scummvm/backends/networking/sdl_net/uploadfileclienthandler.h
Alexander Tkachev 712410496e CLOUD: Fix UploadFileClientHandler
It now redirects user on success not only when file was the last field
in the content, but also when it was uploaded already and Handler worked
further to search for more files.
2016-08-24 16:07:55 +06:00

70 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_NETWORKING_SDL_NET_UPLOADFILECLIENTHANDLER_H
#define BACKENDS_NETWORKING_SDL_NET_UPLOADFILECLIENTHANDLER_H
#include "backends/networking/sdl_net/client.h"
#include "common/stream.h"
namespace Networking {
enum UploadFileHandlerState {
UFH_READING_CONTENT,
UFH_READING_BLOCK_HEADERS,
UFH_READING_BLOCK_CONTENT,
UFH_ERROR,
UFH_STOP
};
/**
* This class handles POST form/multipart upload.
*
* handleBlockHeaders() looks for filename and, if it's found,
* handleBlockContent() saves content into the file with such name.
*
* If no file found or other error occurs, it sets
* default error message handler.
*/
class UploadFileClientHandler: public ClientHandler {
UploadFileHandlerState _state;
Common::MemoryReadWriteStream *_headersStream;
Common::WriteStream *_contentStream;
Common::String _parentDirectoryPath;
uint32 _uploadedFiles;
void handleBlockHeaders(Client *client);
void handleBlockContent(Client *client);
void setErrorMessageHandler(Client &client, Common::String message);
void setSuccessHandler(Client &client);
public:
UploadFileClientHandler(Common::String parentDirectoryPath);
virtual ~UploadFileClientHandler();
virtual void handle(Client *client);
};
} // End of namespace Networking
#endif