scummvm/backends/PalmOS/Src/arm/native.h
Eugene Sandulenko 6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00

200 lines
2.9 KiB
C

#ifndef _ARMNATIVE_H_
#define _ARMNATIVE_H_
#include "arm/pnodefs.h"
#ifndef __PALM_OS__
typedef UInt8 byte;
typedef UInt8 uint8;
typedef Int32 int32;
typedef UInt32 uint32;
typedef Int16 int16;
typedef UInt16 uint16;
typedef unsigned int uint;
#endif
typedef struct {
UInt32 funcID;
void *dataP;
} PnoType;
typedef UInt32 (PnoProc)(void *);
enum {
COMMON_COPYRECT = 0,
COMMON_WPORTRAIT,
COMMON_WLANDSCAPE,
// COMMON_SNDBUFFER
};
enum {
QUEEN_BLIT = 0
};
enum {
SCUMM_DRAWSTRIP = 0,
SCUMM_PROC3
};
enum {
SWORD1_SCREENDRAW = 0,
SWORD1_DRAWSPRITE,
SWORD1_FASTSHRINK,
SWORD1_RENDERPARALLAX,
SWORD1_DECOMPTONY,
SWORD1_DECOMPRLE7,
SWORD1_DECOMPRLE0
};
// types
typedef struct {
void *srcP;
void *dstP;
UInt32 length;
} ARMPa1SndType, *ARMPa1SndPtr;
typedef struct {
void *dst;
void *src;
} WideType;
typedef struct {
void *dst;
const void *buf;
UInt32 pitch, _offScreenPitch;
UInt32 w, h;
} CopyRectangleType;
typedef struct {
const byte *scaletable;
byte mask, shr;
byte repcolor;
byte replen;
int scaleXstep;
int x, y;
int scaleXindex, scaleYindex;
int skip_width;
byte *destptr;
const byte *mask_ptr;
int imgbufoffs;
} V1CodecType;
typedef struct {
const byte *scaletable;
int32 mask, shr;
int32 repcolor;
int32 replen;
int32 scaleXstep;
int32 x, y;
int32 scaleXindex, scaleYindex;
int skip_width;
byte *destptr;
const byte *mask_ptr;
} V1Type;
typedef struct {
void *v1; // struct v1 *
const byte *_srcptr;
int _height;
byte _scaleIndexX; // to be redefined, return it from the function
byte _scaleIndexY;
byte _scaleX;
byte _scaleY;
int32 _numStrips;
int _out_pitch;
int _out_w;
int _out_h;
byte *_shadow_table;
byte *_palette;
byte _shadow_mode;
} CostumeProc3Type;
typedef struct {
int width;
int height;
const byte *src;
byte *dst;
const byte *text;
int _vm_screenWidth;
uint16 vs_pitch;
uint16 _textSurface_pitch;
} DrawStripType;
// Queen
typedef struct {
uint8 *dstBuf;
const uint8 *srcBuf;
uint16 dstPitch;
uint16 srcPitch;
uint16 w;
uint16 h;
byte xflip;
byte masked;
} BlitType;
// Sword1
typedef struct {
uint8 *data;
uint32 *lineIndexes;
uint8 *_screenBuf;
uint16 _scrnSizeX;
uint16 scrnScrlX;
uint16 scrnScrlY;
uint16 paraScrlX;
uint16 paraScrlY;
uint16 scrnWidth;
uint16 scrnHeight;
} ParallaxType;
typedef struct {
uint8 *sprData;
uint8 *dest;
uint16 sprHeight;
uint16 sprWidth;
uint16 sprPitch;
uint16 _scrnSizeX;
} DrawSpriteType;
typedef struct {
uint8 *src;
uint8 *dest;
uint16 _scrnSizeX;
uint16 _scrnSizeY;
} DrawType;
typedef struct {
uint8 *src;
uint8 *dest;
uint32 width;
uint32 height;
uint32 scale;
} FastShrinkType;
typedef struct {
uint8 *src;
uint32 compSize;
uint8 *dest;
} CompressType;
typedef struct {
int32 samples;
int32 len;
int16 *buffer;
const byte *_ptr;
int32 is16Bit;
int32 isUnsigned;
int32 isLE;
} ReadBufferType;
// Warning : all the struct MUST be 4byte align and even
// from one member to another
#endif