scummvm/engines/sword25/kernel/window.cpp
2010-10-19 21:03:33 +00:00

69 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "sword25/kernel/window.h"
// Alle Implementationen von BS_Window müssen hier eingetragen werden
#include "sword25/kernel/scummvmwindow.h"
namespace Sword25 {
// Erstellt ein Fenster des GUI des aktuellen Betriebssystems
Window *Window::createBSWindow(int x, int y, int width, int height, bool visible) {
// Fenster erstellen
Window *pWindow = (Window *) new ScummVMWindow(x, y, width, height, visible);
// Falls das Fenster erfolgreich initialisiert wurde, wird ein Pointer auf das Fensterobjekt
// zurückgegeben
if (pWindow->_initSuccess)
return pWindow;
// Ansonsten wird das Fensterobjekt zerstört und NULL zurückgegeben
delete pWindow;
return NULL;
}
// Gibt True zurück wenn das Fenster WM_CLOSE empfangen hat -
// solange, bis RejectClose() aufgerufen wurde.
bool Window::closeWanted() {
bool result = _closeWanted;
_closeWanted = false;
return result;
}
void Window::setCloseWanted(bool wanted) {
_closeWanted = wanted;
}
} // End of namespace Sword25