scummvm/engines/tsage
2016-03-17 18:35:17 -04:00
..
blue_force TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
ringworld TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
ringworld2 TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
sherlock TSAGE: Disable Sherlock logo code in TsAGE engine by default 2015-08-16 14:24:18 -04:00
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
converse.cpp TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
converse.h TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
core.cpp TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
core.h TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
debugger.cpp TSAGE: R2R - rename the outpost alpha debugger command 2014-10-07 23:58:11 +02:00
debugger.h TSAGE: R2R - rename the outpost alpha debugger command 2014-10-07 23:58:11 +02:00
detection.cpp ENGINES: Make variable names of ADGameDescription conform to our guidelines. 2016-03-08 19:01:38 +01:00
detection_tables.h TSAGE: Remove ADGF_TESTING from Return to Ringworld. 2016-02-28 11:14:44 +11:00
dialogs.cpp TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
dialogs.h TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
events.cpp TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
events.h TSAGE: Some British to American English 2014-02-19 21:45:27 +01:00
globals.cpp TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
globals.h TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
graphics.cpp GRAPHICS: Cleanup of ManagedSurface and Screen classes 2016-03-17 18:35:17 -04:00
graphics.h TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
module.mk TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
POTFILES TSAGE: Add list of files that contain translatable strings 2014-10-04 01:09:00 +01:00
resources.cpp TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
resources.h TSAGE: Fix incorrectly named header defines 2015-05-30 11:17:07 -04:00
saveload.cpp TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
saveload.h TSAGE: Rename savegame header members 2014-03-07 14:21:46 +01:00
scenes.cpp TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
scenes.h TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
screen.cpp TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
screen.h TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
sound.cpp AUDIO: Remove all AudioStream access to OPL 2015-07-07 20:19:47 -04:00
sound.h AUDIO: Remove all AudioStream access to OPL 2015-07-07 20:19:47 -04:00
staticres.cpp TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
staticres.h TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
tsage.cpp TSAGE: Disable Sherlock logo code in TsAGE engine by default 2015-08-16 14:24:18 -04:00
tsage.h TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
user_interface.cpp TSAGE: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:28 -04:00
user_interface.h TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00