scummvm/backends/platform/android/android.cpp
dhewg 7157454e9b ANDROID: Implement surface resizes
Split surface code into helper functions to avoid code duplication, and
distinguish between screen resizes and surface recreation. The former
happens when toggling the softkeyb, where we just have to reset the
viewport. Fixes garbled textures in those cases.
2011-03-03 21:29:15 +01:00

680 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#if defined(__ANDROID__)
#include <sys/time.h>
#include <sys/resource.h>
#include <time.h>
#include <unistd.h>
#include "common/util.h"
#include "common/rect.h"
#include "common/queue.h"
#include "common/mutex.h"
#include "common/events.h"
#include "common/config-manager.h"
#include "backends/keymapper/keymapper.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "backends/platform/android/jni.h"
#include "backends/platform/android/android.h"
const char *android_log_tag = "ScummVM";
// This replaces the bionic libc assert functions with something that
// actually prints the assertion failure before aborting.
extern "C" {
void __assert(const char *file, int line, const char *expr) {
__android_log_assert(expr, android_log_tag,
"Assertion failure: '%s' in %s:%d",
expr, file, line);
}
void __assert2(const char *file, int line, const char *func,
const char *expr) {
__android_log_assert(expr, android_log_tag,
"Assertion failure: '%s' in %s:%d (%s)",
expr, file, line, func);
}
}
#ifdef ANDROID_DEBUG_GL
static const char *getGlErrStr(GLenum error) {
switch (error) {
case GL_INVALID_ENUM:
return "GL_INVALID_ENUM";
case GL_INVALID_VALUE:
return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION:
return "GL_INVALID_OPERATION";
case GL_STACK_OVERFLOW:
return "GL_STACK_OVERFLOW";
case GL_STACK_UNDERFLOW:
return "GL_STACK_UNDERFLOW";
case GL_OUT_OF_MEMORY:
return "GL_OUT_OF_MEMORY";
}
static char buf[40];
snprintf(buf, sizeof(buf), "(Unknown GL error code 0x%x)", error);
return buf;
}
void checkGlError(const char *expr, const char *file, int line) {
GLenum error = glGetError();
if (error != GL_NO_ERROR)
LOGE("GL ERROR: %s on %s (%s:%d)", getGlErrStr(error), expr, file, line);
}
#endif
// floating point. use sparingly
template <class T>
static inline T scalef(T in, float numerator, float denominator) {
return static_cast<float>(in) * numerator / denominator;
}
OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) :
_audio_sample_rate(audio_sample_rate),
_audio_buffer_size(audio_buffer_size),
_screen_changeid(0),
_egl_surface_width(0),
_egl_surface_height(0),
_force_redraw(false),
_game_texture(0),
_overlay_texture(0),
_mouse_texture(0),
_use_mouse_palette(false),
_show_mouse(false),
_show_overlay(false),
_enable_zoning(false),
_savefile(0),
_mixer(0),
_timer(0),
_fsFactory(new POSIXFilesystemFactory()),
_shake_offset(0),
_event_queue_lock(createMutex()) {
}
OSystem_Android::~OSystem_Android() {
ENTER();
delete _savefile;
delete _timer;
delete _mixer;
delete _fsFactory;
deleteMutex(_event_queue_lock);
}
void *OSystem_Android::timerThreadFunc(void *arg) {
OSystem_Android *system = (OSystem_Android *)arg;
DefaultTimerManager *timer = (DefaultTimerManager *)(system->_timer);
// renice this thread to boost the audio thread
if (setpriority(PRIO_PROCESS, 0, 19) < 0)
LOGW("couldn't renice the timer thread");
JNI::attachThread();
struct timespec tv;
tv.tv_sec = 0;
tv.tv_nsec = 100 * 1000 * 1000; // 100ms
while (!system->_timer_thread_exit) {
if (JNI::pause) {
LOGD("timer thread going to sleep");
sem_wait(&JNI::pause_sem);
LOGD("timer thread woke up");
}
timer->handler();
nanosleep(&tv, 0);
}
JNI::detachThread();
return 0;
}
void *OSystem_Android::audioThreadFunc(void *arg) {
JNI::attachThread();
OSystem_Android *system = (OSystem_Android *)arg;
Audio::MixerImpl *mixer = system->_mixer;
uint buf_size = system->_audio_buffer_size;
JNIEnv *env = JNI::getEnv();
jbyteArray bufa = env->NewByteArray(buf_size);
bool paused = true;
byte *buf;
int offset, left, written;
int samples, i;
struct timespec tv_delay;
tv_delay.tv_sec = 0;
tv_delay.tv_nsec = 20 * 1000 * 1000;
uint msecs_full = buf_size * 1000 / (mixer->getOutputRate() * 2 * 2);
struct timespec tv_full;
tv_full.tv_sec = 0;
tv_full.tv_nsec = msecs_full * 1000 * 1000;
bool silence;
uint silence_count = 33;
while (!system->_audio_thread_exit) {
if (JNI::pause) {
JNI::setAudioStop();
paused = true;
silence_count = 33;
LOGD("audio thread going to sleep");
sem_wait(&JNI::pause_sem);
LOGD("audio thread woke up");
}
buf = (byte *)env->GetPrimitiveArrayCritical(bufa, 0);
assert(buf);
samples = mixer->mixCallback(buf, buf_size);
silence = samples < 1;
// looks stupid, and it is, but currently there's no way to detect
// silence-only buffers from the mixer
if (!silence) {
silence = true;
for (i = 0; i < samples; i += 2)
// SID streams constant crap
if (READ_UINT16(buf + i) > 32) {
silence = false;
break;
}
}
env->ReleasePrimitiveArrayCritical(bufa, buf, 0);
if (silence) {
if (!paused)
silence_count++;
// only pause after a while to prevent toggle mania
if (silence_count > 32) {
if (!paused) {
LOGD("AudioTrack pause");
JNI::setAudioPause();
paused = true;
}
nanosleep(&tv_full, 0);
continue;
}
}
if (paused) {
LOGD("AudioTrack play");
JNI::setAudioPlay();
paused = false;
silence_count = 0;
}
offset = 0;
left = buf_size;
written = 0;
while (left > 0) {
written = JNI::writeAudio(env, bufa, offset, left);
if (written < 0) {
LOGE("AudioTrack error: %d", written);
break;
}
// buffer full
if (written < left)
nanosleep(&tv_delay, 0);
offset += written;
left -= written;
}
if (written < 0)
break;
// sleep a little, prepare the next buffer, and run into the
// blocking AudioTrack.write
nanosleep(&tv_delay, 0);
}
JNI::setAudioStop();
env->DeleteLocalRef(bufa);
JNI::detachThread();
return 0;
}
void OSystem_Android::initBackend() {
ENTER();
_main_thread = pthread_self();
ConfMan.setInt("autosave_period", 0);
ConfMan.setBool("FM_high_quality", false);
ConfMan.setBool("FM_medium_quality", true);
// must happen before creating TimerManager to avoid race in
// creating EventManager
setupKeymapper();
// BUG: "transient" ConfMan settings get nuked by the options
// screen. Passing the savepath in this way makes it stick
// (via ConfMan.registerDefault)
_savefile = new DefaultSaveFileManager(ConfMan.get("savepath"));
_timer = new DefaultTimerManager();
gettimeofday(&_startTime, 0);
_mixer = new Audio::MixerImpl(this, _audio_sample_rate);
_mixer->setReady(true);
_timer_thread_exit = false;
pthread_create(&_timer_thread, 0, timerThreadFunc, this);
_audio_thread_exit = false;
pthread_create(&_audio_thread, 0, audioThreadFunc, this);
initSurface();
initViewport();
_game_texture = new GLESPaletteTexture();
_overlay_texture = new GLES4444Texture();
_mouse_texture = new GLESPaletteATexture();
// renice this thread to boost the audio thread
if (setpriority(PRIO_PROCESS, 0, 19) < 0)
warning("couldn't renice the main thread");
JNI::setReadyForEvents(true);
}
void OSystem_Android::addPluginDirectories(Common::FSList &dirs) const {
ENTER();
JNI::getPluginDirectories(dirs);
}
bool OSystem_Android::hasFeature(Feature f) {
return (f == kFeatureCursorHasPalette ||
f == kFeatureVirtualKeyboard ||
f == kFeatureOverlaySupportsAlpha);
}
void OSystem_Android::setFeatureState(Feature f, bool enable) {
ENTER("%d, %d", f, enable);
switch (f) {
case kFeatureVirtualKeyboard:
_virtkeybd_on = enable;
showVirtualKeyboard(enable);
break;
default:
break;
}
}
bool OSystem_Android::getFeatureState(Feature f) {
switch (f) {
case kFeatureVirtualKeyboard:
return _virtkeybd_on;
default:
return false;
}
}
void OSystem_Android::setupKeymapper() {
#ifdef ENABLE_KEYMAPPER
using namespace Common;
Keymapper *mapper = getEventManager()->getKeymapper();
HardwareKeySet *keySet = new HardwareKeySet();
keySet->addHardwareKey(
new HardwareKey("n", KeyState(KEYCODE_n), "n (vk)",
kTriggerLeftKeyType,
kVirtualKeyboardActionType));
mapper->registerHardwareKeySet(keySet);
Keymap *globalMap = new Keymap("global");
Action *act;
act = new Action(globalMap, "VIRT", "Display keyboard",
kVirtualKeyboardActionType);
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
mapper->addGlobalKeymap(globalMap);
mapper->pushKeymap("global");
#endif
}
bool OSystem_Android::pollEvent(Common::Event &event) {
//ENTER();
if (pthread_self() == _main_thread) {
if (_screen_changeid != JNI::surface_changeid) {
if (JNI::egl_surface_width > 0 && JNI::egl_surface_height > 0) {
if (_egl_surface_width > 0 && _egl_surface_height > 0) {
// surface still alive but changed
_screen_changeid = JNI::surface_changeid;
_egl_surface_width = JNI::egl_surface_width;
_egl_surface_height = JNI::egl_surface_height;
initViewport();
// double buffered, flip twice
_force_redraw = true;
updateScreen();
_force_redraw = true;
event.type = Common::EVENT_SCREEN_CHANGED;
return true;
} else {
// new surface
initSurface();
_force_redraw = true;
event.type = Common::EVENT_SCREEN_CHANGED;
return true;
}
} else {
// surface lost
deinitSurface();
}
}
if (JNI::pause) {
deinitSurface();
LOGD("main thread going to sleep");
sem_wait(&JNI::pause_sem);
LOGD("main thread woke up");
}
}
lockMutex(_event_queue_lock);
if (_event_queue.empty()) {
unlockMutex(_event_queue_lock);
return false;
}
event = _event_queue.pop();
unlockMutex(_event_queue_lock);
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
// TODO: only dirty/redraw move bounds
_force_redraw = true;
// fallthrough
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_RBUTTONUP:
case Common::EVENT_WHEELUP:
case Common::EVENT_WHEELDOWN:
case Common::EVENT_MBUTTONDOWN:
case Common::EVENT_MBUTTONUP: {
// relative mouse hack
if (event.kbd.flags == 1) {
// Relative (trackball) mouse hack.
const Common::Point& mouse_pos =
getEventManager()->getMousePos();
event.mouse.x += mouse_pos.x;
event.mouse.y += mouse_pos.y;
event.mouse.x = CLIP(event.mouse.x, (int16)0, _show_overlay ?
getOverlayWidth() : getWidth());
event.mouse.y = CLIP(event.mouse.y, (int16)0, _show_overlay ?
getOverlayHeight() : getHeight());
} else {
// Touchscreen events need to be converted
// from device to game coords first.
const GLESTexture *tex;
if (_show_overlay)
tex = _overlay_texture;
else
tex = _game_texture;
event.mouse.x = scalef(event.mouse.x, tex->width(),
_egl_surface_width);
event.mouse.y = scalef(event.mouse.y, tex->height(),
_egl_surface_height);
event.mouse.x -= _shake_offset;
}
break;
}
default:
break;
}
return true;
}
void OSystem_Android::pushEvent(const Common::Event& event) {
lockMutex(_event_queue_lock);
// Try to combine multiple queued mouse move events
if (event.type == Common::EVENT_MOUSEMOVE &&
!_event_queue.empty() &&
_event_queue.back().type == Common::EVENT_MOUSEMOVE) {
Common::Event tail = _event_queue.back();
if (event.kbd.flags) {
// relative movement hack
tail.mouse.x += event.mouse.x;
tail.mouse.y += event.mouse.y;
} else {
// absolute position, clear relative flag
tail.kbd.flags = 0;
tail.mouse.x = event.mouse.x;
tail.mouse.y = event.mouse.y;
}
} else {
_event_queue.push(event);
}
unlockMutex(_event_queue_lock);
}
uint32 OSystem_Android::getMillis() {
timeval curTime;
gettimeofday(&curTime, 0);
return (uint32)(((curTime.tv_sec - _startTime.tv_sec) * 1000) + \
((curTime.tv_usec - _startTime.tv_usec) / 1000));
}
void OSystem_Android::delayMillis(uint msecs) {
usleep(msecs * 1000);
}
OSystem::MutexRef OSystem_Android::createMutex() {
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_t *mutex = new pthread_mutex_t;
if (pthread_mutex_init(mutex, &attr) != 0) {
warning("pthread_mutex_init() failed");
delete mutex;
return 0;
}
return (MutexRef)mutex;
}
void OSystem_Android::lockMutex(MutexRef mutex) {
if (pthread_mutex_lock((pthread_mutex_t *)mutex) != 0)
warning("pthread_mutex_lock() failed");
}
void OSystem_Android::unlockMutex(MutexRef mutex) {
if (pthread_mutex_unlock((pthread_mutex_t *)mutex) != 0)
warning("pthread_mutex_unlock() failed");
}
void OSystem_Android::deleteMutex(MutexRef mutex) {
pthread_mutex_t *m = (pthread_mutex_t *)mutex;
if (pthread_mutex_destroy(m) != 0)
warning("pthread_mutex_destroy() failed");
else
delete m;
}
void OSystem_Android::quit() {
ENTER();
JNI::setReadyForEvents(false);
_audio_thread_exit = true;
pthread_join(_audio_thread, 0);
_timer_thread_exit = true;
pthread_join(_timer_thread, 0);
delete _game_texture;
delete _overlay_texture;
delete _mouse_texture;
deinitSurface();
}
void OSystem_Android::setWindowCaption(const char *caption) {
ENTER("%s", caption);
JNI::setWindowCaption(caption);
}
void OSystem_Android::displayMessageOnOSD(const char *msg) {
ENTER("%s", msg);
JNI::displayMessageOnOSD(msg);
}
void OSystem_Android::showVirtualKeyboard(bool enable) {
ENTER("%d", enable);
JNI::showVirtualKeyboard(enable);
}
Common::SaveFileManager *OSystem_Android::getSavefileManager() {
assert(_savefile);
return _savefile;
}
Audio::Mixer *OSystem_Android::getMixer() {
assert(_mixer);
return _mixer;
}
Common::TimerManager *OSystem_Android::getTimerManager() {
assert(_timer);
return _timer;
}
void OSystem_Android::getTimeAndDate(TimeDate &td) const {
struct tm tm;
const time_t curTime = time(0);
localtime_r(&curTime, &tm);
td.tm_sec = tm.tm_sec;
td.tm_min = tm.tm_min;
td.tm_hour = tm.tm_hour;
td.tm_mday = tm.tm_mday;
td.tm_mon = tm.tm_mon;
td.tm_year = tm.tm_year;
}
FilesystemFactory *OSystem_Android::getFilesystemFactory() {
return _fsFactory;
}
void OSystem_Android::addSysArchivesToSearchSet(Common::SearchSet &s,
int priority) {
ENTER("");
JNI::addSysArchivesToSearchSet(s, priority);
}
void OSystem_Android::logMessage(LogMessageType::Type type,
const char *message) {
switch (type) {
case LogMessageType::kDebug:
__android_log_write(ANDROID_LOG_DEBUG, android_log_tag, message);
break;
case LogMessageType::kWarning:
__android_log_write(ANDROID_LOG_WARN, android_log_tag, message);
break;
case LogMessageType::kError:
__android_log_write(ANDROID_LOG_ERROR, android_log_tag, message);
break;
}
}
#ifdef DYNAMIC_MODULES
void AndroidPluginProvider::addCustomDirectories(Common::FSList &dirs) const {
((OSystem_Android *)g_system)->addPluginDirectories(dirs);
}
#endif
#endif