scummvm/backends/timer/psp/timer.cpp
Johannes Schickel 223794fb38 ALL: Make use of defined() for the preprocessor consistent.
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
2012-03-17 22:02:44 +01:00

96 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable printf override in common/forbidden.h to avoid
// clashes with pspdebug.h from the PSP SDK.
// That header file uses
// __attribute__((format(printf,1,2)));
// which gets messed up by our override mechanism; this could
// be avoided by either changing the PSP SDK to use the equally
// legal and valid
// __attribute__((format(__printf__,1,2)));
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the PSP port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "common/scummsys.h"
#if defined(__PSP__)
#include <pspthreadman.h>
#include "common/scummsys.h"
#include "common/timer.h"
#include "backends/platform/psp/thread.h"
#include "backends/timer/psp/timer.h"
//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
#include "backends/platform/psp/trace.h"
bool PspTimer::start() {
DEBUG_ENTER_FUNC();
if (!_interval || !_callback)
return false;
_threadId = sceKernelCreateThread("timerThread", thread, PRIORITY_TIMER_THREAD, STACK_TIMER_THREAD, THREAD_ATTR_USER, 0);
if (_threadId < 0) { // error
PSP_ERROR("failed to create timer thread. Error code %d\n", _threadId);
return false;
}
PspTimer *_this = this; // trick to get into context when the thread starts
_init = true;
if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) {
PSP_ERROR("failed to start thread %d\n", _threadId);
return false;
}
PSP_DEBUG_PRINT("created timer thread[%x]\n", _threadId);
return true;
}
int PspTimer::thread(SceSize, void *__this) {
DEBUG_ENTER_FUNC();
PspTimer *_this = *(PspTimer **)__this; // get our this for the context
_this->timerThread();
return 0;
};
void PspTimer::timerThread() {
DEBUG_ENTER_FUNC();
while (_init) {
sceKernelDelayThread(_interval);
PSP_DEBUG_PRINT("calling callback!\n");
_callback();
}
};
#endif /* __PSP__ */