scummvm/engines/sci/graphics/gui32.cpp
2010-01-31 17:14:58 +00:00

342 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/timer.h"
#include "common/util.h"
#include "sci/sci.h"
#include "sci/debug.h" // for g_debug_sleeptime_factor
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/graphics/gui32.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/picture.h"
#include "sci/graphics/robot.h"
#include "sci/graphics/text.h"
#include "sci/graphics/view.h"
namespace Sci {
SciGui32::SciGui32(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCache *cache, Cursor *cursor)
: _s(state), _screen(screen), _palette(palette), _cache(cache), _cursor(cursor) {
_compare = new GfxCompare(_s->_segMan, _s->_kernel, _cache, _screen);
}
SciGui32::~SciGui32() {
delete _compare;
delete _cache;
}
void SciGui32::resetEngineState(EngineState *s) {
_s = s;
}
void SciGui32::init() {
}
void SciGui32::globalToLocal(int16 *x, int16 *y, reg_t planeObj) {
*x = *x - GET_SEL32V(_s->_segMan, planeObj, left);
*y = *y - GET_SEL32V(_s->_segMan, planeObj, top);
}
void SciGui32::localToGlobal(int16 *x, int16 *y, reg_t planeObj) {
*x = *x + GET_SEL32V(_s->_segMan, planeObj, left);
*y = *y + GET_SEL32V(_s->_segMan, planeObj, top);
}
void SciGui32::textSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight) {
*textWidth = 0;
*textHeight = 0;
}
void SciGui32::shakeScreen(uint16 shakeCount, uint16 directions) {
while (shakeCount--) {
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
_screen->setVerticalShakePos(10);
// TODO: horizontal shakes
g_system->updateScreen();
g_system->delayMillis(50);
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
_screen->setVerticalShakePos(0);
g_system->updateScreen();
g_system->delayMillis(50);
}
}
uint16 SciGui32::onControl(byte screenMask, Common::Rect rect) {
Common::Rect adjustedRect = rect;
uint16 result;
adjustedRect.translate(0, 10);
result = _compare->onControl(screenMask, rect);
return result;
}
void SciGui32::setNowSeen(reg_t objectReference) {
_compare->SetNowSeen(objectReference);
}
bool SciGui32::canBeHere(reg_t curObject, reg_t listReference) {
Common::Rect checkRect;
uint16 signal, controlMask;
bool result;
checkRect.left = GET_SEL32V(_s->_segMan, curObject, brLeft);
checkRect.top = GET_SEL32V(_s->_segMan, curObject, brTop);
checkRect.right = GET_SEL32V(_s->_segMan, curObject, brRight);
checkRect.bottom = GET_SEL32V(_s->_segMan, curObject, brBottom);
signal = GET_SEL32V(_s->_segMan, curObject, signal);
controlMask = GET_SEL32V(_s->_segMan, curObject, illegalBits);
result = (_compare->onControl(SCI_SCREEN_MASK_CONTROL, checkRect) & controlMask) ? false : true;
if ((result)) { // gui16 && (signal & (kSignalIgnoreActor | kSignalRemoveView)) == 0) {
List *list = _s->_segMan->lookupList(listReference);
if (!list)
error("kCanBeHere called with non-list as parameter");
result = _compare->CanBeHereCheckRectList(curObject, checkRect, list);
}
return result;
}
bool SciGui32::isItSkip(GuiResourceId viewId, int16 loopNo, int16 celNo, Common::Point position) {
View *tmpView = _cache->getView(viewId);
CelInfo *celInfo = tmpView->getCelInfo(loopNo, celNo);
position.x = CLIP<int>(position.x, 0, celInfo->width - 1);
position.y = CLIP<int>(position.y, 0, celInfo->height - 1);
byte *celData = tmpView->getBitmap(loopNo, celNo);
bool result = (celData[position.y * celInfo->width + position.x] == celInfo->clearKey);
return result;
}
void SciGui32::baseSetter(reg_t object) {
if (lookup_selector(_s->_segMan, object, _s->_kernel->_selectorCache.brLeft, NULL, NULL) == kSelectorVariable) {
int16 x = GET_SEL32V(_s->_segMan, object, x);
int16 y = GET_SEL32V(_s->_segMan, object, y);
int16 z = (_s->_kernel->_selectorCache.z > -1) ? GET_SEL32V(_s->_segMan, object, z) : 0;
int16 yStep = GET_SEL32V(_s->_segMan, object, yStep);
GuiResourceId viewId = GET_SEL32V(_s->_segMan, object, view);
int16 loopNo = GET_SEL32V(_s->_segMan, object, loop);
int16 celNo = GET_SEL32V(_s->_segMan, object, cel);
if (viewId != SIGNAL_OFFSET) {
View *tmpView = _cache->getView(viewId);
Common::Rect celRect;
tmpView->getCelRect(loopNo, celNo, x, y, z, &celRect);
celRect.bottom = y + 1;
celRect.top = celRect.bottom - yStep;
PUT_SEL32V(_s->_segMan, object, brLeft, celRect.left);
PUT_SEL32V(_s->_segMan, object, brRight, celRect.right);
PUT_SEL32V(_s->_segMan, object, brTop, celRect.top);
PUT_SEL32V(_s->_segMan, object, brBottom, celRect.bottom);
}
}
}
void SciGui32::hideCursor() {
_cursor->hide();
}
void SciGui32::showCursor() {
_cursor->show();
}
bool SciGui32::isCursorVisible() {
return _cursor->isVisible();
}
void SciGui32::setCursorShape(GuiResourceId cursorId) {
_cursor->setShape(cursorId);
}
void SciGui32::setCursorView(GuiResourceId viewNum, int loopNum, int cellNum, Common::Point *hotspot) {
_cursor->setView(viewNum, loopNum, cellNum, hotspot);
}
void SciGui32::setCursorPos(Common::Point pos) {
//pos.y += _gfx->GetPort()->top;
//pos.x += _gfx->GetPort()->left;
moveCursor(pos);
}
Common::Point SciGui32::getCursorPos() {
return _cursor->getPosition();
}
void SciGui32::moveCursor(Common::Point pos) {
// pos.y += _windowMgr->_picWind->rect.top;
// pos.x += _windowMgr->_picWind->rect.left;
// pos.y = CLIP<int16>(pos.y, _windowMgr->_picWind->rect.top, _windowMgr->_picWind->rect.bottom - 1);
// pos.x = CLIP<int16>(pos.x, _windowMgr->_picWind->rect.left, _windowMgr->_picWind->rect.right - 1);
if (pos.x > _screen->getWidth() || pos.y > _screen->getHeight()) {
warning("attempt to place cursor at invalid coordinates (%d, %d)", pos.y, pos.x);
return;
}
_cursor->setPosition(pos);
// Trigger event reading to make sure the mouse coordinates will
// actually have changed the next time we read them.
_s->_event->get(SCI_EVENT_PEEK);
}
void SciGui32::setCursorZone(Common::Rect zone) {
_cursor->setMoveZone(zone);
}
void SciGui32::syncWithFramebuffer() {
_screen->syncWithFramebuffer();
}
void SciGui32::addScreenItem(reg_t object) {
_screenItems.push_back(object);
}
void SciGui32::deleteScreenItem(reg_t object) {
for (uint32 itemNr = 0; itemNr < _screenItems.size(); itemNr++) {
if (_screenItems[itemNr] == object) {
_screenItems.remove_at(itemNr);
return;
}
}
}
void SciGui32::addPlane(reg_t object) {
_planes.push_back(object);
}
void SciGui32::updatePlane(reg_t object) {
}
void SciGui32::deletePlane(reg_t object) {
for (uint32 planeNr = 0; planeNr < _planes.size(); planeNr++) {
if (_planes[planeNr] == object) {
_planes.remove_at(planeNr);
return;
}
}
}
void SciGui32::frameOut() {
for (uint32 planeNr = 0; planeNr < _planes.size(); planeNr++) {
reg_t planeObj = _planes[planeNr];
int16 priority = GET_SEL32V(_s->_segMan, planeObj, priority);
if (priority == -1)
continue;
int16 picNum = GET_SEL32V(_s->_segMan, planeObj, picture);
if (picNum > -1) {
SciGuiPicture *picture = new SciGuiPicture(_s->resMan, 0, _screen, _palette, picNum, false);
picture->draw(100, false, false, 0);
delete picture;
//_gfx->drawPicture(picNum, 100, false, false, 0);
}
// FIXME: This code doesn't currently work properly because of the way we set up the
// view port. We are starting at 10 pixels from the top automatically. The offset should
// be based on the plane's top in SCI32 instead. Here we would be adding 10 to 10 and
// therefore drawing too low. We would need to draw each picture at the correct offset
// which doesn't currently happen.
int16 planeTop = GET_SEL32V(_s->_segMan, planeObj, top);
int16 planeLeft = GET_SEL32V(_s->_segMan, planeObj, left);
for (uint32 itemNr = 0; itemNr < _screenItems.size(); itemNr++) {
reg_t viewObj = _screenItems[itemNr];
reg_t planeOfItem = GET_SEL32(_s->_segMan, viewObj, plane);
if (planeOfItem == _planes[planeNr]) {
uint16 viewId = GET_SEL32V(_s->_segMan, viewObj, view);
uint16 loopNo = GET_SEL32V(_s->_segMan, viewObj, loop);
uint16 celNo = GET_SEL32V(_s->_segMan, viewObj, cel);
uint16 x = GET_SEL32V(_s->_segMan, viewObj, x);
uint16 y = GET_SEL32V(_s->_segMan, viewObj, y);
uint16 z = GET_SEL32V(_s->_segMan, viewObj, z);
priority = GET_SEL32V(_s->_segMan, viewObj, priority);
uint16 scaleX = GET_SEL32V(_s->_segMan, viewObj, scaleX);
uint16 scaleY = GET_SEL32V(_s->_segMan, viewObj, scaleY);
//int16 signal = GET_SEL32V(_s->_segMan, viewObj, signal);
// FIXME: See above
x += planeLeft;
y += planeTop;
// Theoretically, leftPos and topPos should be sane
// Apparently, sometimes they're not, therefore I'm adding some sanity checks here so that
// the hack underneath does not try and draw cels outside the screen coordinates
if (x >= _screen->getWidth()) {
continue;
}
if (y >= _screen->getHeight()) {
continue;
}
if (viewId != 0xffff) {
Common::Rect celRect;
View *view = _cache->getView(viewId);
view->getCelRect(loopNo, celNo, x, y, z, &celRect);
if (celRect.top < 0 || celRect.top >= _screen->getHeight())
continue;
if (celRect.left < 0 || celRect.left >= _screen->getWidth())
continue;
if ((scaleX == 128) && (scaleY == 128))
view->draw(celRect, celRect, celRect, loopNo, celNo, 255, 0, false);
else
view->drawScaled(celRect, celRect, celRect, loopNo, celNo, 255, scaleX, scaleY);
//_gfx->drawCel(view, loopNo, celNo, celRect, priority, 0, scaleX, scaleY);
}
}
}
}
_screen->copyToScreen();
}
void SciGui32::drawRobot(GuiResourceId robotId) {
Robot *test = new Robot(_s->resMan, _screen, robotId);
test->draw();
delete test;
}
bool SciGui32::debugShowMap(int mapNo) {
_screen->debugShowMap(mapNo);
return false;
}
} // End of namespace Sci