59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#ifdef WIN32
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#include "backends/platform/sdl/win32/win32-window.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
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void SdlWindow_Win32::setupIcon() {
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HMODULE handle = GetModuleHandle(NULL);
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HICON ico = LoadIcon(handle, MAKEINTRESOURCE(1001 /* IDI_ICON */));
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if (ico) {
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SDL_SysWMinfo wminfo;
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if (getSDLWMInformation(&wminfo)) {
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// Replace the handle to the icon associated with the window class by our custom icon
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SetClassLongPtr(wminfo.info.win.window, GCLP_HICON, (ULONG_PTR)ico);
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#else
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SetClassLongPtr(wminfo.window, GCLP_HICON, (ULONG_PTR)ico);
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#endif
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// Since there wasn't any default icon, we can't use the return value from SetClassLong
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// to check for errors (it would be 0 in both cases: error or no previous value for the
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// icon handle). Instead we check for the last-error code value.
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if (GetLastError() == ERROR_SUCCESS)
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return;
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}
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}
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// If no icon has been set, fallback to default path
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SdlWindow::setupIcon();
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}
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#endif
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