Different platforms have different levels of support of encodings and often have slight variations. We already have tables for most encoding with only CJK missing. Full transcoding inclusion allows us to get reliable encoding results independently of platform. The biggest con is the need for external tables encoding.dat. It removes a duplicate table for korean in graphics/korfont.cpp
669 lines
21 KiB
C++
669 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(__ANDROID__)
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#define FORBIDDEN_SYMBOL_EXCEPTION_getenv(a)
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// Allow use of stuff in <time.h>
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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// Disable printf override in common/forbidden.h to avoid
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// clashes with log.h from the Android SDK.
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// That header file uses
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// __attribute__ ((format(printf, 3, 4)))
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the Android SDK to use the equally
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// legal and valid
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// __attribute__ ((format(printf, 3, 4)))
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the Android port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include <sys/time.h>
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#include <sys/resource.h>
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#include <sys/system_properties.h>
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#include <time.h>
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#include <unistd.h>
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#include "common/util.h"
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#include "common/textconsole.h"
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#include "common/rect.h"
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#include "common/queue.h"
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#include "common/mutex.h"
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#include "common/events.h"
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#include "common/config-manager.h"
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#include "backends/audiocd/default/default-audiocd.h"
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#include "backends/events/default/default-events.h"
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#include "backends/mutex/pthread/pthread-mutex.h"
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#include "backends/saves/default/default-saves.h"
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#include "backends/timer/default/default-timer.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/keymapper-defaults.h"
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#include "backends/keymapper/standard-actions.h"
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#include "backends/platform/android/jni-android.h"
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#include "backends/platform/android/android.h"
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#include "backends/platform/android/graphics.h"
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const char *android_log_tag = "ScummVM";
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// This replaces the bionic libc assert functions with something that
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// actually prints the assertion failure before aborting.
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extern "C" {
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void __assert(const char *file, int line, const char *expr) {
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__android_log_assert(expr, android_log_tag,
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"Assertion failure: '%s' in %s:%d",
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expr, file, line);
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}
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void __assert2(const char *file, int line, const char *func,
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const char *expr) {
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__android_log_assert(expr, android_log_tag,
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"Assertion failure: '%s' in %s:%d (%s)",
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expr, file, line, func);
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}
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}
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OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) :
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_audio_sample_rate(audio_sample_rate),
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_audio_buffer_size(audio_buffer_size),
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_screen_changeid(0),
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_mixer(0),
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_queuedEventTime(0),
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_event_queue_lock(0),
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_touch_pt_down(),
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_touch_pt_scroll(),
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_touch_pt_dt(),
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_eventScaleX(100),
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_eventScaleY(100),
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// TODO put these values in some option dlg?
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_touchpad_mode(true),
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_touchpad_scale(66),
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_dpad_scale(4),
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_fingersDown(0),
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_trackball_scale(2),
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_joystick_scale(10) {
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_fsFactory = new POSIXFilesystemFactory();
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LOGI("Running on: [%s] [%s] [%s] [%s] [%s] SDK:%s ABI:%s",
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getSystemProperty("ro.product.manufacturer").c_str(),
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getSystemProperty("ro.product.model").c_str(),
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getSystemProperty("ro.product.brand").c_str(),
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getSystemProperty("ro.build.fingerprint").c_str(),
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getSystemProperty("ro.build.display.id").c_str(),
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getSystemProperty("ro.build.version.sdk").c_str(),
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getSystemProperty("ro.product.cpu.abi").c_str());
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}
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OSystem_Android::~OSystem_Android() {
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ENTER();
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// _audiocdManager should be deleted before _mixer!
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// It is normally deleted in proper order in the OSystem destructor.
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// However, currently _mixer is deleted here (OSystem_Android)
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// and in the ModularBackend destructor,
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// hence unless _audiocdManager is deleted here first,
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// it will cause a crash for the Android app (arm64 v8a) upon exit
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// -- when the audio cd manager was actually used eg. audio cd test of the testbed
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// FIXME: A more proper fix would probably be to:
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// - delete _mixer in the base class (OSystem) after _audiocdManager (this is already the current behavior)
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// - remove its deletion from OSystem_Android and ModularBackend (this is what needs to be fixed).
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delete _audiocdManager;
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_audiocdManager = 0;
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delete _mixer;
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_mixer = 0;
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delete _fsFactory;
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_fsFactory = 0;
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delete _timerManager;
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_timerManager = 0;
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delete _event_queue_lock;
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delete _savefileManager;
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_savefileManager = 0;
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}
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void *OSystem_Android::timerThreadFunc(void *arg) {
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OSystem_Android *system = (OSystem_Android *)arg;
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DefaultTimerManager *timer = (DefaultTimerManager *)(system->_timerManager);
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// renice this thread to boost the audio thread
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if (setpriority(PRIO_PROCESS, 0, 19) < 0)
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LOGW("couldn't renice the timer thread");
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JNI::attachThread();
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struct timespec tv;
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tv.tv_sec = 0;
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tv.tv_nsec = 10 * 1000 * 1000; // 10ms
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while (!system->_timer_thread_exit) {
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if (JNI::pause) {
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LOGD("timer thread going to sleep");
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sem_wait(&JNI::pause_sem);
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LOGD("timer thread woke up");
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}
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timer->handler();
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nanosleep(&tv, 0);
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}
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JNI::detachThread();
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return 0;
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}
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void *OSystem_Android::audioThreadFunc(void *arg) {
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JNI::attachThread();
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OSystem_Android *system = (OSystem_Android *)arg;
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Audio::MixerImpl *mixer = system->_mixer;
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uint buf_size = system->_audio_buffer_size;
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JNIEnv *env = JNI::getEnv();
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jbyteArray bufa = env->NewByteArray(buf_size);
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bool paused = true;
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int offset, left, written, i;
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struct timespec tv_delay;
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tv_delay.tv_sec = 0;
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tv_delay.tv_nsec = 20 * 1000 * 1000;
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uint msecs_full = buf_size * 1000 / (mixer->getOutputRate() * 2 * 2);
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struct timespec tv_full;
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tv_full.tv_sec = 0;
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tv_full.tv_nsec = msecs_full * 1000 * 1000;
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uint silence_count = 33;
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while (!system->_audio_thread_exit) {
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if (JNI::pause) {
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JNI::setAudioStop();
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paused = true;
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silence_count = 33;
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LOGD("audio thread going to sleep");
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sem_wait(&JNI::pause_sem);
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LOGD("audio thread woke up");
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}
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byte *buf = (byte *)env->GetPrimitiveArrayCritical(bufa, 0);
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assert(buf);
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int samples = mixer->mixCallback(buf, buf_size);
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bool silence = samples < 1;
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// looks stupid, and it is, but currently there's no way to detect
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// silence-only buffers from the mixer
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if (!silence) {
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silence = true;
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for (i = 0; i < samples; i += 2)
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// SID streams constant crap
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if (READ_UINT16(buf + i) > 32) {
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silence = false;
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break;
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}
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}
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env->ReleasePrimitiveArrayCritical(bufa, buf, 0);
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if (silence) {
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if (!paused)
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silence_count++;
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// only pause after a while to prevent toggle mania
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if (silence_count > 32) {
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if (!paused) {
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LOGD("AudioTrack pause");
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JNI::setAudioPause();
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paused = true;
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}
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nanosleep(&tv_full, 0);
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continue;
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}
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}
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if (paused) {
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LOGD("AudioTrack play");
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JNI::setAudioPlay();
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paused = false;
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silence_count = 0;
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}
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offset = 0;
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left = buf_size;
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written = 0;
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while (left > 0) {
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written = JNI::writeAudio(env, bufa, offset, left);
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if (written < 0) {
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LOGE("AudioTrack error: %d", written);
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break;
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}
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// buffer full
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if (written < left)
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nanosleep(&tv_delay, 0);
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offset += written;
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left -= written;
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}
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if (written < 0)
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break;
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// prepare the next buffer, and run into the blocking AudioTrack.write
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}
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JNI::setAudioStop();
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env->DeleteLocalRef(bufa);
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JNI::detachThread();
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return 0;
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}
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//
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// When launching ScummVM (from ScummVMActivity) order of business is as follows:
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// 1. scummvm_main() (base/main.cpp)
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// 1.1. call system.initBackend() (from scummvm_main() (base/main.cpp))
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// According to comments in main.cpp:
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// "Init the backend. Must take place after all config data (including the command line params) was read."
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// 1.2. call setupGraphics(system); (from scummvm_main() (base/main.cpp))
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// 1.3. call launcherDialog() (from scummvm_main() (base/main.cpp))
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// Upon calling launcherDialog() the transient domain configuration options are cleared!
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// According to comments in main.cpp:
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// "Those that affect the graphics mode and the others (like bootparam etc.) should not blindly be passed to the first game launched from the launcher."
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void OSystem_Android::initBackend() {
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ENTER();
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_main_thread = pthread_self();
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// Warning: ConfMan.registerDefault() can be used for a Session of ScummVM
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// but:
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// 1. The values will NOT persist to storage
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// ie. they won't get saved to scummvm.ini
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// 2. The values will NOT be reflected on the GUI
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// and they cannot be recovered after exiting scummvm and re-launching
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// Also, if after a ConfMan.registerDefault(), we subsequently use ConfMan.hasKey()
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// here or anywhere else in ScummVM, it WILL NOT return true.
|
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// As noted in ConfigManager::hasKey() implementation: (common/config_manager.cpp)
|
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// // Search the domains in the following order:
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// // 1) the transient domain,
|
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// // 2) the active game domain (if any),
|
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// // 3) the application domain.
|
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// --> // The defaults domain is explicitly *not* checked. <--
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//
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// So for at least some of these keys,
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// we need to additionally check with hasKey() if they are persisted
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// and set them explicitly that way.
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// TODO Maybe the registerDefault only has meaning for "savepath"
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// and similar key/values retrieved from "Command Line"
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// so that they won't get "nuked"
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// and maintained for the duration ScummVM app session (until we exit the app)
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ConfMan.registerDefault("fullscreen", true);
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ConfMan.registerDefault("aspect_ratio", true);
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ConfMan.registerDefault("filtering", false);
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ConfMan.registerDefault("touchpad_mouse_mode", true);
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ConfMan.registerDefault("onscreen_control", true);
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ConfMan.registerDefault("autosave_period", 0);
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|
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// explicitly set this, since fullscreen cannot be changed from GUI
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// and for Android it should be persisted (and ConfMan.hasKey("fullscreen") check should return true for it)
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// Also in Options::dialogBuild() (gui/options.cpp), since Android does not have kFeatureFullscreenMode (see hasFeature() below)
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// the state of the checkbox in the GUI is set to true (and disabled)
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ConfMan.setBool("fullscreen", true);
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|
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// Aspect ratio can be changed from the GUI.
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// However we set it explicitly here (in addition to the registerDefault command above)
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// if it's not already set in the persistent config file
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if (!ConfMan.hasKey("aspect_ratio")) {
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ConfMan.setBool("aspect_ratio", true);
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}
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if (!ConfMan.hasKey("filtering")) {
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ConfMan.setBool("filtering", false);
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}
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|
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// Note: About the stretch mode setting
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// If not explicitly set in the config file
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// the default used by OSystem::setStretchMode() (common/system.h)
|
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// is the one returned by getDefaultStretchMode() (backends/graphics/opengl-graphics.cpp)
|
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// which currently is STRETCH_FIT
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|
|
if (!ConfMan.hasKey("touchpad_mouse_mode")) {
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ConfMan.setBool("touchpad_mouse_mode", true);
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|
}
|
|
_touchpad_mode = ConfMan.getBool("touchpad_mouse_mode");
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|
|
|
if (!ConfMan.hasKey("onscreen_control")) {
|
|
ConfMan.setBool("onscreen_control", true);
|
|
}
|
|
JNI::showKeyboardControl(ConfMan.getBool("onscreen_control"));
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|
|
|
if (!ConfMan.hasKey("autosave_period")) {
|
|
ConfMan.setInt("autosave_period", 0);
|
|
}
|
|
|
|
// The swap_menu_and_back is a deprecated configuration key
|
|
// It is no longer relevant, after introducing the keymapper functionality
|
|
// since the behaviour of the menu and back buttons is now handled by the keymapper.
|
|
// We now ignore it completely
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|
|
|
ConfMan.setBool("FM_high_quality", false);
|
|
ConfMan.setBool("FM_medium_quality", true);
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|
|
|
// We need a relaxed delay for the remapping timeout since handling touch interface and virtual keyboard can be slow
|
|
// and especially in some occasions when we need to pull down (hide) the keyboard and map a system key (like the AC_Back) button.
|
|
// 8 seconds should be enough
|
|
ConfMan.registerDefault("remap_timeout_delay_ms", 8000);
|
|
if (!ConfMan.hasKey("remap_timeout_delay_ms")) {
|
|
ConfMan.setInt("remap_timeout_delay_ms", 8000);
|
|
}
|
|
|
|
if (!ConfMan.hasKey("browser_lastpath")) {
|
|
ConfMan.set("browser_lastpath", "/");
|
|
}
|
|
|
|
// BUG: "transient" ConfMan settings get nuked by the options
|
|
// screen. Passing the savepath in this way makes it stick
|
|
// (via ConfMan.registerDefault() which is called from DefaultSaveFileManager constructor (backends/saves/default/default-saves.cpp))
|
|
// Note: The aforementioned bug is probably the one reported here:
|
|
// https://bugs.scummvm.org/ticket/3712
|
|
// and maybe here:
|
|
// https://bugs.scummvm.org/ticket/7389
|
|
// However, we do NOT set the savepath key explicitly for ConfMan
|
|
// and thus the savepath will only be persisted as "default" config
|
|
// for the rest of the app session (until exit).
|
|
// It will NOT be reflected on the GUI, if it's not set explicitly by the user there
|
|
// TODO Why do we need it not shown on the GUI though?
|
|
// Btw, this is a ScummVM thing, the "defaults" do not show they values on our GUI)
|
|
_savefileManager = new DefaultSaveFileManager(ConfMan.get("savepath"));
|
|
// TODO remove the debug message eventually
|
|
LOGD("Setting DefaultSaveFileManager path to: %s", ConfMan.get("savepath").c_str());
|
|
|
|
_mutexManager = new PthreadMutexManager();
|
|
_timerManager = new DefaultTimerManager();
|
|
|
|
_event_queue_lock = new Common::Mutex();
|
|
|
|
gettimeofday(&_startTime, 0);
|
|
|
|
_mixer = new Audio::MixerImpl(_audio_sample_rate);
|
|
_mixer->setReady(true);
|
|
|
|
_timer_thread_exit = false;
|
|
pthread_create(&_timer_thread, 0, timerThreadFunc, this);
|
|
|
|
_audio_thread_exit = false;
|
|
pthread_create(&_audio_thread, 0, audioThreadFunc, this);
|
|
|
|
_graphicsManager = new AndroidGraphicsManager();
|
|
|
|
// renice this thread to boost the audio thread
|
|
if (setpriority(PRIO_PROCESS, 0, 19) < 0)
|
|
warning("couldn't renice the main thread");
|
|
|
|
JNI::setReadyForEvents(true);
|
|
|
|
_eventManager = new DefaultEventManager(this);
|
|
_audiocdManager = new DefaultAudioCDManager();
|
|
|
|
BaseBackend::initBackend();
|
|
}
|
|
|
|
bool OSystem_Android::hasFeature(Feature f) {
|
|
if (f == kFeatureFullscreenMode)
|
|
return false;
|
|
if (f == kFeatureVirtualKeyboard ||
|
|
f == kFeatureOpenUrl ||
|
|
f == kFeatureTouchpadMode ||
|
|
f == kFeatureOnScreenControl ||
|
|
f == kFeatureClipboardSupport) {
|
|
return true;
|
|
}
|
|
return ModularGraphicsBackend::hasFeature(f);
|
|
}
|
|
|
|
void OSystem_Android::setFeatureState(Feature f, bool enable) {
|
|
ENTER("%d, %d", f, enable);
|
|
|
|
switch (f) {
|
|
case kFeatureVirtualKeyboard:
|
|
_virtkeybd_on = enable;
|
|
JNI::showVirtualKeyboard(enable);
|
|
break;
|
|
case kFeatureTouchpadMode:
|
|
ConfMan.setBool("touchpad_mouse_mode", enable);
|
|
_touchpad_mode = enable;
|
|
break;
|
|
case kFeatureOnScreenControl:
|
|
ConfMan.setBool("onscreen_control", enable);
|
|
JNI::showKeyboardControl(enable);
|
|
break;
|
|
default:
|
|
ModularGraphicsBackend::setFeatureState(f, enable);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool OSystem_Android::getFeatureState(Feature f) {
|
|
switch (f) {
|
|
case kFeatureVirtualKeyboard:
|
|
return _virtkeybd_on;
|
|
case kFeatureTouchpadMode:
|
|
return ConfMan.getBool("touchpad_mouse_mode");
|
|
case kFeatureOnScreenControl:
|
|
return ConfMan.getBool("onscreen_control");
|
|
default:
|
|
return ModularGraphicsBackend::getFeatureState(f);
|
|
}
|
|
}
|
|
|
|
// TODO Re-eval if we need this here
|
|
Common::HardwareInputSet *OSystem_Android::getHardwareInputSet() {
|
|
using namespace Common;
|
|
|
|
CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet();
|
|
inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons));
|
|
inputSet->addHardwareInputSet(new KeyboardHardwareInputSet(defaultKeys, defaultModifiers));
|
|
inputSet->addHardwareInputSet(new JoystickHardwareInputSet(defaultJoystickButtons, defaultJoystickAxes));
|
|
|
|
return inputSet;
|
|
}
|
|
|
|
// TODO Re-eval if we need this here
|
|
Common::KeymapArray OSystem_Android::getGlobalKeymaps() {
|
|
Common::KeymapArray globalMaps = BaseBackend::getGlobalKeymaps();
|
|
return globalMaps;
|
|
}
|
|
|
|
Common::KeymapperDefaultBindings *OSystem_Android::getKeymapperDefaultBindings() {
|
|
Common::KeymapperDefaultBindings *keymapperDefaultBindings = new Common::KeymapperDefaultBindings();
|
|
|
|
// The swap_menu_and_back is a legacy configuration key
|
|
// We now ignore it entirely (it as always false -- ie. back short press is AC_BACK)
|
|
|
|
//
|
|
// Note: setDefaultBinding maps a hw input to a keymapId_actionId combo.
|
|
//
|
|
// Clarifications/Quote by developer bgK (via Discord, Oct 3, 2020)
|
|
// bgK: [With the introduction of the ScummVM keymapper we have] "standard actions" defined in "standard-actions.h".
|
|
// The engines use those as much as possible when defining keymaps.
|
|
// Then, the backends can override the default bindings to make use of the platform specific keys.
|
|
//
|
|
//
|
|
keymapperDefaultBindings->setDefaultBinding(Common::kGlobalKeymapName, "MENU", "MENU");
|
|
//
|
|
// We want the AC_BACK key to be the default (until overridden explicitly by the user or a game engine)
|
|
// mapped key for the standard SKIP action.
|
|
//
|
|
// bgK: "engine-default" is for the default keymap used by games that don't define their own keymap.
|
|
// [We] want Common::kStandardActionsKeymapName to override the action for all the keymaps
|
|
// Common::kStandardActionsKeymapName is used as a fallback if there are no keymap specific bindings defined.
|
|
// So it should be enough on its own.
|
|
// [ie. we don't have to set default binding for "engine-default", as well]
|
|
// ["engine-default" is used for to create a Keymap sequence of type kKeymapTypeGame in engines/metaengine.cpp initKeymaps() for an engine]
|
|
// [In initKeymaps() is where the default key Esc is mapped to Skip action for game engines]
|
|
//
|
|
// [kStandardActionsKeymapName is defined as (constant char*) in ./backends/keymapper/keymap, and utilised in getActionDefaultMappings()]
|
|
// ["If no keymap-specific default mapping was found, look for a standard action binding"]
|
|
keymapperDefaultBindings->setDefaultBinding(Common::kStandardActionsKeymapName, Common::kStandardActionSkip, "AC_BACK");
|
|
|
|
// The "CLOS" action ID is not a typo.
|
|
// See: backends/keymapper/remap-widget.cpp: kCloseCmd = 'CLOS'
|
|
keymapperDefaultBindings->setDefaultBinding(Common::kGuiKeymapName, "CLOS", "AC_BACK");
|
|
|
|
return keymapperDefaultBindings;
|
|
}
|
|
|
|
uint32 OSystem_Android::getMillis(bool skipRecord) {
|
|
timeval curTime;
|
|
|
|
gettimeofday(&curTime, 0);
|
|
|
|
return (uint32)(((curTime.tv_sec - _startTime.tv_sec) * 1000) +
|
|
((curTime.tv_usec - _startTime.tv_usec) / 1000));
|
|
}
|
|
|
|
void OSystem_Android::delayMillis(uint msecs) {
|
|
usleep(msecs * 1000);
|
|
}
|
|
|
|
void OSystem_Android::quit() {
|
|
ENTER();
|
|
|
|
JNI::setReadyForEvents(false);
|
|
|
|
_audio_thread_exit = true;
|
|
pthread_join(_audio_thread, 0);
|
|
|
|
_timer_thread_exit = true;
|
|
pthread_join(_timer_thread, 0);
|
|
}
|
|
|
|
void OSystem_Android::setWindowCaption(const char *caption) {
|
|
ENTER("%s", caption);
|
|
|
|
JNI::setWindowCaption(caption);
|
|
}
|
|
|
|
Audio::Mixer *OSystem_Android::getMixer() {
|
|
assert(_mixer);
|
|
return _mixer;
|
|
}
|
|
|
|
void OSystem_Android::getTimeAndDate(TimeDate &td) const {
|
|
struct tm tm;
|
|
const time_t curTime = time(0);
|
|
|
|
localtime_r(&curTime, &tm);
|
|
td.tm_sec = tm.tm_sec;
|
|
td.tm_min = tm.tm_min;
|
|
td.tm_hour = tm.tm_hour;
|
|
td.tm_mday = tm.tm_mday;
|
|
td.tm_mon = tm.tm_mon;
|
|
td.tm_year = tm.tm_year;
|
|
td.tm_wday = tm.tm_wday;
|
|
}
|
|
|
|
void OSystem_Android::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
|
|
ENTER("");
|
|
|
|
JNI::addSysArchivesToSearchSet(s, priority);
|
|
}
|
|
|
|
void OSystem_Android::logMessage(LogMessageType::Type type, const char *message) {
|
|
switch (type) {
|
|
case LogMessageType::kInfo:
|
|
__android_log_write(ANDROID_LOG_INFO, android_log_tag, message);
|
|
break;
|
|
|
|
case LogMessageType::kDebug:
|
|
__android_log_write(ANDROID_LOG_DEBUG, android_log_tag, message);
|
|
break;
|
|
|
|
case LogMessageType::kWarning:
|
|
__android_log_write(ANDROID_LOG_WARN, android_log_tag, message);
|
|
break;
|
|
|
|
case LogMessageType::kError:
|
|
__android_log_write(ANDROID_LOG_ERROR, android_log_tag, message);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Common::String OSystem_Android::getSystemLanguage() const {
|
|
return Common::String::format("%s_%s",
|
|
getSystemProperty("persist.sys.language").c_str(),
|
|
getSystemProperty("persist.sys.country").c_str());
|
|
}
|
|
|
|
bool OSystem_Android::openUrl(const Common::String &url) {
|
|
return JNI::openUrl(url);
|
|
}
|
|
|
|
bool OSystem_Android::hasTextInClipboard() {
|
|
return JNI::hasTextInClipboard();
|
|
}
|
|
|
|
Common::U32String OSystem_Android::getTextFromClipboard() {
|
|
return JNI::getTextFromClipboard();
|
|
}
|
|
|
|
bool OSystem_Android::setTextInClipboard(const Common::U32String &text) {
|
|
return JNI::setTextInClipboard(text);
|
|
}
|
|
|
|
bool OSystem_Android::isConnectionLimited() {
|
|
return JNI::isConnectionLimited();
|
|
}
|
|
|
|
Common::String OSystem_Android::getSystemProperty(const char *name) const {
|
|
char value[PROP_VALUE_MAX];
|
|
|
|
int len = __system_property_get(name, value);
|
|
|
|
return Common::String(value, len);
|
|
}
|
|
|
|
#endif
|