81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#ifndef _GBAMPSAVE_H_
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#define _GBAMPSAVE_H_
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#include "common/system.h"
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#include "backends/fs/ds/ds-fs.h"
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#define SAVE_BUFFER_SIZE 100000
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class GBAMPSaveFile : public Common::InSaveFile, public Common::OutSaveFile {
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DS::fileHandle* handle;
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char buffer[SAVE_BUFFER_SIZE];
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int bufferPos;
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int saveSize;
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int flushed;
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public:
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GBAMPSaveFile(char* name, bool saveOrLoad);
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virtual ~GBAMPSaveFile();
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virtual uint32 read(void *buf, uint32 size);
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virtual uint32 write(const void *buf, uint32 size);
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virtual bool eos() const;
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virtual bool skip(uint32 bytes);
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virtual int32 pos() const;
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virtual int32 size() const;
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virtual bool seek(int32 pos, int whence);
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void flushSaveBuffer();
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virtual bool isOpen() const {
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return handle != 0;
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}
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};
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class GBAMPSaveFileManager : public Common::SaveFileManager {
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public:
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GBAMPSaveFileManager();
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~GBAMPSaveFileManager();
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// static GBAMPSaveFileManager* instance() { return instancePtr; }
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GBAMPSaveFile *openSavefile(const char *filename, bool saveOrLoad);
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virtual Common::OutSaveFile* openForSaving(const Common::String &filename) { return openSavefile(filename.c_str(), true); }
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virtual Common::InSaveFile* openForLoading(const Common::String &filename) { return openSavefile(filename.c_str(), false); }
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virtual bool removeSavefile(const Common::String &filename) { return false; } // TODO: Implement this
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virtual Common::StringArray listSavefiles(const Common::String &pattern);
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void deleteFile(const Common::String &name);
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void listFiles();
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const char *getSavePath() const;
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};
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#endif
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