1138 lines
30 KiB
C++
1138 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/surface.h"
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#include "graphics/screen.h"
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#include "graphics/palette.h"
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#include "supernova/supernova.h"
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namespace Supernova {
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const char *const Object::defaultDescription = "Es ist nichts Besonderes daran.";
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const char *const Object::takeMessage = "Das mußt du erst nehmen.";
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ObjectType operator|(ObjectType a, ObjectType b) {
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return static_cast<ObjectType>(+a | +b);
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}
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ObjectType operator&(ObjectType a, ObjectType b) {
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return static_cast<ObjectType>(+a & +b);
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}
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ObjectType operator^(ObjectType a, ObjectType b) {
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return static_cast<ObjectType>(+a ^ +b);
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}
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ObjectType &operator|=(ObjectType &a, ObjectType b) {
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return a = a | b;
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}
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ObjectType &operator&=(ObjectType &a, ObjectType b) {
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return a = a & b;
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}
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ObjectType &operator^=(ObjectType &a, ObjectType b) {
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return a = a ^ b;
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}
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SupernovaEngine::SupernovaEngine(OSystem *syst)
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: Engine(syst)
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, _console(NULL)
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, _currentImage(_images)
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, _brightness(255)
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, _menuBrightness(255)
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, _imageIndex(0)
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, _sectionIndex(0)
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, _delay(33)
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, _gameRunning(true)
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{
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// const Common::FSNode gameDataDir(ConfMan.get("path"));
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// SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
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// setup engine specific debug channels
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DebugMan.addDebugChannel(kDebugGeneral, "general", "Supernova general debug channel");
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_rnd = new Common::RandomSource("supernova");
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}
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SupernovaEngine::~SupernovaEngine() {
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DebugMan.clearAllDebugChannels();
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delete _rnd;
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delete _console;
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}
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Common::Error SupernovaEngine::run() {
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initGraphics(kScreenWidth, kScreenHeight);
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GameManager gm(this, &_event);
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_console = new Console(this, &gm);
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initData();
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initPalette();
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paletteFadeIn();
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CursorMan.showMouse(true);
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while (_gameRunning) {
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while (g_system->getEventManager()->pollEvent(_event)) {
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switch (_event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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_gameRunning = false;
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break;
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case Common::EVENT_KEYDOWN:
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if (_event.kbd.keycode == Common::KEYCODE_d && _event.kbd.hasFlags(Common::KBD_CTRL)) {
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_console->attach();
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}
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break;
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case Common::EVENT_LBUTTONUP:
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break;
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case Common::EVENT_RBUTTONUP:
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// TODO: Determines verb depending on object properties
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break;
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case Common::EVENT_MOUSEMOVE:
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// TODO: Update status if mouse enters/leaves object
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break;
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default:
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break;
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}
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// gm.processInput();
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}
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_console->onFrame();
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renderText(Common::String::format("%3d | %3d", _imageIndex, _sectionIndex).c_str(),
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10, 190, kColorLightGreen);
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_system->updateScreen();
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_system->delayMillis(_delay);
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}
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//deinit timer/sound/..
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stopSound();
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return Common::kNoError;
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}
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// Emulates DOS int 1A/00
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int SupernovaEngine::getDOSTicks() {
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TimeDate systemTime;
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_system->getTimeAndDate(systemTime);
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return static_cast<int>((systemTime.tm_hour * 24 +
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systemTime.tm_min * 60 +
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systemTime.tm_sec) * 18.2065);
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}
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void SupernovaEngine::updateEvents() {
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}
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void SupernovaEngine::initData() {
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// Images
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for (int i = 0; i < 44; ++i)
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_images[i].init(i);
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// Sound
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}
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void SupernovaEngine::initPalette() {
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_system->getPaletteManager()->setPalette(initVGAPalette, 0, 256);
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}
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void SupernovaEngine::playSound(int filenumber, int offset) {
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Common::File *file = new Common::File;
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if (!file->open(Common::String::format("msn_data.0%2d", filenumber))) {
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error("File %s could not be read!", file->getName());
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}
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file->seek(offset);
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Audio::SeekableAudioStream *audioStream = Audio::makeRawStream(file, 11931, Audio::FLAG_UNSIGNED | Audio::FLAG_LITTLE_ENDIAN);
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stopSound();
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, audioStream);
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}
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void SupernovaEngine::stopSound() {
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if (_mixer->isSoundHandleActive(_soundHandle))
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_mixer->stopHandle(_soundHandle);
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}
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void SupernovaEngine::playSoundMod(int filenumber)
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{
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if (filenumber != 49 || filenumber != 52) {
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error("File not supposed to be played!");
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}
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Common::File *file = new Common::File;
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if (!file->open(Common::String::format("msn_data.%03d", filenumber))) {
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error("File %s could not be read!", file->getName());
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}
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// play Supernova MOD file
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}
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void SupernovaEngine::renderImage(MSNImageDecoder &image, int section, bool fullscreen) {
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_currentImage = ℑ
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_imageIndex = image._filenumber;
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_sectionIndex = section;
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image.loadSection(section);
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_system->getPaletteManager()->setPalette(image.getPalette(), 16, 239);
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paletteBrightness();
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if (fullscreen) {
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_system->copyRectToScreen(image.getSurface()->getPixels(),
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image._pitch, 0, 0, kScreenWidth, kScreenHeight);
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} else {
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uint offset = image._section[section].y1 * 320 + image._section[section].x1;
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_system->copyRectToScreen(static_cast<const byte *>(image.getSurface()->getPixels()) + offset,
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320,
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image._section[section].x1,
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image._section[section].y1,
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image._section[section].x2 - image._section[section].x1,
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image._section[section].y2 - image._section[section].y1);
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}
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}
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void SupernovaEngine::renderImage(int filenumber, int section, bool fullscreen) {
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renderImage(_images[filenumber], section, fullscreen);
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}
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void SupernovaEngine::saveScreen(int x, int y, int width, int height) {
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_screenBuffer.push(x, y, width, height);
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}
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void SupernovaEngine::restoreScreen() {
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_screenBuffer.restore();
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}
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void SupernovaEngine::renderRoom(Room &room) {
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for (int i = 0; i < kMaxSection; ++i) {
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if (room.isSectionVisible(i))
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renderImage(room.getFileNumber(), i);
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}
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}
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static int characterWidth(const char *text) {
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int charWidth = 0;
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while (*text != '\0') {
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byte c = *text++;
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if (c < 32) {
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continue;
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} else if (c == 225) {
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c = 35;
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}
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for (uint i = 0; i < 5; ++i) {
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++charWidth;
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if (font[c - 32][i] == 0xff) {
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break;
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}
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}
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}
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return charWidth;
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}
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void SupernovaEngine::renderMessage(const char *text, MessagePosition position) {
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Common::String t(text);
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char *row[20];
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Common::String::iterator p = t.begin();
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uint numRows = 0;
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int rowWidthMax = 0;
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int x = 0;
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int y = 0;
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byte textColor = 0;
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while (*p != '\0') {
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row[numRows] = p;
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++numRows;
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while ((*p != '\0') && (*p != '|')) {
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++p;
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}
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if (*p == '|') {
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*p = '\0';
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++p;
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}
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}
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for (uint i = 0; i < numRows; ++i) {
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int rowWidth = characterWidth(row[i]);
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if (rowWidth > rowWidthMax)
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rowWidthMax = rowWidth;
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}
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switch (position) {
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case kMessageNormal:
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x = rowWidthMax / 2 - 160;
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textColor = COL_MELD;
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break;
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case kMessageTop:
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x = rowWidthMax / 2 - 160;
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textColor = kColorLightYellow;
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break;
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case kMessageCenter:
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x = rowWidthMax / 2 - 160;
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textColor = kColorLightRed;
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break;
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case kMessageLeft:
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x = 3;
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textColor = kColorLightYellow;
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break;
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case kMessageRight:
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x = 317 - rowWidthMax;
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textColor = kColorLightGreen;
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break;
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}
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if (position == kMessageNormal) {
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y = 70 - ((numRows * 9) / 2);
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} else if (position == kMessageTop) {
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y = 5;
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} else {
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y = 142;
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}
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int message_columns = x - 3;
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int message_rows = y - 3;
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int message_width = rowWidthMax + 6;
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int message_height = numRows * 9 + 5;
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renderBox(message_columns, message_rows, message_width, message_height, HGR_MELD);
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for (uint i = 0; i < numRows; ++i) {
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renderText(row[i], x, y, textColor);
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y += 9;
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}
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_messageDisplayed = true;
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// _timer1 = (Common::strnlen(text, BUFSIZ) + 20) * textspeed / 10;
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}
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void SupernovaEngine::removeMessage() {
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// TODO: restore surface
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_messageDisplayed = false;
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}
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void SupernovaEngine::renderText(const char *text, int x, int y, byte color) {
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Graphics::Surface *screen = _system->lockScreen();
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byte *cursor = static_cast<byte *>(screen->getBasePtr(x, y));
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const byte *basePtr = cursor;
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byte c;
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while ((c = *text++) != '\0') {
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if (c < 32) {
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continue;
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} else if (c == 225) {
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c = 128;
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}
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for (uint i = 0; i < 5; ++i) {
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if (font[c - 32][i] == 0xff) {
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++cursor;
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break;
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}
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byte *ascentLine = cursor;
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for (byte j = font[c - 32][i]; j != 0; j >>= 1) {
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if (j & 1) {
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*cursor = color;
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}
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cursor += kScreenWidth;
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}
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cursor = ++ascentLine;
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}
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}
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_system->unlockScreen();
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uint numChars = cursor - basePtr;
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uint absPosition = y * kScreenWidth + x + numChars;
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_textCursorX = absPosition % kScreenWidth;
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_textCursorY = absPosition / kScreenWidth;
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_textColor = color;
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}
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void SupernovaEngine::renderText(const char *text) {
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renderText(text, _textCursorX, _textCursorY, _textColor);
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}
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void SupernovaEngine::renderBox(int x, int y, int width, int height, byte color) {
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Graphics::Surface *screen = _system->lockScreen();
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screen->fillRect(Common::Rect(x, y, width, height), color);
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_system->unlockScreen();
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}
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void SupernovaEngine::paletteBrightness() {
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byte palette[768];
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_system->getPaletteManager()->grabPalette(palette, 0, 255);
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for (uint i = 0; i < 48; ++i) {
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palette[i] = (initVGAPalette[i] * _menuBrightness) >> 8;
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}
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for (uint i = 0; i < 717; ++i) {
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const byte *imagePalette;
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if (_currentImage->getPalette()) {
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imagePalette = _currentImage->getPalette();
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} else {
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imagePalette = palette;
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}
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palette[i + 48] = (imagePalette[i] * _brightness) >> 8;
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}
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_system->getPaletteManager()->setPalette(palette, 0, 255);
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}
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void SupernovaEngine::paletteFadeOut() {
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// TODO: scene 0 (newspaper article in intro, mode 0x11)
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// needs to be handled differently
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while (_brightness > 20) {
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_menuBrightness = _brightness;
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paletteBrightness();
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_brightness -= 20;
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_system->updateScreen();
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_system->delayMillis(_delay);
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}
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_menuBrightness = 0;
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_brightness = 0;
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paletteBrightness();
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_system->updateScreen();
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}
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void SupernovaEngine::paletteFadeIn() {
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// TODO: scene 0 (newspaper article in intro, mode 0x11)
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// needs to be handled differently
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while (_brightness < 235) {
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_menuBrightness = _brightness;
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paletteBrightness();
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_brightness += 20;
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_system->updateScreen();
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_system->delayMillis(_delay);
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}
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_menuBrightness = 255;
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_brightness = 255;
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paletteBrightness();
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_system->updateScreen();
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}
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void SupernovaEngine::setColor63(byte value) {
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byte color[3] = {value, value, value};
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_system->getPaletteManager()->setPalette(color, 63, 1);
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}
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|
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Inventory::Inventory()
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: _numObjects(0)
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{}
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// TODO: Update Inventory surface for scrolling
|
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void Inventory::add(Object &obj) {
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if (_numObjects < kMaxCarry)
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_inventory[_numObjects] = &obj;
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// if (inventory_amount>8) inventory_scroll = ((inventory_amount+1)/2)*2-8;
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// show_inventory();
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}
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|
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// TODO: Update Inventory surface for scrolling
|
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void Inventory::remove(Object &obj) {
|
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for (uint i = 0; i < _numObjects; ++i) {
|
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if (_inventory[i] == &obj) {
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--_numObjects;
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while (i < _numObjects) {
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_inventory[i] = _inventory[i + 1];
|
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++i;
|
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}
|
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obj.disableProperty(CARRIED);
|
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}
|
||
}
|
||
}
|
||
|
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Object *Inventory::get(uint index) const {
|
||
if (index < _numObjects)
|
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return _inventory[index];
|
||
|
||
return NULL;
|
||
}
|
||
|
||
Object *Inventory::get(ObjectID id) const {
|
||
for (uint i = 0; i < _numObjects; ++i) {
|
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if (_inventory[i]->_id == id)
|
||
return _inventory[i];
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
ScreenBufferStack::ScreenBufferStack()
|
||
: _last(_buffer) {
|
||
}
|
||
|
||
void ScreenBufferStack::push(int x, int y, int width, int height, int pitch) {
|
||
if (_last == ARRAYEND(_buffer))
|
||
return;
|
||
|
||
byte *pixels = new byte[width * height];
|
||
const byte *screen = static_cast<byte *>(g_system->lockScreen()->getBasePtr(x, y));
|
||
for (int i = 0; i < height; ++i) {
|
||
Common::copy(screen, screen + width, pixels);
|
||
screen += pitch * i;
|
||
}
|
||
g_system->unlockScreen();
|
||
|
||
_last->_x = x;
|
||
_last->_y = y;
|
||
_last->_width = width;
|
||
_last->_height = height;
|
||
_last->_pitch = pitch;
|
||
_last->_pixels = pixels;
|
||
|
||
++_last;
|
||
}
|
||
|
||
void ScreenBufferStack::restore() {
|
||
if (_last == _buffer)
|
||
return;
|
||
|
||
g_system->lockScreen()->copyRectToSurface(
|
||
_last->_pixels, _last->_width, _last->_x, _last->_y,
|
||
_last->_width, _last->_height);
|
||
g_system->unlockScreen();
|
||
--_last;
|
||
}
|
||
|
||
|
||
static const char *timeToString(int t) {
|
||
// TODO: Does ScummVM emulate PIT timings for DOS?
|
||
|
||
static char s[9];
|
||
strcpy(s," 0:00:00");
|
||
s[7] = t % 10 + '0';
|
||
t /= 10;
|
||
s[6] = t % 6 + '0';
|
||
t /= 6;
|
||
s[4] = t % 10 + '0';
|
||
t /= 10;
|
||
s[3] = t % 6 + '0';
|
||
t /= 6;
|
||
s[1] = t % 10 + '0';
|
||
t /= 10;
|
||
if (t)
|
||
s[0] = t+48;
|
||
|
||
return(s);
|
||
}
|
||
|
||
GameManager::GameManager(SupernovaEngine *vm, Common::Event *event) {
|
||
_rooms[INTRO] = StartingItems(vm, this);
|
||
_rooms[CORRIDOR] = ShipCorridor(vm, this);
|
||
_rooms[HALL] = ShipHall(vm, this);
|
||
_rooms[SLEEP] = ShipSleepCabin(vm, this);
|
||
_rooms[COCKPIT] = ShipCockpit(vm, this);
|
||
_rooms[AIRLOCK] = ShipAirlock(vm, this);
|
||
_rooms[HOLD] = ShipHold(vm, this);
|
||
_rooms[LANDINGMODULE] = ShipLandingModule(vm, this);
|
||
_rooms[GENERATOR] = ShipGenerator(vm, this);
|
||
_rooms[OUTSIDE] = ShipOuterSpace(vm, this);
|
||
_rooms[CABIN_R1] = ShipCabinR1(vm, this);
|
||
_rooms[CABIN_R2] = ShipCabinR2(vm, this);
|
||
_rooms[CABIN_R3] = ShipCabinR3(vm, this);
|
||
_rooms[CABIN_L1] = ShipCabinL1(vm, this);
|
||
_rooms[CABIN_L2] = ShipCabinL2(vm, this);
|
||
_rooms[CABIN_L3] = ShipCabinL3(vm, this);
|
||
_rooms[BATHROOM] = ShipCabinBathroom(vm, this);
|
||
|
||
// _rooms[ROCKS]
|
||
// _rooms[CAVE]
|
||
// _rooms[MEETUP]
|
||
// _rooms[ENTRANCE]
|
||
// _rooms[REST]
|
||
// _rooms[ROGER]
|
||
// _rooms[GLIDER]
|
||
// _rooms[MEETUP2]
|
||
// _rooms[MEETUP3]
|
||
|
||
// _rooms[CELL]
|
||
// _rooms[CORRIDOR1]
|
||
// _rooms[CORRIDOR2]
|
||
// _rooms[CORRIDOR3]
|
||
// _rooms[CORRIDOR4]
|
||
// _rooms[CORRIDOR5]
|
||
// _rooms[CORRIDOR6]
|
||
// _rooms[CORRIDOR7]
|
||
// _rooms[CORRIDOR8]
|
||
// _rooms[CORRIDOR9]
|
||
// _rooms[BCORRIDOR]
|
||
// _rooms[GUARD]
|
||
// _rooms[GUARD3]
|
||
// _rooms[OFFICE_L1]
|
||
// _rooms[OFFICE_L2]
|
||
// _rooms[OFFICE_R1]
|
||
// _rooms[OFFICE_R2]
|
||
// _rooms[OFFICE_L]
|
||
// _rooms[ELEVATOR]
|
||
// _rooms[STATION]
|
||
// _rooms[SIGN]
|
||
|
||
_currentRoom = &_rooms[0];
|
||
_vm = vm;
|
||
_event = event;
|
||
}
|
||
|
||
bool GameManager::isHelmetOff() {
|
||
Object *helmet = _inventory.get(HELMET);
|
||
if (helmet && helmet->hasProperty(WORN)) {
|
||
_vm->renderMessage("Irgendwie ist ein Raumhelm|beim Essen unpraktisch.");
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
void GameManager::great(uint number) {
|
||
if (number && (_state.greatF & (1 << number)))
|
||
return;
|
||
|
||
_vm->playSound(54, 8010);
|
||
_state.greatF |= 1 << number;
|
||
}
|
||
|
||
bool GameManager::airless() {
|
||
return (
|
||
((_currentRoom > &_rooms[AIRLOCK]) && (_currentRoom < &_rooms[CABIN_R1])) ||
|
||
((_currentRoom > &_rooms[BATHROOM])&& (_currentRoom < &_rooms[ENTRANCE])) ||
|
||
((_currentRoom == &_rooms[AIRLOCK]) && (_currentRoom->getObject(1)->hasProperty(OPENED))) ||
|
||
(_currentRoom >= &_rooms[MEETUP2])
|
||
);
|
||
}
|
||
|
||
void GameManager::processInput() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::turnOff() {
|
||
if (_state.powerOff)
|
||
return;
|
||
|
||
_state.powerOff = true;
|
||
roomBrightness();
|
||
|
||
}
|
||
void GameManager::turnOn() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::takeObject(Object &obj) {
|
||
if (obj.hasProperty(CARRIED))
|
||
return;
|
||
|
||
if (obj._section != 0)
|
||
_vm->renderImage(_currentRoom->getFileNumber(), obj._section);
|
||
obj.setProperty(CARRIED);
|
||
obj._click = obj._click2 = 255;
|
||
_inventory.add(obj);
|
||
}
|
||
|
||
void GameManager::mouseInput() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::mouseInput2() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::mouseInput3() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::mouseWait(int delay) {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::roomBrightness() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::loadTime() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::saveTime() {
|
||
// STUB
|
||
}
|
||
|
||
bool GameManager::saveGame(int number) {
|
||
// STUB
|
||
return false;
|
||
}
|
||
|
||
void GameManager::errorTemp() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::wait2(int delay) {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::screenShake() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::palette() {
|
||
// STUB
|
||
// Adjust palette to brightness parameters and make it current
|
||
}
|
||
|
||
void GameManager::shock() {
|
||
// STUB
|
||
_vm->playSound(48, 10520);
|
||
// die
|
||
}
|
||
|
||
void GameManager::showMenu() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::drawMapExits() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::animationOff() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::animationOn() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::edit(char *text, int x, int y, int length) {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::loadOverlayStart() {
|
||
// STUB
|
||
}
|
||
|
||
void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) {
|
||
_vm->renderImage(room->getFileNumber(), section);
|
||
obj->setProperty(OPENED);
|
||
lock->_click = 255;
|
||
int i = obj->_click;
|
||
obj->_click = obj->_click2;
|
||
obj->_click2 = i;
|
||
}
|
||
|
||
void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) {
|
||
// STUB
|
||
}
|
||
|
||
int GameManager::invertSection(int section) {
|
||
if (section < 128)
|
||
section += 128;
|
||
else
|
||
section -= 128;
|
||
|
||
return section;
|
||
}
|
||
|
||
|
||
bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
|
||
Room *r;
|
||
char t[150];
|
||
|
||
if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) {
|
||
if (isHelmetOff()) {
|
||
takeObject(obj1);
|
||
_vm->renderMessage("Schmeckt ganz gut.");
|
||
_inventory.remove(obj1);
|
||
}
|
||
} else if ((verb == ACTION_USE) && (obj1._id == EGG)) {
|
||
if (isHelmetOff()) {
|
||
takeObject(obj1);
|
||
if (obj1.hasProperty(OPENED))
|
||
_vm->renderMessage("Schmeckt ganz gut.");
|
||
else
|
||
_vm->renderMessage("Da war irgendetwas drin,|aber jetzt hast du es|mit runtergeschluckt.");
|
||
|
||
_inventory.remove(obj1);
|
||
}
|
||
} else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) {
|
||
takeObject(obj1);
|
||
if (obj1.hasProperty(OPENED)) {
|
||
_vm->renderMessage("Du hast es doch schon geffnet.");
|
||
} else {
|
||
takeObject(*_rooms[ENTRANCE].getObject(8));
|
||
_vm->renderMessage("In dem Ei ist eine Tablette|in einer Plastikhlle.");
|
||
obj1.setProperty(OPENED);
|
||
}
|
||
} else if ((verb == ACTION_USE) && (obj1._id == PILL)) {
|
||
if (isHelmetOff()) {
|
||
_vm->renderMessage("Du iát die Tablette und merkst,|daá sich irgendetwas verndert hat.");
|
||
great(0);
|
||
_inventory.remove(obj1);
|
||
_state.language = 2;
|
||
takeObject(*_rooms[ENTRANCE].getObject(17));
|
||
}
|
||
} else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
|
||
(_state.language == 2)) {
|
||
_vm->renderMessage("Komisch! Auf einmal kannst du die Schrift lesen!|Darauf steht:\"Wenn Sie diese Schrift jetzt|lesen knnen, hat die Tablette gewirkt.\"");
|
||
_state.language = 1;
|
||
} else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
|
||
if (!_rooms[ROGER].getObject(3)->hasProperty(CARRIED)) {
|
||
_vm->renderMessage("Das muát du erst nehmen.");
|
||
} else if (_rooms[ROGER].getObject(7)->hasProperty(CARRIED)) {
|
||
_vm->renderMessage("Sie ist leer.");
|
||
} else {
|
||
_vm->renderMessage("Du findest 10 Buckazoids und eine Keycard.");
|
||
takeObject(*_rooms[ROGER].getObject(7));
|
||
takeObject(*_rooms[ROGER].getObject(8));
|
||
}
|
||
} else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) {
|
||
_vm->renderMessage("Es ist eine Art elektronische Zeitung.");
|
||
mouseWait(_timer1);
|
||
_vm->removeMessage();
|
||
_vm->renderMessage("Halt, hier ist ein interessanter Artikel.");
|
||
mouseWait(_timer1);
|
||
_vm->removeMessage();
|
||
_vm->renderImage(2,0);
|
||
_vm->setColor63(40);
|
||
mouseInput2();
|
||
_vm->renderRoom(*_currentRoom);
|
||
roomBrightness();
|
||
palette();
|
||
showMenu();
|
||
drawMapExits();
|
||
_vm->renderMessage("Hmm, irgendwie komme|ich mir verarscht vor.");
|
||
} else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) {
|
||
_vm->renderMessage(obj1._description);
|
||
obj1._description = "Es ist die Keycard des Commanders.";
|
||
} else if ((verb == ACTION_LOOK) && (obj1._id == WATCH)) {
|
||
_vm->renderMessage(Common::String::format(
|
||
"Es ist eine Uhr mit extra|lautem Wecker. "
|
||
"Sie hat einen|Knopf zum Verstellen der Alarmzeit.|"
|
||
"Uhrzeit: %s Alarmzeit: %s",
|
||
timeToString(_vm->getDOSTicks() - _state.timeStarting),
|
||
timeToString(_state.timeAlarm)).c_str());
|
||
} else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
|
||
char *min;
|
||
int hours, minutes;
|
||
bool f;
|
||
animationOff();
|
||
_vm->saveScreen(88, 87, 144, 24);
|
||
_vm->renderBox(88, 87, 144, 24, kColorWhite35);
|
||
_vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99);
|
||
do {
|
||
t[0] = 0;
|
||
_vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
|
||
do {
|
||
edit(t, 91, 100, 5);
|
||
} while ((_key != Common::ASCII_RETURN) && (_key != Common::ASCII_ESCAPE));
|
||
f = false;
|
||
if (t[0] == ':') {
|
||
t[0] = 0;
|
||
min = &(t[1]);
|
||
} else if (t[1] == ':') {
|
||
t[1] = 0;
|
||
min = &(t[2]);
|
||
} else if (t[2] == ':') {
|
||
t[2] = 0;
|
||
min = &(t[3]);
|
||
} else {
|
||
f = true;
|
||
}
|
||
|
||
for (uint i = 0; i < strlen(t); i++)
|
||
if ((t[i] < '0') || (t[i] > '9')) f = true;
|
||
for (uint i = 0; i < strlen(min); i++)
|
||
if ((min[i] < '0') || (min[i] > '9')) f = true;
|
||
hours = atoi(t);
|
||
minutes = atoi(min);
|
||
if ((hours > 23) || (minutes > 59)) f = true;
|
||
animationOn();
|
||
} while (f && (_key != Common::ASCII_ESCAPE));
|
||
_vm->restoreScreen();
|
||
if (_key != Common::ASCII_ESCAPE) {
|
||
_state.timeAlarm = (hours * 60 + minutes) * 1092.3888 + 8;
|
||
_state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting;
|
||
_state.alarmOn = (_state.timeAlarmSystem > _vm->getDOSTicks());
|
||
}
|
||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
|
||
r = &_rooms[CABIN_L3];
|
||
if (!r->getObject(8)->hasProperty(CARRIED)) {
|
||
if (r->isSectionVisible(26))
|
||
_vm->renderMessage(Object::takeMessage);
|
||
else
|
||
return false;
|
||
} else {
|
||
r->getObject(8)->_name = "Leitung mit Lsterklemme";
|
||
r = &_rooms[HOLD];
|
||
_inventory.remove(*r->getObject(2));
|
||
_state.terminalStripConnected = true;
|
||
_state.terminalStripWire = true;
|
||
_vm->renderMessage("Ok.");
|
||
}
|
||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
|
||
r = &_rooms[CABIN_L2];
|
||
takeObject(*r->getObject(9));
|
||
r->getObject(9)->_name = "Kabelrolle mit Lsterklemme";
|
||
r = &_rooms[HOLD];
|
||
_inventory.remove(*r->getObject(2));
|
||
_state.terminalStripConnected = true;
|
||
_vm->renderMessage("Ok.");
|
||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
|
||
r = &_rooms[CABIN_L3];
|
||
if (!_state.terminalStripConnected) {
|
||
if (r->isSectionVisible(26))
|
||
_vm->renderMessage("Womit denn?");
|
||
else
|
||
return false;
|
||
} else {
|
||
if (!r->getObject(8)->hasProperty(CARRIED)) {
|
||
_vm->renderMessage(Object::takeMessage);
|
||
} else {
|
||
r = &_rooms[CABIN_L2];
|
||
takeObject(*r->getObject(9));
|
||
r = &_rooms[CABIN_L3];
|
||
r->getObject(8)->_name = "langes Kabel mit Stecker";
|
||
r = &_rooms[CABIN_L2];
|
||
_inventory.remove(*r->getObject(9));
|
||
_state.cableConnected = true;
|
||
_vm->renderMessage("Ok.");
|
||
}
|
||
}
|
||
} else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
|
||
takeObject(obj1);
|
||
if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
|
||
if (obj1.hasProperty(WORN)) {
|
||
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
|
||
_rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
|
||
_rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
|
||
_rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
|
||
} else
|
||
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
|
||
} else {
|
||
if (obj1.hasProperty(WORN)) {
|
||
r = &_rooms[AIRLOCK];
|
||
if (r->getObject(4)->hasProperty(WORN)) {
|
||
_vm->renderMessage("Du muát erst den Helm abnehmen.");
|
||
} else if (r->getObject(6)->hasProperty(WORN)) {
|
||
_vm->renderMessage("Du muát erst den Versorgungsteil abnehmen.");
|
||
} else {
|
||
obj1.disableProperty(WORN);
|
||
_vm->renderMessage("Du ziehst den Raumanzug aus.");
|
||
}
|
||
} else {
|
||
obj1.setProperty(WORN);
|
||
_vm->renderMessage("Du ziehst den Raumanzug an.");
|
||
}
|
||
}
|
||
} else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
|
||
takeObject(obj1);
|
||
if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
|
||
if (obj1.hasProperty(WORN)) {
|
||
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
|
||
_rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
|
||
_rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
|
||
_rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
|
||
} else {
|
||
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
|
||
}
|
||
} else {
|
||
if (obj1.hasProperty(WORN)) {
|
||
if (airless()) {
|
||
//TODO: Death screen
|
||
// longjmp(dead, "Den Helm httest du|besser angelassen!");
|
||
}
|
||
obj1.disableProperty(WORN);
|
||
_vm->renderMessage("Du ziehst den Helm ab.");
|
||
} else {
|
||
r = &_rooms[AIRLOCK];
|
||
if (r->getObject(5)->hasProperty(WORN)) {
|
||
obj1.setProperty(WORN);
|
||
_vm->renderMessage("Du ziehst den Helm auf.");
|
||
} else {
|
||
_vm->renderMessage("Du muát erst den Anzug anziehen.");
|
||
}
|
||
}
|
||
}
|
||
} else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) {
|
||
takeObject(obj1);
|
||
if ((_currentRoom >= &_rooms[ENTRANCE]) && (_currentRoom <= &_rooms[ROGER])) {
|
||
if (obj1.hasProperty(WORN)) {
|
||
_vm->renderMessage("Die Luft hier ist atembar,|du ziehst den Anzug aus.");
|
||
_rooms[AIRLOCK].getObject(4)->disableProperty(WORN);
|
||
_rooms[AIRLOCK].getObject(5)->disableProperty(WORN);
|
||
_rooms[AIRLOCK].getObject(6)->disableProperty(WORN);
|
||
} else
|
||
_vm->renderMessage("Hier drinnen brauchtst du deinen Anzug nicht.");
|
||
} else {
|
||
if (obj1.hasProperty(WORN)) {
|
||
if (airless()) {
|
||
//TODO: Death screen
|
||
// longjmp(dead, "Den Versorungsteil httest du|besser nicht abgenommen!");
|
||
}
|
||
obj1.disableProperty(WORN);
|
||
_vm->renderMessage("Du nimmst den Versorgungsteil ab.");
|
||
} else {
|
||
r = &_rooms[AIRLOCK];
|
||
if (r->getObject(5)->hasProperty(WORN)) {
|
||
obj1.setProperty(WORN);
|
||
_vm->renderMessage("Du ziehst den Versorgungsteil an.");
|
||
} else {
|
||
_vm->renderMessage("Du muát erst den Anzug anziehen.");
|
||
}
|
||
}
|
||
}
|
||
} else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
|
||
// *bathroom = current_room;
|
||
return false;
|
||
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
|
||
_vm->renderMessage("Die Leitung ist hier unntz.");
|
||
else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
|
||
_vm->renderMessage("Stark, das ist ja die Fortsetzung zum \"Anhalter\":|\"Das Restaurant am Ende des Universums\".");
|
||
mouseWait(_timer1);
|
||
_vm->removeMessage();
|
||
_vm->renderMessage("Moment mal, es ist ein Lesezeichen drin,|auf dem \"Zweiundvierzig\" steht.");
|
||
} else {
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
void GameManager::executeRoom() {
|
||
bool validCommand = genericInteract(_inputVerb, _inputObject[0], _inputObject[1]);
|
||
|
||
if (!validCommand) {
|
||
validCommand = _currentRoom->interact(_inputVerb, _inputObject[0], _inputObject[1]);
|
||
if (!validCommand) {
|
||
switch (_inputVerb) {
|
||
case ACTION_LOOK:
|
||
_vm->renderMessage(_inputObject[0]._description);
|
||
break;
|
||
|
||
case ACTION_WALK:
|
||
if (_inputObject[0].hasProperty(CARRIED)) {
|
||
// You already carry this.
|
||
_vm->renderMessage("Das trgst du doch bei dir.");
|
||
} else if (!_inputObject[0].hasProperty(EXIT)) {
|
||
// You're already there.
|
||
_vm->renderMessage("Du bist doch schon da.");
|
||
} else if (_inputObject[0].hasProperty(OPEN) && !_inputObject[0].hasProperty(OPENED)) {
|
||
// This is closed
|
||
_vm->renderMessage("Das ist geschlossen.");
|
||
} else {
|
||
_currentRoom = &_rooms[_inputObject[0]._exitRoom];
|
||
return;
|
||
}
|
||
break;
|
||
|
||
case ACTION_TAKE:
|
||
if (_inputObject[0].hasProperty(OPENED)) {
|
||
// You already have that
|
||
_vm->renderMessage("Das hast du doch schon.");
|
||
} else if (_inputObject[0].hasProperty(UNNECESSARY)) {
|
||
// You do not need that.
|
||
_vm->renderMessage("Das brauchst du nicht.");
|
||
} else if (!_inputObject[0].hasProperty(TAKE)) {
|
||
// You can't take that.
|
||
_vm->renderMessage("Das kannst du nicht nehmen.");
|
||
} else {
|
||
takeObject(_inputObject[0]);
|
||
}
|
||
break;
|
||
|
||
case ACTION_OPEN:
|
||
if (!_inputObject[0].hasProperty(OPEN)) {
|
||
// This can't be opened
|
||
_vm->renderMessage("Das lát sich nicht ffnen.");
|
||
} else if (_inputObject[0].hasProperty(OPENED)) {
|
||
// This is already opened.
|
||
_vm->renderMessage("Das ist schon offen.");
|
||
} else if (_inputObject[0].hasProperty(CLOSED)) {
|
||
// This is locked.
|
||
_vm->renderMessage("Das ist verschlossen.");
|
||
} else {
|
||
_vm->renderImage(_currentRoom->getFileNumber(), _inputObject[0]._section);
|
||
_inputObject[0].setProperty(OPENED);
|
||
byte i = _inputObject[0]._click;
|
||
_inputObject[0]._click = _inputObject[0]._click2;
|
||
_inputObject[0]._click2 = i;
|
||
_vm->playSound(54, 30030);
|
||
}
|
||
break;
|
||
|
||
case ACTION_CLOSE:
|
||
if (!_inputObject[0].hasProperty(OPEN) ||
|
||
(_inputObject[0].hasProperty(CLOSED) &&
|
||
_inputObject[0].hasProperty(OPENED))) {
|
||
// This can't be closed.
|
||
_vm->renderMessage("Das lát sich nicht schlieáen.");
|
||
} else if (!_inputObject[0].hasProperty(OPENED)) {
|
||
// This is already closed.
|
||
_vm->renderMessage("Das ist schon geschlossen.");
|
||
} else {
|
||
_vm->renderImage(_currentRoom->getFileNumber(), invertSection(_inputObject[0]._section));
|
||
_inputObject[0].disableProperty(OPENED);
|
||
byte i = _inputObject[0]._click;
|
||
_inputObject[0]._click = _inputObject[0]._click2;
|
||
_inputObject[0]._click2 = i;
|
||
_vm->playSound(54, 31040);
|
||
}
|
||
break;
|
||
|
||
case ACTION_GIVE:
|
||
if (_inputObject[0].hasProperty(CARRIED)) {
|
||
// Better keep it!
|
||
_vm->renderMessage("Behalt es lieber!");
|
||
}
|
||
break;
|
||
|
||
default:
|
||
// This is not possible.
|
||
_vm->renderMessage("Das geht nicht.");
|
||
}
|
||
|
||
if (_newOverlay) {
|
||
loadOverlayStart();
|
||
_newOverlay = false;
|
||
}
|
||
if (_newRoom) {
|
||
_newRoom = false;
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
}
|