scummvm/backends/sdl/sdl.cpp
Eugene Sandulenko b725a206c0 Add possibility to disable SDL parachute on run-time. Option
--disable-sdl-parachute should be completely undocumented and not mentioned
to end-users. Wrong usage may lead to system lock-up especially when used
with fullscreen mode.

SDL Parachute is used to prevent system instability and do a graceful exit
if something bad happens. It catches most of signals sent to thr process.
Side effect of that that quite often when SDL application dies, core dump
isn't made on *nix systems. This feature adds possibility to disable it.

svn-id: r19146
2005-10-18 03:52:21 +00:00

422 lines
10 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#include "backends/sdl/sdl-common.h"
#include "common/config-manager.h"
#include "common/util.h"
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#include "scummvm.xpm"
OSystem *OSystem_SDL_create() {
return new OSystem_SDL();
}
void OSystem_SDL::initBackend() {
assert(!_inited);
int joystick_num = ConfMan.getInt("joystick_num");
uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
#ifdef _WIN32_WCE
if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
SDL_VideoInit("windib", 0);
sdlFlags ^= SDL_INIT_VIDEO;
}
#endif
if (joystick_num > -1)
sdlFlags |= SDL_INIT_JOYSTICK;
if (SDL_Init(sdlFlags) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
_graphicsMutex = createMutex();
SDL_ShowCursor(SDL_DISABLE);
// Enable unicode support if possible
SDL_EnableUNICODE(1);
_cksumValid = false;
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && !defined(DISABLE_SCALERS)
_mode = GFX_DOUBLESIZE;
_scaleFactor = 2;
_scalerProc = Normal2x;
_fullscreen = ConfMan.getBool("fullscreen");
_adjustAspectRatio = ConfMan.getBool("aspect_ratio");
#else // for small screen platforms
_mode = GFX_NORMAL;
_scaleFactor = 1;
_scalerProc = Normal1x;
#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
_fullscreen = ConfMan.getBool("fullscreen");
#else
_fullscreen = true;
#endif
_adjustAspectRatio = false;
#endif
_scalerType = 0;
_modeFlags = 0;
#if !defined(MACOSX) && !defined(__SYMBIAN32__) // Don't set icon on OS X, as we use a nicer external icon there
setupIcon(); // Don't for Symbian: it uses the EScummVM.aif file for the icon
#endif
// enable joystick
if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
printf("Using joystick: %s\n", SDL_JoystickName(0));
_joystick = SDL_JoystickOpen(joystick_num);
}
_inited = true;
}
OSystem_SDL::OSystem_SDL()
:
#ifdef USE_OSD
_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
#endif
_hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0),
_tmpscreen(0), _overlayWidth(0), _overlayHeight(0),
_overlayVisible(false), _overlayScale(1),
_overlayscreen(0), _tmpscreen2(0),
_samplesPerSec(0),
_cdrom(0), _scalerProc(0), _modeChanged(false), _dirtyChecksums(0),
_mouseVisible(false), _mouseDrawn(false), _mouseData(0), _mouseSurface(0),
_mouseOrigSurface(0), _mouseHotspotX(0), _mouseHotspotY(0), _cursorTargetScale(1),
_cursorHasOwnPalette(false), _cursorPaletteDisabled(true),
_joystick(0),
_currentShakePos(0), _newShakePos(0),
_paletteDirtyStart(0), _paletteDirtyEnd(0),
_graphicsMutex(0), _transactionMode(kTransactionNone) {
// allocate palette storage
_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
_cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
// reset mouse state
memset(&_km, 0, sizeof(_km));
memset(&_mouseCurState, 0, sizeof(_mouseCurState));
_inited = false;
}
OSystem_SDL::~OSystem_SDL() {
free(_dirtyChecksums);
free(_currentPalette);
free(_cursorPalette);
free(_mouseData);
}
uint32 OSystem_SDL::getMillis() {
return SDL_GetTicks();
}
void OSystem_SDL::delayMillis(uint msecs) {
SDL_Delay(msecs);
}
void OSystem_SDL::setTimerCallback(TimerProc callback, int timer) {
SDL_SetTimer(timer, (SDL_TimerCallback) callback);
}
void OSystem_SDL::setWindowCaption(const char *caption) {
SDL_WM_SetCaption(caption, caption);
}
bool OSystem_SDL::hasFeature(Feature f) {
return
(f == kFeatureFullscreenMode) ||
(f == kFeatureAspectRatioCorrection) ||
(f == kFeatureAutoComputeDirtyRects) ||
(f == kFeatureCursorHasPalette);
}
void OSystem_SDL::setFeatureState(Feature f, bool enable) {
switch (f) {
case kFeatureFullscreenMode:
setFullscreenMode(enable);
break;
case kFeatureAspectRatioCorrection:
setAspectRatioCorrection(enable);
break;
case kFeatureAutoComputeDirtyRects:
if (enable)
_modeFlags |= DF_WANT_RECT_OPTIM;
else
_modeFlags &= ~DF_WANT_RECT_OPTIM;
break;
default:
break;
}
}
bool OSystem_SDL::getFeatureState(Feature f) {
assert (_transactionMode == kTransactionNone);
switch (f) {
case kFeatureFullscreenMode:
return _fullscreen;
case kFeatureAspectRatioCorrection:
return _adjustAspectRatio;
case kFeatureAutoComputeDirtyRects:
return _modeFlags & DF_WANT_RECT_OPTIM;
default:
return false;
}
}
void OSystem_SDL::quit() {
if (_cdrom) {
SDL_CDStop(_cdrom);
SDL_CDClose(_cdrom);
}
unloadGFXMode();
deleteMutex(_graphicsMutex);
if (_joystick)
SDL_JoystickClose(_joystick);
SDL_ShowCursor(SDL_ENABLE);
SDL_Quit();
exit(0);
}
void OSystem_SDL::setupIcon() {
int w, h, ncols, nbytes, i;
unsigned int rgba[256], icon[32 * 32];
unsigned char mask[32][4];
sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) {
warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes);
return;
}
for (i = 0; i < ncols; i++) {
unsigned char code;
char color[32];
unsigned int col;
sscanf(scummvm_icon[1 + i], "%c c %s", &code, color);
if (!strcmp(color, "None"))
col = 0x00000000;
else if (!strcmp(color, "black"))
col = 0xFF000000;
else if (color[0] == '#') {
sscanf(color + 1, "%06x", &col);
col |= 0xFF000000;
} else {
warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
return;
}
rgba[code] = col;
}
memset(mask, 0, sizeof(mask));
for (h = 0; h < 32; h++) {
const char *line = scummvm_icon[1 + ncols + h];
for (w = 0; w < 32; w++) {
icon[w + 32 * h] = rgba[(int)line[w]];
if (rgba[(int)line[w]] & 0xFF000000) {
mask[h][w >> 3] |= 1 << (7 - (w & 0x07));
}
}
}
SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask);
SDL_FreeSurface(sdl_surf);
}
OSystem::MutexRef OSystem_SDL::createMutex(void) {
return (MutexRef) SDL_CreateMutex();
}
void OSystem_SDL::lockMutex(MutexRef mutex) {
SDL_mutexP((SDL_mutex *) mutex);
}
void OSystem_SDL::unlockMutex(MutexRef mutex) {
SDL_mutexV((SDL_mutex *) mutex);
}
void OSystem_SDL::deleteMutex(MutexRef mutex) {
SDL_DestroyMutex((SDL_mutex *) mutex);
}
#pragma mark -
#pragma mark --- Audio ---
#pragma mark -
bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) {
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
memset(&desired, 0, sizeof(desired));
_samplesPerSec = 0;
if (ConfMan.hasKey("output_rate"))
_samplesPerSec = ConfMan.getInt("output_rate");
if (_samplesPerSec <= 0)
_samplesPerSec = SAMPLES_PER_SEC;
// Originally, we always used 2048 samples. This loop will produce the
// same result at 22050 Hz, and should hopefully produce something
// sensible for other frequencies. Note that it must be a power of two.
uint32 samples = 0x8000;
for (;;) {
if ((1000 * samples) / _samplesPerSec < 100)
break;
samples >>= 1;
}
desired.freq = _samplesPerSec;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = (uint16)samples;
desired.callback = proc;
desired.userdata = param;
if (SDL_OpenAudio(&desired, &obtained) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
return false;
}
// Note: This should be the obtained output rate, but it seems that at
// least on some platforms SDL will lie and claim it did get the rate
// even if it didn't. Probably only happens for "weird" rates, though.
_samplesPerSec = obtained.freq;
SDL_PauseAudio(0);
return true;
}
void OSystem_SDL::clearSoundCallback() {
SDL_CloseAudio();
}
int OSystem_SDL::getOutputSampleRate() const {
return _samplesPerSec;
}
#pragma mark -
#pragma mark --- CD Audio ---
#pragma mark -
bool OSystem_SDL::openCD(int drive) {
if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
_cdrom = NULL;
else {
_cdrom = SDL_CDOpen(drive);
// Did it open? Check if _cdrom is NULL
if (!_cdrom) {
warning("Couldn't open drive: %s", SDL_GetError());
} else {
_cdNumLoops = 0;
_cdStopTime = 0;
_cdEndTime = 0;
}
}
return (_cdrom != NULL);
}
void OSystem_SDL::stopCD() { /* Stop CD Audio in 1/10th of a second */
_cdStopTime = SDL_GetTicks() + 100;
_cdNumLoops = 0;
}
void OSystem_SDL::playCD(int track, int num_loops, int start_frame, int duration) {
if (!num_loops && !start_frame)
return;
if (!_cdrom)
return;
if (duration > 0)
duration += 5;
_cdTrack = track;
_cdNumLoops = num_loops;
_cdStartFrame = start_frame;
SDL_CDStatus(_cdrom);
if (start_frame == 0 && duration == 0)
SDL_CDPlayTracks(_cdrom, track, 0, 1, 0);
else
SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration);
_cdDuration = duration;
_cdStopTime = 0;
_cdEndTime = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS;
}
bool OSystem_SDL::pollCD() {
if (!_cdrom)
return false;
return (_cdNumLoops != 0 && (SDL_GetTicks() < _cdEndTime || SDL_CDStatus(_cdrom) != CD_STOPPED));
}
void OSystem_SDL::updateCD() {
if (!_cdrom)
return;
if (_cdStopTime != 0 && SDL_GetTicks() >= _cdStopTime) {
SDL_CDStop(_cdrom);
_cdNumLoops = 0;
_cdStopTime = 0;
return;
}
if (_cdNumLoops == 0 || SDL_GetTicks() < _cdEndTime)
return;
if (_cdNumLoops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) {
// Wait another second for it to be done
_cdEndTime += 1000;
return;
}
if (_cdNumLoops > 0)
_cdNumLoops--;
if (_cdNumLoops != 0) {
if (_cdStartFrame == 0 && _cdDuration == 0)
SDL_CDPlayTracks(_cdrom, _cdTrack, 0, 1, 0);
else
SDL_CDPlayTracks(_cdrom, _cdTrack, _cdStartFrame, 0, _cdDuration);
_cdEndTime = SDL_GetTicks() + _cdrom->track[_cdTrack].length * 1000 / CD_FPS;
}
}