scummvm/backends/symbian/src/SymbianActions.cpp
2006-02-12 14:42:43 +00:00

188 lines
4.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "backends/symbian/src/SymbianActions.h"
#include "gui/message.h"
#include "scumm/scumm.h"
#include "common/config-manager.h"
#include <sdl.h>
namespace GUI {
// SumthinWicked says: we either split our Actions like WinCE did with Pocket/Smartphone
// or we put them in this file separated by #ifdefs, this one is up to you, AnotherGuest :)
const Common::String actionNames[] = {
"Up",
"Down",
"Left",
"Right",
"Left Click",
"Right Click",
"Save",
"Skip",
"Zone",
"FT Cheat",
"Swap character",
"Skip text",
"Pause",
"Quit"
};
#ifdef UIQ
static const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, SDLK_PAGEDOWN, 0, 0,SDLK_PAGEUP,0,0};
#elif defined (S60)
const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0, 0, '*', '#', '9',0,0,0,0,0};
#elif defined (S90)
const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0, 0, SDLK_MENU, SDLK_ESCAPE, 0, 0,0,0,0,0};
#else
const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, SDLK_ESCAPE, 0, 0,0,0,0,0};
#endif
// creator function according to Factory Pattern
void SymbianActions::init(GameDetector &detector) {
_instance = new SymbianActions(detector);
}
Common::String SymbianActions::actionName(ActionType action) {
return actionNames[action];
}
int SymbianActions::size() {
return ACTION_LAST;
}
Common::String SymbianActions::domain() {
return "symbian";
}
int SymbianActions::version() {
return ACTION_VERSION;
}
SymbianActions::SymbianActions(GameDetector &detector) :
Actions(detector) {
int i;
for (i = 0; i < ACTION_LAST; i++) {
_action_mapping[i] = ACTIONS_DEFAULT[i];
_action_enabled[i] = false;
}
}
void SymbianActions::initInstanceMain(OSystem *mainSystem) {
Actions::initInstanceMain(mainSystem);
// Mouse Up
_action_enabled[ACTION_UP] = true;
// Mouse Down
_action_enabled[ACTION_DOWN] = true;
// Mouse Left
_action_enabled[ACTION_LEFT] = true;
// Mouse Right
_action_enabled[ACTION_RIGHT] = true;
// Left Click
_action_enabled[ACTION_LEFTCLICK] = true;
// Right Click
_action_enabled[ACTION_RIGHTCLICK] = true;
// Skip
_action_enabled[ACTION_SKIP] = true;
_key_action[ACTION_SKIP].setAscii(SDLK_ESCAPE);
}
void SymbianActions::initInstanceGame() {
bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
bool is_sky = (_detector->_targetName == "sky");
bool is_queen = (_detector->_targetName == "queen");
bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) ||
(strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0));
Actions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sky || _detector->_targetName == "samnmax" || is_gob)
_right_click_needed = true;
// Initialize keys for different actions
// Save
if (is_simon || is_gob)
_action_enabled[ACTION_SAVE] = false;
else if (is_queen) {
_action_enabled[ACTION_SAVE] = true;
_key_action[ACTION_SAVE].setAscii(SDLK_F1); // F1 key for FOTAQ or F5??!?
} else if (is_sky) {
_action_enabled[ACTION_SAVE] = true;
_key_action[ACTION_SAVE].setAscii(63);
} else {
_action_enabled[ACTION_SAVE] = true;
_key_action[ACTION_SAVE].setAscii(SDLK_F5); // F5 key
}
// Swap character
_action_enabled[ACTION_SWAPCHAR] = true;
_key_action[ACTION_SWAPCHAR].setAscii('b'); // b
// Zone
_action_enabled[ACTION_ZONE] = true;
// FT Cheat
_action_enabled[ACTION_FT_CHEAT] = true;
_key_action[ACTION_FT_CHEAT].setAscii(86); // shift-V
// Skip text
_action_enabled[ACTION_SKIP_TEXT] = true;
if (is_queen) {
_key_action[ACTION_SKIP_TEXT].setAscii(SDLK_SPACE);
} else {
_key_action[ACTION_SKIP_TEXT].setAscii(SDLK_PERIOD);
}
// Pause
_key_action[ACTION_PAUSE].setAscii(' ');
_action_enabled[ACTION_PAUSE] = true;
// Quit
_action_enabled[ACTION_QUIT] = true;
}
SymbianActions::~SymbianActions() {
}
bool SymbianActions::perform(ActionType /*action*/, bool /*pushed*/) {
return false;
}
} // namespace GUI