scummvm/backends/plugins/elf/memory-manager.cpp
Yotam Barnoy 6817d4b300 PLUGINS: add ELF memory manager to solve fragmentation
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there.

svn-id: r55009
2010-12-22 14:48:51 +00:00

168 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
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*
* This program is free software; you can redistribute it and/or
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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* $URL$
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*/
#include "common/scummsys.h"
#include "common/util.h"
#include "backends/plugins/elf/memory-manager.h"
DECLARE_SINGLETON(ELFMemoryManager);
ELFMemoryManager::ELFMemoryManager() :
_heap(0), _heapSize(0), _heapAlign(0),
_trackAllocs(false), _measuredSize(0), _measuredAlign(0),
_bytesAllocated(0) {}
ELFMemoryManager::~ELFMemoryManager() {
free(_heap);
_heap = 0;
}
void ELFMemoryManager::trackPlugin(bool value) {
assert(!_heap);
if (value == _trackAllocs)
return;
_trackAllocs = value;
if (_trackAllocs) { // start measuring
// start tracking allocations
_measuredAlign = 0;
} else { // we're done measuring
// get the total allocated size
size_t measuredSize = _allocList.back().end() - _allocList.front().start;
_heapSize = MAX(_heapSize, measuredSize);
_heapAlign = MAX(_heapAlign, _measuredAlign);
_allocList.clear();
_bytesAllocated = 0; // reset
debug(2, "measured a plugin of size %d. Max size %d. Max align %d", measuredSize, _heapSize, _heapAlign);
}
}
void ELFMemoryManager::trackAlloc(size_t align, size_t size) {
if (!_measuredAlign)
_measuredAlign = align;
// use the allocate function to simulate allocation
allocateOnHeap(align, size);
}
void ELFMemoryManager::allocateHeap() {
// The memory manager should only allocate once
assert (!_heap);
assert (_heapSize);
// clear the list
_allocList.clear();
_bytesAllocated = 0;
debug(2, "ELFMemoryManager: allocating %d bytes aligned at %d as the \
plugin heap", _heapSize, _heapAlign);
// prepare the heap
if (_heapAlign)
_heap = ::memalign(_heapAlign, _heapSize);
else
_heap = ::malloc(_heapSize);
assert(_heap);
}
void *ELFMemoryManager::pluginAllocate(size_t size) {
if (_heap) {
return pluginAllocate(sizeof(void *), size);
}
return ::malloc(size);
}
void *ELFMemoryManager::pluginAllocate(size_t align, size_t size) {
if (_heap) {
return allocateOnHeap(align, size);
}
return ::memalign(align, size);
}
void ELFMemoryManager::pluginDeallocate(void *ptr) {
if (_heap) {
return deallocateFromHeap(ptr);
}
return ::free(ptr);
}
// Allocate space for the request in our heap
void *ELFMemoryManager::allocateOnHeap(size_t align, size_t size) {
byte *lastAddress = (byte *)_heap;
// We can't allow allocations smaller than sizeof(Allocation). This could
// only be from non-plugin allocations and would cause infinite recursion
// when allocating our Allocation in the list.
if (size <= sizeof(Allocation))
return 0;
Common::List<Allocation>::iterator i;
for (i = _allocList.begin(); i != _allocList.end(); i++) {
if (i->start - lastAddress > (int)size)
break;
lastAddress = i->end();
// align to desired alignment
if (align) {
lastAddress = (byte *)( ((size_t)lastAddress + align - 1) & ~(align - 1) );
}
}
// Check if we exceeded our heap limit
// We skip this case if we're only tracking allocations
if (!_trackAllocs && ((size_t)lastAddress + size > (size_t)_heap + _heapSize)) {
debug(2, "failed to find space to allocate %d bytes", size);
return 0;
}
_allocList.insert(i, Allocation(lastAddress, size));
_bytesAllocated += size;
debug(7, "ELFMemoryManager: allocated %d bytes at %p. Total %d bytes",
size, lastAddress, _bytesAllocated);
return lastAddress;
}
void ELFMemoryManager::deallocateFromHeap(void *ptr) {
Common::List<Allocation>::iterator i;
for (i = _allocList.begin(); i != _allocList.end(); i++) {
if (i->start == ptr) {
_bytesAllocated -= (*i).size;
debug(7, "ELFMemoryManager: freed %d bytes at %p. Total %d bytes",
(*i).size, (*i).start, _bytesAllocated);
_allocList.erase(i);
break;
}
}
}