136 lines
3.7 KiB
C++
136 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "sword25/kernel/filesystemutil.h"
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#include "sword25/kernel/persistenceservice.h"
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namespace Sword25 {
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#define BS_LOG_PREFIX "FILESYSTEMUTIL"
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Common::String getAbsolutePath(const Common::String &path) {
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Common::FSNode node(path);
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if (!node.exists()) {
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// An error has occurred finding the node
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// We can do nothing at this pointer than return an empty string
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BS_LOG_ERRORLN("A call to GetAbsolutePath failed.");
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return "";
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}
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// Return the result
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return node.getPath();
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}
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class BS_FileSystemUtilScummVM : public FileSystemUtil {
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public:
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virtual Common::String getUserdataDirectory() {
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Common::String path = ConfMan.get("savepath");
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if (path.empty()) {
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error("No save path has been defined");
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return "";
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}
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// Return the path
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return path;
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}
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virtual Common::String getPathSeparator() {
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return Common::String("/");
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}
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virtual int32 getFileSize(const Common::String &filename) {
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Common::FSNode node(filename);
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// If the file does not exist, return -1 as a result
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if (!node.exists())
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return -1;
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// Get the size of the file and return it
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Common::File f;
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f.open(node);
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uint32 size = f.size();
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f.close();
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return size;
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}
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virtual TimeDate getFileTime(const Common::String &filename) {
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// TODO: There isn't any way in ScummVM to get a file's modified date/time. We will need to check
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// what code makes use of it. If it's only the save game code, for example, we may be able to
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// encode the date/time inside the savegame files themselves.
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TimeDate result;
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g_system->getTimeAndDate(result);
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return result;
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}
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virtual bool fileExists(const Common::String &filename) {
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Common::File f;
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if (f.exists(filename))
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return true;
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// Check if the file exists in the save folder
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Common::FSNode folder(PersistenceService::getSavegameDirectory());
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Common::FSNode fileNode = folder.getChild(FileSystemUtil::getInstance().getPathFilename(filename));
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return fileNode.exists();
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}
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virtual bool createDirectory(const Common::String &sirectoryName) {
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// ScummVM doesn't support creating folders, so this is only a stub
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BS_LOG_ERRORLN("CreateDirectory method called");
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return false;
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}
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virtual Common::String getPathFilename(const Common::String &path) {
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for (int i = path.size() - 1; i >= 0; --i) {
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if ((path[i] == '/') || (path[i] == '\\')) {
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return Common::String(&path.c_str()[i + 1]);
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}
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}
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return path;
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}
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};
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FileSystemUtil &FileSystemUtil::getInstance() {
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static BS_FileSystemUtilScummVM instance;
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return instance;
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}
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} // End of namespace Sword25
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