scummvm/engines/sword25/kernel/kernel_script.cpp
2010-10-19 21:03:33 +00:00

616 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/filesystemutil.h"
#include "sword25/kernel/window.h"
#include "sword25/kernel/resmanager.h"
#include "sword25/kernel/persistenceservice.h"
#include "sword25/script/script.h"
#include "sword25/script/luabindhelper.h"
namespace Sword25 {
static int disconnectService(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
lua_pushboolean(L, pKernel->disconnectService(luaL_checkstring(L, 1)));
return 1;
}
static int getActiveServiceIdentifier(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->getActiveServiceIdentifier(luaL_checkstring(L, 1)).c_str());
return 1;
}
static int getSuperclassCount(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, pKernel->getSuperclassCount());
return 1;
}
static int getSuperclassIdentifier(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->getSuperclassIdentifier(
static_cast<uint>(luaL_checknumber(L, 1))).c_str());
return 1;
}
static int getServiceCount(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, pKernel->getServiceCount(luaL_checkstring(L, 1)));
return 1;
}
static int getServiceIdentifier(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->getServiceIdentifier(luaL_checkstring(L, 1),
static_cast<uint>(luaL_checknumber(L, 2))).c_str());
return 1;
}
static int getMilliTicks(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, pKernel->getMilliTicks());
return 1;
}
static int getTimer(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
lua_pushnumber(L, static_cast<lua_Number>(pKernel->getMilliTicks()) / 1000.0);
return 1;
}
static int startService(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
lua_pushbooleancpp(L, pKernel->newService(luaL_checkstring(L, 1), luaL_checkstring(L, 2)) != NULL);
return 1;
}
static int sleep(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
pKernel->sleep(static_cast<uint>(luaL_checknumber(L, 1) * 1000));
return 0;
}
static int crash(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
pKernel->crash();
return 0;
}
static int executeFile(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
ScriptEngine *pSE = pKernel->getScript();
BS_ASSERT(pSE);
lua_pushbooleancpp(L, pSE->executeFile(luaL_checkstring(L, 1)));
return 0;
}
static int getUserdataDirectory(lua_State *L) {
lua_pushstring(L, FileSystemUtil::getInstance().getUserdataDirectory().c_str());
return 1;
}
static int getPathSeparator(lua_State *L) {
lua_pushstring(L, FileSystemUtil::getInstance().getPathSeparator().c_str());
return 1;
}
static int fileExists(lua_State *L) {
lua_pushbooleancpp(L, FileSystemUtil::getInstance().fileExists(luaL_checkstring(L, 1)));
return 1;
}
static int createDirectory(lua_State *L) {
lua_pushbooleancpp(L, FileSystemUtil::getInstance().createDirectory(luaL_checkstring(L, 1)));
return 1;
}
static int getWinCode(lua_State *L) {
lua_pushstring(L, "ScummVM");
return 1;
}
static int getSubversionRevision(lua_State *L) {
// ScummVM is 1337
lua_pushnumber(L, 1337);
return 1;
}
static int getUsedMemory(lua_State *L) {
lua_pushnumber(L, Kernel::getInstance()->getUsedMemory());
return 1;
}
static const char *KERNEL_LIBRARY_NAME = "Kernel";
static const luaL_reg KERNEL_FUNCTIONS[] = {
{"DisconnectService", disconnectService},
{"GetActiveServiceIdentifier", getActiveServiceIdentifier},
{"GetSuperclassCount", getSuperclassCount},
{"GetSuperclassIdentifier", getSuperclassIdentifier},
{"GetServiceCount", getServiceCount},
{"GetServiceIdentifier", getServiceIdentifier},
{"GetMilliTicks", getMilliTicks},
{"GetTimer", getTimer},
{"StartService", startService},
{"Sleep", sleep},
{"Crash", crash},
{"ExecuteFile", executeFile},
{"GetUserdataDirectory", getUserdataDirectory},
{"GetPathSeparator", getPathSeparator},
{"FileExists", fileExists},
{"CreateDirectory", createDirectory},
{"GetWinCode", getWinCode},
{"GetSubversionRevision", getSubversionRevision},
{"GetUsedMemory", getUsedMemory},
{0, 0}
};
static int isVisible(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->isVisible());
return 1;
}
static int setVisible(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
pWindow->setVisible(lua_tobooleancpp(L, 1));
return 0;
}
static int getX(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->getX());
return 1;
}
static int getY(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->getY());
return 1;
}
static int setX(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
pWindow->setX(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
static int setY(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
pWindow->setY(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
static int getClientX(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->getClientX());
return 1;
}
static int getClientY(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->getClientY());
return 1;
}
static int getWidth(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->getWidth());
return 1;
}
static int getHeight(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushnumber(L, pWindow->getHeight());
return 1;
}
static int setWidth(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
pWindow->setWidth(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
static int setHeight(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
pWindow->setHeight(static_cast<int>(luaL_checknumber(L, 1)));
return 0;
}
static int getTitle(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushstring(L, pWindow->getTitle().c_str());
return 1;
}
static int setTitle(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
pWindow->setTitle(luaL_checkstring(L, 1));
return 0;
}
static int processMessages(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->processMessages());
return 1;
}
static int closeWanted(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->closeWanted());
return 1;
}
static int waitForFocus(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->waitForFocus());
return 1;
}
static int hasFocus(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
Window *pWindow = pKernel->getWindow();
BS_ASSERT(pWindow);
lua_pushbooleancpp(L, pWindow->hasFocus());
return 1;
}
static const char *WINDOW_LIBRARY_NAME = "Window";
static const luaL_reg WINDOW_FUNCTIONS[] = {
{"IsVisible", isVisible},
{"SetVisible", setVisible},
{"GetX", getX},
{"SetX", setX},
{"GetY", getY},
{"SetY", setY},
{"GetClientX", getClientX},
{"GetClientY", getClientY},
{"GetWidth", getWidth},
{"GetHeight", getHeight},
{"SetWidth", setWidth},
{"SetHeight", setHeight},
{"GetTitle", getTitle},
{"SetTitle", setTitle},
{"ProcessMessages", processMessages},
{"CloseWanted", closeWanted},
{"WaitForFocus", waitForFocus},
{"HasFocus", hasFocus},
{0, 0}
};
static int precacheResource(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1)));
return 1;
}
static int forcePrecacheResource(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1), true));
return 1;
}
static int getMaxMemoryUsage(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
lua_pushnumber(L, pResource->getMaxMemoryUsage());
return 1;
}
static int setMaxMemoryUsage(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
pResource->setMaxMemoryUsage(static_cast<uint>(lua_tonumber(L, 1)));
return 0;
}
static int emptyCache(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
pResource->emptyCache();
return 0;
}
static int isLogCacheMiss(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
lua_pushbooleancpp(L, pResource->isLogCacheMiss());
return 1;
}
static int setLogCacheMiss(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
pResource->setLogCacheMiss(lua_tobooleancpp(L, 1));
return 0;
}
static int dumpLockedResources(lua_State *L) {
Kernel *pKernel = Kernel::getInstance();
BS_ASSERT(pKernel);
ResourceManager *pResource = pKernel->getResourceManager();
BS_ASSERT(pResource);
pResource->dumpLockedResources();
return 0;
}
static const char *RESOURCE_LIBRARY_NAME = "Resource";
static const luaL_reg RESOURCE_FUNCTIONS[] = {
{"PrecacheResource", precacheResource},
{"ForcePrecacheResource", forcePrecacheResource},
{"GetMaxMemoryUsage", getMaxMemoryUsage},
{"SetMaxMemoryUsage", setMaxMemoryUsage},
{"EmptyCache", emptyCache},
{"IsLogCacheMiss", isLogCacheMiss},
{"SetLogCacheMiss", setLogCacheMiss},
{"DumpLockedResources", dumpLockedResources},
{0, 0}
};
static int reloadSlots(lua_State *L) {
PersistenceService::getInstance().reloadSlots();
lua_pushnil(L);
return 1;
}
static int getSlotCount(lua_State *L) {
lua_pushnumber(L, PersistenceService::getInstance().getSlotCount());
return 1;
}
static int isSlotOccupied(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::getInstance().isSlotOccupied(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
static int getSavegameDirectory(lua_State *L) {
lua_pushstring(L, PersistenceService::getInstance().getSavegameDirectory().c_str());
return 1;
}
static int isSavegameCompatible(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::getInstance().isSavegameCompatible(
static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
static int getSavegameDescription(lua_State *L) {
lua_pushstring(L, PersistenceService::getInstance().getSavegameDescription(
static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
static int getSavegameFilename(lua_State *L) {
lua_pushstring(L, PersistenceService::getInstance().getSavegameFilename(static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
static int loadGame(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::getInstance().loadGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
static int saveGame(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::getInstance().saveGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
return 1;
}
static const char *PERSISTENCE_LIBRARY_NAME = "Persistence";
static const luaL_reg PERSISTENCE_FUNCTIONS[] = {
{"ReloadSlots", reloadSlots},
{"GetSlotCount", getSlotCount},
{"IsSlotOccupied", isSlotOccupied},
{"GetSavegameDirectory", getSavegameDirectory},
{"IsSavegameCompatible", isSavegameCompatible},
{"GetSavegameDescription", getSavegameDescription},
{"GetSavegameFilename", getSavegameFilename},
{"LoadGame", loadGame},
{"SaveGame", saveGame},
{0, 0}
};
bool Kernel::registerScriptBindings() {
ScriptEngine *pScript = getScript();
BS_ASSERT(pScript);
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
BS_ASSERT(L);
if (!LuaBindhelper::addFunctionsToLib(L, KERNEL_LIBRARY_NAME, KERNEL_FUNCTIONS)) return false;
if (!LuaBindhelper::addFunctionsToLib(L, WINDOW_LIBRARY_NAME, WINDOW_FUNCTIONS)) return false;
if (!LuaBindhelper::addFunctionsToLib(L, RESOURCE_LIBRARY_NAME, RESOURCE_FUNCTIONS)) return false;
if (!LuaBindhelper::addFunctionsToLib(L, PERSISTENCE_LIBRARY_NAME, PERSISTENCE_FUNCTIONS)) return false;
return true;
}
} // End of namespace Sword25