Common::String result;
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char c;
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while (pos() < size() && (c = (char)readByte()) != '\0')
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result += c;
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return result;
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}
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bool File::exists(const Common::String &filename) {
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if (!_currentSave || !_currentSave->hasFile(filename)) {
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if (!_currentArchive->hasFile(filename)) {
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// Could not find in current archive, so try intro.cc or in folder
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return Common::File::exists(filename);
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}
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}
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return true;
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}
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bool File::exists(const Common::String &filename, int ccMode) {
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FileManager &files = *g_vm->_files;
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int oldMode = files._isDarkCc ? 1 : 0;
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files.setGameCc(ccMode);
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bool result = exists(filename);
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files.setGameCc(oldMode);
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return result;
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}
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void File::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP) {
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byte data = 0;
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int bitCounter = 0;
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for (bool *p = startP; p <= endP; ++p, bitCounter = (bitCounter + 1) % 8) {
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if (p == endP || bitCounter == 0) {
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if (p != endP || s.isSaving())
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s.syncAsByte(data);
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if (p == endP)
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break;
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if (s.isSaving())
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data = 0;
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}
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if (s.isLoading())
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*p = (data >> bitCounter) != 0;
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else if (*p)
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data |= 1 << bitCounter;
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}
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}
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/*------------------------------------------------------------------------*/
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void StringArray::load(const Common::String &name) {
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File f(name);
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clear();
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while (f.pos() < f.size())
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push_back(f.readString());
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}
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void StringArray::load(const Common::String &name, int ccMode) {
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File f(name, ccMode);
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clear();
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while (f.pos() < f.size())
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push_back(f.readString());
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}
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/*------------------------------------------------------------------------*/
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SaveArchive::SaveArchive(Party *party) : BaseCCArchive(), _party(party) {
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_data = nullptr;
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}
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SaveArchive::~SaveArchive() {
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for (Common::HashMap<uint16, Common::MemoryWriteStreamDynamic *>::iterator it = _newData.begin(); it != _newData.end(); it++) {
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delete (*it)._value;
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}
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delete[] _data;
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}
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Common::SeekableReadStream *SaveArchive::createReadStreamForMember(const Common::String &name) const {
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CCEntry ccEntry;
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// If the given resource has already been perviously "written" to the
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// save manager, then return that new resource
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uint16 id = BaseCCArchive::convertNameToId(name);
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if (_newData.contains(id)) {
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Common::MemoryWriteStreamDynamic *stream = _newData[id];
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return new Common::MemoryReadStream(stream->getData(), stream->size());
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}
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// Retrieve the resource from the loaded savefile
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if (getHeaderEntry(name, ccEntry)) {
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// Open the correct CC entry
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return new Common::MemoryReadStream(_data + ccEntry._offset, ccEntry._size);
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}
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return nullptr;
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}
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void SaveArchive::load(Common::SeekableReadStream *stream) {
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loadIndex(stream);
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delete[] _data;
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_data = new byte[stream->size()];
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stream->seek(0);
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stream->read(_data, stream->size());
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// Load in the character stats and active party
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Common::SeekableReadStream *chr = createReadStreamForMember("maze.chr");
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Common::Serializer sChr(chr, nullptr);
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_party->_roster.synchronize(sChr);
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delete chr;
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Common::SeekableReadStream *pty = createReadStreamForMember("maze.pty");
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Common::Serializer sPty(pty, nullptr);
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_party->synchronize(sPty);
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delete pty;
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}
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void SaveArchive::reset(CCArchive *src) {
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Common::MemoryWriteStreamDynamic saveFile(DisposeAfterUse::YES);
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File fIn;
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g_vm->_files->setGameCc(g_vm->getGameID() == GType_DarkSide ? 1 : 0);
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const int RESOURCES[6] = { 0x2A0C, 0x2A1C, 0x2A2C, 0x2A3C, 0x284C, 0x2A5C };
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for (int i = 0; i < 6; ++i) {
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Common::String filename = Common::String::format("%.4x", RESOURCES[i]);
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if (src->hasFile(filename)) {
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// Read in the next resource
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fIn.open(filename, *src);
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byte *data = new byte[fIn.size()];
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fIn.read(data, fIn.size());
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// Copy it to the combined savefile resource
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saveFile.write(data, fIn.size());
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delete[] data;
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fIn.close();
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}
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}
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assert(saveFile.size() > 0);
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Common::MemoryReadStream f(saveFile.getData(), saveFile.size());
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load(&f);
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}
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/*------------------------------------------------------------------------*/
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OutFile::OutFile(const Common::String filename) :
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_filename(filename), _backingStream(DisposeAfterUse::YES) {
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_archive = File::_currentSave;
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}
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uint32 OutFile::write(const void *dataPtr, uint32 dataSize) {
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return _backingStream.write(dataPtr, dataSize);
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}
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int32 OutFile::pos() const {
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return _backingStream.pos();
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}
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void OutFile::finalize() {
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uint16 id = BaseCCArchive::convertNameToId(_filename);
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if (!_archive->_newData.contains(id))
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_archive->_newData[id] = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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Common::MemoryWriteStreamDynamic *out = _archive->_newData[id];
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out->write(_backingStream.getData(), _backingStream.size());
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}
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} // End of namespace Xeen
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