scummvm/backends/platform/sdl/sdl.cpp
Vladimir Serbinenko 68a9136e4d
COMMON: Rewrite Encoder and drop dependency on iconv (#2586)
Different platforms have different levels of support of encodings and
often have slight variations. We already have tables for most encoding
with only CJK missing. Full transcoding inclusion allows us to get reliable
encoding results independently of platform. The biggest con is the need for
external tables encoding.dat.

It removes a duplicate table for korean in graphics/korfont.cpp
2020-11-15 16:20:35 +01:00

893 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/sdl/sdl.h"
#include "common/config-manager.h"
#include "gui/EventRecorder.h"
#include "common/taskbar.h"
#include "common/textconsole.h"
#ifdef USE_DISCORD
#include "backends/presence/discord/discord.h"
#endif
#include "backends/saves/default/default-saves.h"
// Audio CD support was removed with SDL 2.0
#if SDL_VERSION_ATLEAST(2, 0, 0)
#include "backends/audiocd/default/default-audiocd.h"
#else
#include "backends/audiocd/sdl/sdl-audiocd.h"
#endif
#include "backends/events/default/default-events.h"
#include "backends/events/sdl/legacy-sdl-events.h"
#include "backends/keymapper/hardware-input.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "backends/graphics3d/sdl/sdl-graphics3d.h"
#ifdef USE_OPENGL
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "graphics/cursorman.h"
#endif
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
#include "backends/graphics3d/openglsdl/openglsdl-graphics3d.h"
#include "graphics/opengl/context.h"
#endif
#include "graphics/renderer.h"
#include <time.h> // for getTimeAndDate()
#ifdef USE_DETECTLANG
#ifndef WIN32
#include <locale.h>
#endif // !WIN32
#endif
#ifdef USE_SDL_NET
#include <SDL_net.h>
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
#include <SDL_clipboard.h>
#endif
OSystem_SDL::OSystem_SDL()
:
#ifdef USE_OPENGL
_graphicsModes(),
_graphicsMode(0),
_firstGLMode(0),
_defaultSDLMode(0),
_defaultGLMode(0),
#endif
_inited(false),
_initedSDL(false),
#ifdef USE_SDL_NET
_initedSDLnet(false),
#endif
_logger(0),
_eventSource(0),
_eventSourceWrapper(nullptr),
_window(0) {
}
OSystem_SDL::~OSystem_SDL() {
SDL_ShowCursor(SDL_ENABLE);
// Delete the various managers here. Note that the ModularBackend
// destructors would also take care of this for us. However, various
// of our managers must be deleted *before* we call SDL_Quit().
// Hence, we perform the destruction on our own.
delete _savefileManager;
_savefileManager = 0;
if (_graphicsManager) {
if (dynamic_cast<SdlGraphics3dManager *>(_graphicsManager)) {
dynamic_cast<SdlGraphics3dManager *>(_graphicsManager)->deactivateManager();
} else {
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager();
}
}
delete _graphicsManager;
_graphicsManager = 0;
delete _window;
_window = 0;
delete _eventManager;
_eventManager = 0;
delete _eventSourceWrapper;
_eventSourceWrapper = nullptr;
delete _eventSource;
_eventSource = 0;
delete _audiocdManager;
_audiocdManager = 0;
delete _mixerManager;
_mixerManager = 0;
#ifdef ENABLE_EVENTRECORDER
// HACK HACK HACK
// This is nasty.
delete g_eventRec.getTimerManager();
#else
delete _timerManager;
#endif
_timerManager = 0;
delete _mutexManager;
_mutexManager = 0;
delete _logger;
_logger = 0;
#ifdef USE_DISCORD
delete _presence;
_presence = 0;
#endif
#ifdef USE_SDL_NET
if (_initedSDLnet) SDLNet_Quit();
#endif
SDL_Quit();
}
void OSystem_SDL::init() {
// Initialize SDL
initSDL();
#if !SDL_VERSION_ATLEAST(2, 0, 0)
// Enable unicode support if possible
SDL_EnableUNICODE(1);
#endif
// Disable OS cursor
SDL_ShowCursor(SDL_DISABLE);
// Creates the early needed managers, if they don't exist yet
// (we check for this to allow subclasses to provide their own).
if (_mutexManager == 0)
_mutexManager = new SdlMutexManager();
if (_window == 0)
_window = new SdlWindow();
#if defined(USE_TASKBAR)
if (_taskbarManager == 0)
_taskbarManager = new Common::TaskbarManager();
#endif
}
bool OSystem_SDL::hasFeature(Feature f) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (f == kFeatureClipboardSupport) return true;
#endif
if (f == kFeatureJoystickDeadzone || f == kFeatureKbdMouseSpeed) {
return _eventSource->isJoystickConnected();
}
return ModularGraphicsBackend::hasFeature(f);
}
void OSystem_SDL::initBackend() {
// Check if backend has not been initialized
assert(!_inited);
if (!_logger)
_logger = new Backends::Log::Log(this);
if (_logger) {
Common::WriteStream *logFile = createLogFile();
if (logFile)
_logger->open(logFile);
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
const char *sdlDriverName = SDL_GetCurrentVideoDriver();
// Allow the screen to turn off
SDL_EnableScreenSaver();
#else
const int maxNameLen = 20;
char sdlDriverName[maxNameLen];
sdlDriverName[0] = '\0';
SDL_VideoDriverName(sdlDriverName, maxNameLen);
#endif
debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName);
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
detectFramebufferSupport();
detectAntiAliasingSupport();
#endif
// Create the default event source, in case a custom backend
// manager didn't provide one yet.
if (!_eventSource)
_eventSource = new SdlEventSource();
#if !SDL_VERSION_ATLEAST(2, 0, 0)
// SDL 1 does not generate its own keyboard repeat events.
assert(!_eventSourceWrapper);
_eventSourceWrapper = makeKeyboardRepeatingEventSource(_eventSource);
#endif
if (!_eventManager) {
_eventManager = new DefaultEventManager(_eventSourceWrapper ? _eventSourceWrapper : _eventSource);
}
if (_graphicsManager == 0) {
#ifdef USE_OPENGL
// Setup a list with both SDL and OpenGL graphics modes. We only do
// this whenever the subclass did not already set up an graphics
// manager yet. This is because we don't know the type of the graphics
// manager of the subclass, thus we cannot easily switch between the
// OpenGL one and the set up one. It also is to be expected that the
// subclass does not want any switching of graphics managers anyway.
setupGraphicsModes();
if (ConfMan.hasKey("gfx_mode")) {
// If the gfx_mode is from OpenGL, create the OpenGL graphics manager
Common::String gfxMode(ConfMan.get("gfx_mode"));
for (uint i = _firstGLMode; i < _graphicsModeIds.size(); ++i) {
if (!scumm_stricmp(_graphicsModes[i].name, gfxMode.c_str())) {
_graphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window);
_graphicsMode = i;
break;
}
}
}
#endif
if (_graphicsManager == 0) {
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
}
}
if (_savefileManager == 0)
_savefileManager = new DefaultSaveFileManager();
if (_mixerManager == 0) {
_mixerManager = new SdlMixerManager();
// Setup and start mixer
_mixerManager->init();
}
#ifdef ENABLE_EVENTRECORDER
g_eventRec.registerMixerManager(_mixerManager);
g_eventRec.registerTimerManager(new SdlTimerManager());
#else
if (_timerManager == 0)
_timerManager = new SdlTimerManager();
#endif
_audiocdManager = createAudioCDManager();
// Setup a custom program icon.
_window->setupIcon();
#ifdef USE_DISCORD
_presence = new DiscordPresence();
#endif
_inited = true;
BaseBackend::initBackend();
// We have to initialize the graphics manager before the event manager
// so the virtual keyboard can be initialized, but we have to add the
// graphics manager as an event observer after initializing the event
// manager.
if (dynamic_cast<SdlGraphics3dManager *>(_graphicsManager)) {
dynamic_cast<SdlGraphics3dManager *>(_graphicsManager)->activateManager();
} else {
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager();
}
}
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
void OSystem_SDL::detectFramebufferSupport() {
_capabilities.openGLFrameBuffer = false;
#if defined(USE_GLES2)
// Framebuffers are always available with GLES2
_capabilities.openGLFrameBuffer = true;
#elif !defined(AMIGAOS)
// Spawn a 32x32 window off-screen with a GL context to test if framebuffers are supported
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Window *window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 32, 32, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
if (window) {
SDL_GLContext glContext = SDL_GL_CreateContext(window);
if (glContext) {
OpenGLContext.initialize(OpenGL::kOGLContextGL);
_capabilities.openGLFrameBuffer = OpenGLContext.framebufferObjectSupported;
OpenGLContext.reset();
SDL_GL_DeleteContext(glContext);
}
SDL_DestroyWindow(window);
}
#else
SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=9000,9000"));
SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=center"));
OpenGLContext.initialize(OpenGL::kOGLContextGL);
_capabilities.openGLFrameBuffer = OpenGLContext.framebufferObjectSupported;
OpenGLContext.reset();
#endif
#endif
}
void OSystem_SDL::detectAntiAliasingSupport() {
#ifndef NINTENDO_SWITCH
_capabilities.openGLAntiAliasLevels.clear();
int requestedSamples = 2;
while (requestedSamples <= 32) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, requestedSamples);
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Window *window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 32, 32, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
if (window) {
SDL_GLContext glContext = SDL_GL_CreateContext(window);
if (glContext) {
int actualSamples = 0;
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &actualSamples);
if (actualSamples == requestedSamples) {
_capabilities.openGLAntiAliasLevels.push_back(requestedSamples);
}
SDL_GL_DeleteContext(glContext);
}
SDL_DestroyWindow(window);
}
#else
SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=9000,9000"));
SDL_SetVideoMode(32, 32, 0, SDL_OPENGL);
SDL_putenv(const_cast<char *>("SDL_VIDEO_WINDOW_POS=center"));
int actualSamples = 0;
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &actualSamples);
if (actualSamples == requestedSamples) {
_capabilities.openGLAntiAliasLevels.push_back(requestedSamples);
}
#endif
requestedSamples *= 2;
}
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
#endif
}
#endif // defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
void OSystem_SDL::engineInit() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (dynamic_cast<SdlGraphicsManager *>(_graphicsManager)) {
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->unlockWindowSize();
}
// Disable screen saver when engine starts
SDL_DisableScreenSaver();
#endif
#ifdef USE_TASKBAR
// Add the started engine to the list of recent tasks
_taskbarManager->addRecent(ConfMan.getActiveDomainName(), ConfMan.get("description"));
// Set the overlay icon to the current running engine
_taskbarManager->setOverlayIcon(ConfMan.getActiveDomainName(), ConfMan.get("description"));
#endif
#ifdef USE_DISCORD
// Set the presence status to the current running engine
Common::String qualifiedGameId = Common::String::format("%s-%s", ConfMan.get("engineid").c_str(), ConfMan.get("gameid").c_str());
_presence->updateStatus(qualifiedGameId, ConfMan.get("description"));
#endif
_eventSource->setEngineRunning(true);
}
void OSystem_SDL::engineDone() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (dynamic_cast<SdlGraphicsManager *>(_graphicsManager)) {
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->unlockWindowSize();
}
SDL_EnableScreenSaver();
#endif
#ifdef USE_TASKBAR
// Remove overlay icon
_taskbarManager->setOverlayIcon("", "");
#endif
#ifdef USE_DISCORD
// Reset presence status
_presence->updateStatus("", "");
#endif
_eventSource->setEngineRunning(false);
}
void OSystem_SDL::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
// We always initialize the video subsystem because we will need it to
// be initialized before the graphics managers to retrieve the desktop
// resolution, for example. WebOS also requires this initialization
// or otherwise the application won't start.
uint32 sdlFlags = SDL_INIT_VIDEO;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
// Initialize SDL (SDL Subsystems are initialized in the corresponding sdl managers)
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
_initedSDL = true;
}
#ifdef USE_SDL_NET
// Check if SDL_net has not been initialized
if (!_initedSDLnet) {
// Initialize SDL_net
if (SDLNet_Init() == -1)
error("Could not initialize SDL_net: %s", SDLNet_GetError());
_initedSDLnet = true;
}
#endif
}
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
#ifdef DATA_PATH
// Add the global DATA_PATH to the directory search list
// FIXME: We use depth = 4 for now, to match the old code. May want to change that
Common::FSNode dataNode(DATA_PATH);
if (dataNode.exists() && dataNode.isDirectory()) {
s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
}
#endif
}
void OSystem_SDL::setWindowCaption(const char *caption) {
Common::String cap;
byte c;
// The string caption is supposed to be in LATIN-1 encoding.
// SDL expects UTF-8. So we perform the conversion here.
while ((c = *(const byte *)caption++)) {
if (c < 0x80)
cap += c;
else {
cap += 0xC0 | (c >> 6);
cap += 0x80 | (c & 0x3F);
}
}
_window->setWindowCaption(cap);
}
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
Common::Array<uint> OSystem_SDL::getSupportedAntiAliasingLevels() const {
return _capabilities.openGLAntiAliasLevels;
}
#endif
void OSystem_SDL::quit() {
destroy();
exit(0);
}
void OSystem_SDL::fatalError() {
destroy();
exit(1);
}
Common::KeymapArray OSystem_SDL::getGlobalKeymaps() {
Common::KeymapArray globalMaps = BaseBackend::getGlobalKeymaps();
Common::Keymap *keymap;
if (dynamic_cast<SdlGraphics3dManager *>(_graphicsManager)) {
keymap = dynamic_cast<SdlGraphics3dManager *>(_graphicsManager)->getKeymap();
} else {
keymap = dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->getKeymap();
}
globalMaps.push_back(keymap);
return globalMaps;
}
Common::HardwareInputSet *OSystem_SDL::getHardwareInputSet() {
using namespace Common;
CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet();
inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons));
inputSet->addHardwareInputSet(new KeyboardHardwareInputSet(defaultKeys, defaultModifiers));
if (_eventSource->isJoystickConnected()) {
inputSet->addHardwareInputSet(new JoystickHardwareInputSet(defaultJoystickButtons, defaultJoystickAxes));
}
return inputSet;
}
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
// First log to stdout/stderr
FILE *output = 0;
if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
output = stdout;
else
output = stderr;
fputs(message, output);
fflush(output);
// Then log into file (via the logger)
if (_logger)
_logger->print(message);
}
Common::WriteStream *OSystem_SDL::createLogFile() {
// Start out by resetting _logFilePath, so that in case
// of a failure, we know that no log file is open.
_logFilePath.clear();
Common::String logFile;
if (ConfMan.hasKey("logfile"))
logFile = ConfMan.get("logfile");
else
logFile = getDefaultLogFileName();
if (logFile.empty())
return nullptr;
Common::FSNode file(logFile);
Common::WriteStream *stream = file.createWriteStream();
if (stream)
_logFilePath = logFile;
return stream;
}
Common::String OSystem_SDL::getSystemLanguage() const {
#if defined(USE_DETECTLANG) && !defined(WIN32)
// Activating current locale settings
const Common::String locale = setlocale(LC_ALL, "");
// Restore default C locale to prevent issues with
// portability of sscanf(), atof(), etc.
// See bug #3615148
setlocale(LC_ALL, "C");
// Detect the language from the locale
if (locale.empty()) {
return BaseBackend::getSystemLanguage();
} else {
int length = 0;
// Strip out additional information, like
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
for (int size = locale.size(); length < size; ++length) {
// TODO: Check whether "@" should really be checked
// here.
if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@')
break;
}
return Common::String(locale.c_str(), length);
}
#else // USE_DETECTLANG
return BaseBackend::getSystemLanguage();
#endif // USE_DETECTLANG
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
bool OSystem_SDL::hasTextInClipboard() {
return SDL_HasClipboardText() == SDL_TRUE;
}
Common::U32String OSystem_SDL::getTextFromClipboard() {
if (!hasTextInClipboard()) return Common::U32String("");
char *text = SDL_GetClipboardText();
Common::String utf8Text(text);
Common::U32String strText = utf8Text.decode();
SDL_free(text);
return strText;
}
bool OSystem_SDL::setTextInClipboard(const Common::U32String &text) {
// The encoding we need to use is UTF-8.
Common::String utf8Text = text.encode();
return SDL_SetClipboardText(utf8Text.c_str()) == 0;
}
#endif
uint32 OSystem_SDL::getMillis(bool skipRecord) {
uint32 millis = SDL_GetTicks();
#ifdef ENABLE_EVENTRECORDER
g_eventRec.processMillis(millis, skipRecord);
#endif
return millis;
}
void OSystem_SDL::delayMillis(uint msecs) {
#ifdef ENABLE_EVENTRECORDER
if (!g_eventRec.processDelayMillis())
#endif
SDL_Delay(msecs);
}
void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
MixerManager *OSystem_SDL::getMixerManager() {
assert(_mixerManager);
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getMixerManager();
#else
return _mixerManager;
#endif
}
Common::TimerManager *OSystem_SDL::getTimerManager() {
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getTimerManager();
#else
return _timerManager;
#endif
}
AudioCDManager *OSystem_SDL::createAudioCDManager() {
// Audio CD support was removed with SDL 2.0
#if SDL_VERSION_ATLEAST(2, 0, 0)
return new DefaultAudioCDManager();
#else
return new SdlAudioCDManager();
#endif
}
Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getSaveManager(_savefileManager);
#else
return _savefileManager;
#endif
}
//Not specified in base class
Common::String OSystem_SDL::getScreenshotsPath() {
Common::String path = ConfMan.get("screenshotpath");
if (!path.empty() && !path.hasSuffix("/"))
path += "/";
return path;
}
#ifdef USE_OPENGL
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
if (_graphicsModes.empty()) {
return _graphicsManager->getSupportedGraphicsModes();
} else {
return _graphicsModes.begin();
}
}
int OSystem_SDL::getDefaultGraphicsMode() const {
if (_graphicsModes.empty()) {
return _graphicsManager->getDefaultGraphicsMode();
} else {
// Return the default graphics mode from the current graphics manager
if (_graphicsMode < _firstGLMode)
return _defaultSDLMode;
else
return _defaultGLMode;
}
}
bool OSystem_SDL::setGraphicsMode(int mode, uint flags) {
bool render3d = flags & OSystem::kGfxModeRender3d;
// In 3d render mode gfx mode param is ignored.
if (_graphicsModes.empty() && !render3d) {
return _graphicsManager->setGraphicsMode(mode);
}
// Check whether a invalid mode is requested.
if (mode < 0 || (uint)mode >= _graphicsModeIds.size()) {
return false;
}
bool switchedManager = false;
SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager);
SdlGraphics3dManager *sdlGraphics3dManager = dynamic_cast<SdlGraphics3dManager *>(_graphicsManager);
assert(sdlGraphicsManager || sdlGraphics3dManager);
if (sdlGraphicsManager) {
// Very hacky way to set up the old graphics manager state, in case we
// switch from SDL->OpenGL or OpenGL->SDL.
//
// This is a probably temporary workaround to fix bugs like #3368143
// "SDL/OpenGL: Crash when switching renderer backend".
//
// It's also used to restore state from 3D to 2D GFX manager
_gfxManagerState = sdlGraphicsManager->getState();
}
// If the new mode and the current mode are not from the same graphics
// manager, delete and create the new mode graphics manager
if (!render3d) {
if (sdlGraphics3dManager) {
sdlGraphics3dManager->deactivateManager();
delete sdlGraphics3dManager;
}
if ((sdlGraphics3dManager || _graphicsMode >= _firstGLMode) && mode < _firstGLMode) {
debug(1, "switching to plain SDL graphics");
if (sdlGraphicsManager) {
sdlGraphicsManager->deactivateManager();
delete sdlGraphicsManager;
}
_graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
switchedManager = true;
} else if ((sdlGraphics3dManager || _graphicsMode < _firstGLMode) && mode >= _firstGLMode) {
debug(1, "switching to OpenGL graphics");
if (sdlGraphicsManager) {
sdlGraphicsManager->deactivateManager();
delete sdlGraphicsManager;
}
_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_eventSource, _window);
switchedManager = true;
}
if (sdlGraphics3dManager) {
sdlGraphics3dManager = nullptr;
}
} else {
if (sdlGraphicsManager) {
sdlGraphicsManager->deactivateManager();
delete sdlGraphicsManager;
}
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
if (!dynamic_cast<OpenGLSdlGraphics3dManager *>(sdlGraphics3dManager)) {
if (sdlGraphics3dManager) {
sdlGraphics3dManager->deactivateManager();
delete sdlGraphics3dManager;
}
_graphicsManager = sdlGraphics3dManager = new OpenGLSdlGraphics3dManager(_eventSource, _window, _capabilities);
switchedManager = true;
}
#endif
if (sdlGraphicsManager) {
sdlGraphicsManager = nullptr;
}
}
_graphicsMode = mode;
if (switchedManager) {
if (sdlGraphicsManager) {
sdlGraphicsManager->activateManager();
// This failing will probably have bad consequences...
if (!sdlGraphicsManager->setState(_gfxManagerState)) {
return false;
}
} else if (sdlGraphics3dManager) {
sdlGraphics3dManager->activateManager();
}
// Next setup the cursor again
CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
CursorMan.popCursor();
// Next setup cursor palette if needed
if (_graphicsManager->getFeatureState(kFeatureCursorPalette)) {
CursorMan.pushCursorPalette(0, 0, 0);
CursorMan.popCursorPalette();
}
_graphicsManager->beginGFXTransaction();
// Oh my god if this failed the client code might just explode.
return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode], flags);
} else {
return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode], flags);
}
}
int OSystem_SDL::getGraphicsMode() const {
if (_graphicsModes.empty()) {
return _graphicsManager->getGraphicsMode();
} else {
return _graphicsMode;
}
}
void OSystem_SDL::setupGraphicsModes() {
_graphicsModes.clear();
_graphicsModeIds.clear();
_defaultSDLMode = _defaultGLMode = -1;
// Count the number of graphics modes
const OSystem::GraphicsMode *srcMode;
int defaultMode;
GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource, _window);
srcMode = manager->getSupportedGraphicsModes();
defaultMode = manager->getDefaultGraphicsMode();
while (srcMode->name) {
if (defaultMode == srcMode->id) {
_defaultSDLMode = _graphicsModes.size();
}
_graphicsModes.push_back(*srcMode);
srcMode++;
}
delete manager;
assert(_defaultSDLMode != -1);
_firstGLMode = _graphicsModes.size();
manager = new OpenGLSdlGraphicsManager(_eventSource, _window);
srcMode = manager->getSupportedGraphicsModes();
defaultMode = manager->getDefaultGraphicsMode();
while (srcMode->name) {
if (defaultMode == srcMode->id) {
_defaultGLMode = _graphicsModes.size();
}
_graphicsModes.push_back(*srcMode);
srcMode++;
}
delete manager;
manager = nullptr;
assert(_defaultGLMode != -1);
// Set a null mode at the end
GraphicsMode nullMode;
memset(&nullMode, 0, sizeof(nullMode));
_graphicsModes.push_back(nullMode);
// Set new internal ids for all modes
int i = 0;
OSystem::GraphicsMode *mode = _graphicsModes.begin();
while (mode->name) {
_graphicsModeIds.push_back(mode->id);
mode->id = i++;
mode++;
}
}
#endif