scummvm/engines/lab/audioi.cpp
2015-12-15 00:05:02 +01:00

212 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "lab/lab.h"
#include "lab/stddefines.h"
#include "lab/labfun.h"
namespace Lab {
#define PLAYBUFSIZE 65536L
extern bool MusicOn;
//static sound_buff firstblock, tempblock;
static int bufnum;
bool EffectPlaying = false, ContMusic = false, DoMusic = false;
static char *CurMusic, *startMusic;
static uint32 StartMusicLen;
static Audio::SoundHandle g_musicHandle;
void freeAudio() {
if (!DoMusic)
return;
// TODO
//SDLWrapAudio();
}
bool initAudio() {
if (!DoMusic)
return true;
// TODO
#if 0
// we allocate extra mempory for 16-bit samples
// TODO: 8-bit mono sample for DOS
buf1 = malloc(PLAYBUFSIZE);
if (buf1 == NULL)
return false;
buf2 = malloc(PLAYBUFSIZE);
if (buf2 == NULL)
return false;
if (!SDLInitAudio())
return false;
#endif
return true;
}
bool musicBufferEmpty(uint16 i) {
// TODO: Multiple streams
return !g_lab->_mixer->isSoundHandleActive(g_musicHandle);
}
void playMusicBlock(void *Ptr, uint32 Size, uint16 BufferNum, uint16 SampleSpeed) {
// TODO
#if 0
if (SampleSpeed < 4000)
SampleSpeed = 4000;
tempblock = firstblock;
tempblock.sel_data = Ptr;
tempblock.len = Size;
SDLPlayBuffer(BufferNum, &tempblock);
#endif
}
void updateSoundBuffers() {
if (!DoMusic)
return;
if (!EffectPlaying)
return;
// TODO
// FIXME: Very crude implementation
if (musicBufferEmpty(0)) {
flushAudio();
EffectPlaying = false;
}
#if 0
for (int i = 0; i < 2; i++) {
if ((SDLSoundBufferStatus(i) == DAC_DONE) && firstblock.len) {
// use extra memory for 16-bit samples
tempblock.len = MIN(PLAYBUFSIZE, firstblock.len);
firstblock.len -= tempblock.len;
if (!(bufnum ^= 1)) {
memcpy(buf1, CurMusic, (unsigned) tempblock.len);
tempblock.sel_data = buf1;
} else {
memcpy(buf2, CurMusic, (unsigned) tempblock.len);
tempblock.sel_data = buf2;
}
CurMusic += tempblock.len;
SDLPlayBuffer(i, &tempblock);
}
}
//
// Playback ends when no bytes are left in the source data and
// the status of both buffers equals DAC_DONE
//
if (!firstblock.len) {
if (ContMusic) {
CurMusic = startMusic;
firstblock.len = StartMusicLen;
} else if ((SDLSoundBufferStatus(0) == DAC_DONE) &&
(SDLSoundBufferStatus(1) == DAC_DONE)) {
flushAudio();
EffectPlaying = false;
}
}
#endif
}
void flushAudio() {
if (!DoMusic)
return;
g_lab->_mixer->stopHandle(g_musicHandle);
EffectPlaying = false;
}
void playMusic(uint16 SampleSpeed, uint16 Volume, uint32 Length, bool flush, void *Data) {
if (!DoMusic)
return;
g_music->pauseBackMusic();
if (flush)
flushAudio();
if (SampleSpeed < 4000)
SampleSpeed = 4000;
// TODO: 8-bit mono sample for DOS
//firstblock.len = Length;
bufnum = 0;
//tempblock = firstblock;
EffectPlaying = true;
CurMusic = (char *)Data;
startMusic = CurMusic;
StartMusicLen = Length;
byte soundFlags = Audio::FLAG_LITTLE_ENDIAN;
if (g_lab->getPlatform() == Common::kPlatformWindows)
soundFlags |= Audio::FLAG_16BITS;
Audio::SeekableAudioStream *audStream = Audio::makeRawStream((const byte *)Data, Length, SampleSpeed, soundFlags, DisposeAfterUse::NO);
g_lab->_mixer->playStream(Audio::Mixer::kMusicSoundType, &g_musicHandle, audStream);
updateSoundBuffers();
}
} // End of namespace Lab