238 lines
5.7 KiB
C++
238 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#include "gbampsave.h"
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#include "fat/gba_nds_fat.h"
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#include "backends/fs/ds/ds-fs.h"
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#include "common/config-manager.h"
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/////////////////////////
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// GBAMP Save File
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/////////////////////////
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GBAMPSaveFile::GBAMPSaveFile(char* name, bool saveOrLoad) {
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handle = DS::std_fopen(name, saveOrLoad? "w": "r");
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// consolePrintf("%s handle is %d\n", name, handle);
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// consolePrintf("Created %s\n", name);
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bufferPos = 0;
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saveSize = 0;
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flushed = 0;
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}
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GBAMPSaveFile::~GBAMPSaveFile() {
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flushSaveBuffer();
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if (handle) DS::std_fclose(handle);
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// consolePrintf("Closed file\n");
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}
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uint32 GBAMPSaveFile::read(void *buf, uint32 size) {
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saveSize += size;
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// consolePrintf("Read %d %d ", size, saveSize);
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return DS::std_fread(buf, 1, size, handle);
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}
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bool GBAMPSaveFile::eos() const {
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return DS::std_feof(handle);
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}
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bool GBAMPSaveFile::skip(uint32 bytes) {
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return DS::std_fseek(handle, bytes, SEEK_CUR) == 0;
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}
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void GBAMPSaveFile::flushSaveBuffer() {
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if (bufferPos != 0) {
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// consolePrintf("Flushing %d bytes from %x\n", bufferPos, buffer);
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flushed += bufferPos;
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DS::std_fwrite(buffer, 1, bufferPos, handle);
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bufferPos = 0;
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}
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}
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int32 GBAMPSaveFile::pos() const {
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return DS::std_ftell(handle);
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}
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int32 GBAMPSaveFile::size() const {
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int position = pos();
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DS::std_fseek(handle, 0, SEEK_END);
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int size = DS::std_ftell(handle);
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DS::std_fseek(handle, position, SEEK_SET);
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return size;
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}
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bool GBAMPSaveFile::seek(int32 pos, int whence) {
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return DS::std_fseek(handle, pos, whence) == 0;
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}
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uint32 GBAMPSaveFile::write(const void *buf, uint32 size) {
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if (bufferPos + size > SAVE_BUFFER_SIZE) {
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flushSaveBuffer();
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saveSize += size;
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// consolePrintf("Writing %d bytes from %x", size, buf);
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// DS::std_fwrite(buf, 1, size, handle);
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memcpy(buffer + bufferPos, buf, size);
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bufferPos += size;
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saveSize += size;
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/* int pos = 0;
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int rest = SAVE_BUFFER_SIZE - bufferPos;
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memcpy(buffer + bufferPos, buf, rest);
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bufferPos = 512;
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pos += rest;
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flushSaveBuffer();
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size -= rest;
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// consolePrintf("First section: %d\n", rest);
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while (size >= 512) {
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DS::std_fwrite(((char *) (buf)) + pos, 1, 512, handle);
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size -= 512;
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pos += 512;
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// consolePrintf("Full chunk, %d left ", size);
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}
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bufferPos = 0;
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memcpy(buffer + bufferPos, ((char *) (buf)) + pos, size);
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bufferPos += size;
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// consolePrintf("%d left in buffer ", bufferPos);*/
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} else {
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memcpy(buffer + bufferPos, buf, size);
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bufferPos += size;
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saveSize += size;
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}
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// if ((size > 100) || (size <= 0)) consolePrintf("Write %d bytes\n", size);
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return size;
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}
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//////////////////////////
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// GBAMP Save File Manager
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//////////////////////////
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GBAMPSaveFileManager::GBAMPSaveFileManager() {
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}
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GBAMPSaveFileManager::~GBAMPSaveFileManager() {
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}
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GBAMPSaveFile *GBAMPSaveFileManager::openSavefile(const char *name, bool saveOrLoad) {
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char fileSpec[128];
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strcpy(fileSpec, getSavePath());
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if (fileSpec[strlen(fileSpec) - 1] == '/') {
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sprintf(fileSpec, "%s%s", getSavePath(), name);
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} else {
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sprintf(fileSpec, "%s/%s", getSavePath(), name);
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}
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// consolePrintf("Opening the file: %s\n", fileSpec);
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GBAMPSaveFile *sf = new GBAMPSaveFile(fileSpec, saveOrLoad);
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if (sf->isOpen()) {
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// consolePrintf("Ok");
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return sf;
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} else {
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// consolePrintf("Fail");
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delete sf;
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return NULL;
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}
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}
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// This method copied from an old version of the savefile.cpp, since it's been removed from there and
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// placed in default-saves.cpp, where I cannot call it.
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// FIXME: Does it even make sense to change the "savepath" on the NDS? Considering
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// that nothing sets a default value for the "savepath" either, wouldn't it better
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// to return a fixed path here?
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const char *GBAMPSaveFileManager::getSavePath() const {
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// Try to use game specific savepath from config
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const char *dir = ConfMan.get("savepath").c_str();
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assert(dir);
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return dir;
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}
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Common::StringArray GBAMPSaveFileManager::listSavefiles(const Common::String &pattern) {
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enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 };
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char name[256];
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{
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char dir[128];
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strcpy(dir, getSavePath());
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char *realName = dir;
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if ((strlen(dir) >= 4) && (dir[0] == 'm') && (dir[1] == 'p') && (dir[2] == ':') && (dir[3] == '/')) {
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realName += 4;
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}
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// consolePrintf("Real cwd:%d\n", realName);
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char* p = realName;
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while (*p) {
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if (*p == '\\') *p = '/';
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p++;
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}
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// consolePrintf("Real cwd:%d\n", realName);
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FAT_chdir(realName);
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}
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// consolePrintf("Save path: '%s', pattern: '%s'\n", getSavePath(), pattern);
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int fileType = FAT_FindFirstFileLFN(name);
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Common::StringArray list;
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do {
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if (fileType == TYPE_FILE) {
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FAT_GetLongFilename(name);
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for (int r = 0; name[r] != 0; r++) {
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name[r] = tolower(name[r]);
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}
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if (Common::matchString(name, pattern.c_str())) {
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list.push_back(name);
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}
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}
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} while ((fileType = FAT_FindNextFileLFN(name)));
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FAT_chdir("/");
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return list;
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}
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