166 lines
3.7 KiB
C++
166 lines
3.7 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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//=============================================================================
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//
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// Filename : console.c
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// Created : 19th September 1996
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// By : P.R.Porter
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//
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// Summary : This module holds the code which controls and displays
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// the console/debugging window.
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//
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// Version Date By Description
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// ------- --------- --- -----------------------------------------------
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// 1.0 20-Sep-96 PRP Inital console code. Currently draws the
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// background of the console window. Tex
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//
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//
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// Functions
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// ---------
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//
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// --------------------------------------------------------------------------
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//
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// int32 OpenConsole(void)
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//
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// Displays the console window and directs keyboard input to it.
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//
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// --------------------------------------------------------------------------
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//
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// int32 CloseConsole(void)
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//
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// Removes the console from the display.
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//
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//=============================================================================
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#define WIN32_LEAN_AND_MEAN
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//#include <windows.h>
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//#include <windowsx.h>
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//#include "ddraw.h"
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#include "stdafx.h"
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#include "driver96.h"
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#include "d_draw.h"
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uint8 consoleStatus = 0; // 1 - console display
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//static uint16 consoley = 0;
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//static uint32 consoleSize;
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static uint8 *consoleSprite = NULL;
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// --------------------------------------------------------------------------
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// Called before the screens are flipped, so that the console can be drawn
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// over the screen if necessary.
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// --------------------------------------------------------------------------
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void DisplayConsole(void)
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{
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warning("stub DisplayConsole");
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/*
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uint8 *src, *dst;
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uint8 i;
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// DDSURFACEDESC ddDescription;
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// HRESULT hr;
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if (consoleStatus)
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{
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ddDescription.dwSize = sizeof(ddDescription);
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hr = IDirectDrawSurface_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
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if (hr != DD_OK)
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{
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RestoreSurfaces();
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hr = IDirectDrawSurface_Lock(lpBackBuffer, NULL, &ddDescription, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
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}
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if (hr == DD_OK)
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{
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dst = (uint8 *) ddDescription.lpSurface + (screenDeep - consoley) * ddDescription.lPitch;
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src = (uint8 *) consoleSprite;
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for (i=0; i<consoley; i++)
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{
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memcpy(dst, src, screenWide);
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src += screenWide;
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dst += ddDescription.lPitch;
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}
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IDirectDrawSurface_Unlock(lpBackBuffer, ddDescription.lpSurface);
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}
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}
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*/
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}
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int32 OpenConsole(void)
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{
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warning("stub OpenConsole");
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/*
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if (consoleStatus)
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return(RDERR_ALREADYOPEN);
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if (consoleSprite == NULL)
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{
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consoley = screenDeep >> 2;
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consoleSize = screenWide * consoley;
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consoleSprite = (uint8 *) malloc(consoleSize);
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}
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if (consoleSprite == NULL)
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return(RDERR_OUTOFMEMORY);
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memset(consoleSprite, 0, consoleSize);
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*/
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consoleStatus = 1;
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return(RD_OK);
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}
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int32 CloseConsole(void)
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{
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if (!consoleStatus)
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return(RDERR_ALREADYCLOSED);
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free(consoleSprite);
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consoleSprite = NULL;
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consoleStatus = 0;
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return(RD_OK);
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}
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