scummvm/backends/platform/sdl/sdl.cpp
Alexander Tkachev 7446ffd73b CLOUD: Integrate CloudThread into OSystem
Would be changed soon.
2016-08-24 16:05:07 +06:00

691 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
#endif
#include "backends/platform/sdl/sdl.h"
#include "common/config-manager.h"
#include "gui/EventRecorder.h"
#include "common/taskbar.h"
#include "common/textconsole.h"
#include "backends/cloud/cloudthread.h"
#include "backends/saves/default/default-saves.h"
// Audio CD support was removed with SDL 2.0
#if SDL_VERSION_ATLEAST(2, 0, 0)
#include "backends/audiocd/default/default-audiocd.h"
#else
#include "backends/audiocd/sdl/sdl-audiocd.h"
#endif
#include "backends/events/sdl/sdl-events.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#ifdef USE_OPENGL
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "graphics/cursorman.h"
#endif
#include <time.h> // for getTimeAndDate()
#ifdef USE_DETECTLANG
#ifndef WIN32
#include <locale.h>
#endif // !WIN32
#endif
OSystem_SDL::OSystem_SDL()
:
#ifdef USE_OPENGL
_desktopWidth(0),
_desktopHeight(0),
_graphicsModes(),
_graphicsMode(0),
_firstGLMode(0),
_defaultSDLMode(0),
_defaultGLMode(0),
#endif
_inited(false),
_initedSDL(false),
_logger(0),
_mixerManager(0),
_eventSource(0),
_window(0) {
}
OSystem_SDL::~OSystem_SDL() {
SDL_ShowCursor(SDL_ENABLE);
// Delete the various managers here. Note that the ModularBackend
// destructor would also take care of this for us. However, various
// of our managers must be deleted *before* we call SDL_Quit().
// Hence, we perform the destruction on our own.
delete _savefileManager;
_savefileManager = 0;
if (_graphicsManager) {
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->deactivateManager();
}
delete _graphicsManager;
_graphicsManager = 0;
delete _window;
_window = 0;
delete _eventManager;
_eventManager = 0;
delete _eventSource;
_eventSource = 0;
delete _audiocdManager;
_audiocdManager = 0;
delete _mixerManager;
_mixerManager = 0;
#ifdef ENABLE_EVENTRECORDER
// HACK HACK HACK
// This is nasty.
delete g_eventRec.getTimerManager();
#else
delete _timerManager;
#endif
_timerManager = 0;
delete _mutexManager;
_mutexManager = 0;
delete _logger;
_logger = 0;
SDL_Quit();
}
void OSystem_SDL::init() {
// Initialize SDL
initSDL();
#if !SDL_VERSION_ATLEAST(2, 0, 0)
// Enable unicode support if possible
SDL_EnableUNICODE(1);
#endif
// Disable OS cursor
SDL_ShowCursor(SDL_DISABLE);
if (!_logger)
_logger = new Backends::Log::Log(this);
if (_logger) {
Common::WriteStream *logFile = createLogFile();
if (logFile)
_logger->open(logFile);
}
// Creates the early needed managers, if they don't exist yet
// (we check for this to allow subclasses to provide their own).
if (_mutexManager == 0)
_mutexManager = new SdlMutexManager();
if (_window == 0)
_window = new SdlWindow();
#if defined(USE_TASKBAR)
if (_taskbarManager == 0)
_taskbarManager = new Common::TaskbarManager();
#endif
//TODO: define USE_CLOUD
//#if defined(USE_CLOUD)
if (_cloudThread == 0)
_cloudThread = new CloudThread();
//#endif
}
void OSystem_SDL::initBackend() {
// Check if backend has not been initialized
assert(!_inited);
#if SDL_VERSION_ATLEAST(2, 0, 0)
const char *sdlDriverName = SDL_GetCurrentVideoDriver();
#else
const int maxNameLen = 20;
char sdlDriverName[maxNameLen];
sdlDriverName[0] = '\0';
SDL_VideoDriverName(sdlDriverName, maxNameLen);
#endif
// Using printf rather than debug() here as debug()/logging
// is not active by this point.
debug(1, "Using SDL Video Driver \"%s\"", sdlDriverName);
// Create the default event source, in case a custom backend
// manager didn't provide one yet.
if (_eventSource == 0)
_eventSource = new SdlEventSource();
#ifdef USE_OPENGL
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_DisplayMode displayMode;
if (!SDL_GetDesktopDisplayMode(0, &displayMode)) {
_desktopWidth = displayMode.w;
_desktopHeight = displayMode.h;
}
#else
// Query the desktop resolution. We simply hope nothing tried to change
// the resolution so far.
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) {
_desktopWidth = videoInfo->current_w;
_desktopHeight = videoInfo->current_h;
}
#endif
#endif
if (_graphicsManager == 0) {
#ifdef USE_OPENGL
// Setup a list with both SDL and OpenGL graphics modes. We only do
// this whenever the subclass did not already set up an graphics
// manager yet. This is because we don't know the type of the graphics
// manager of the subclass, thus we cannot easily switch between the
// OpenGL one and the set up one. It also is to be expected that the
// subclass does not want any switching of graphics managers anyway.
setupGraphicsModes();
if (ConfMan.hasKey("gfx_mode")) {
// If the gfx_mode is from OpenGL, create the OpenGL graphics manager
Common::String gfxMode(ConfMan.get("gfx_mode"));
for (uint i = _firstGLMode; i < _graphicsModeIds.size(); ++i) {
if (!scumm_stricmp(_graphicsModes[i].name, gfxMode.c_str())) {
_graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource, _window);
_graphicsMode = i;
break;
}
}
}
#endif
if (_graphicsManager == 0) {
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
}
}
if (_savefileManager == 0)
_savefileManager = new DefaultSaveFileManager();
if (_mixerManager == 0) {
_mixerManager = new SdlMixerManager();
// Setup and start mixer
_mixerManager->init();
}
#ifdef ENABLE_EVENTRECORDER
g_eventRec.registerMixerManager(_mixerManager);
g_eventRec.registerTimerManager(new SdlTimerManager());
#else
if (_timerManager == 0)
_timerManager = new SdlTimerManager();
#endif
_audiocdManager = createAudioCDManager();
// Setup a custom program icon.
_window->setupIcon();
_inited = true;
ModularBackend::initBackend();
// We have to initialize the graphics manager before the event manager
// so the virtual keyboard can be initialized, but we have to add the
// graphics manager as an event observer after initializing the event
// manager.
dynamic_cast<SdlGraphicsManager *>(_graphicsManager)->activateManager();
}
#if defined(USE_TASKBAR)
void OSystem_SDL::engineInit() {
// Add the started engine to the list of recent tasks
_taskbarManager->addRecent(ConfMan.getActiveDomainName(), ConfMan.get("description"));
// Set the overlay icon the current running engine
_taskbarManager->setOverlayIcon(ConfMan.getActiveDomainName(), ConfMan.get("description"));
}
void OSystem_SDL::engineDone() {
// Remove overlay icon
_taskbarManager->setOverlayIcon("", "");
}
#endif
void OSystem_SDL::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
// We always initialize the video subsystem because we will need it to
// be initialized before the graphics managers to retrieve the desktop
// resolution, for example. WebOS also requires this initialization
// or otherwise the application won't start.
uint32 sdlFlags = SDL_INIT_VIDEO;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
// Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
_initedSDL = true;
}
}
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
#ifdef DATA_PATH
// Add the global DATA_PATH to the directory search list
// FIXME: We use depth = 4 for now, to match the old code. May want to change that
Common::FSNode dataNode(DATA_PATH);
if (dataNode.exists() && dataNode.isDirectory()) {
s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
}
#endif
}
void OSystem_SDL::setWindowCaption(const char *caption) {
Common::String cap;
byte c;
// The string caption is supposed to be in LATIN-1 encoding.
// SDL expects UTF-8. So we perform the conversion here.
while ((c = *(const byte *)caption++)) {
if (c < 0x80)
cap += c;
else {
cap += 0xC0 | (c >> 6);
cap += 0x80 | (c & 0x3F);
}
}
_window->setWindowCaption(cap);
}
void OSystem_SDL::quit() {
delete this;
exit(0);
}
void OSystem_SDL::fatalError() {
delete this;
exit(1);
}
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
// First log to stdout/stderr
FILE *output = 0;
if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
output = stdout;
else
output = stderr;
fputs(message, output);
fflush(output);
// Then log into file (via the logger)
if (_logger)
_logger->print(message);
// Finally, some Windows / WinCE specific logging code.
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, message, strlen(message) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
if (type == LogMessageType::kError) {
#ifndef DEBUG
drawError(message);
#else
int cmon_break_into_the_debugger_if_you_please = *(int *)(message + 1); // bus error
printf("%d", cmon_break_into_the_debugger_if_you_please); // don't optimize the int out
#endif
}
#else
OutputDebugString(message);
#endif
#endif
}
Common::String OSystem_SDL::getSystemLanguage() const {
#if defined(USE_DETECTLANG) && !defined(_WIN32_WCE)
#ifdef WIN32
// We can not use "setlocale" (at least not for MSVC builds), since it
// will return locales like: "English_USA.1252", thus we need a special
// way to determine the locale string for Win32.
char langName[9];
char ctryName[9];
const LCID languageIdentifier = GetThreadLocale();
if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
Common::String localeName = langName;
localeName += "_";
localeName += ctryName;
return localeName;
} else {
return ModularBackend::getSystemLanguage();
}
#else // WIN32
// Activating current locale settings
const Common::String locale = setlocale(LC_ALL, "");
// Restore default C locale to prevent issues with
// portability of sscanf(), atof(), etc.
// See bug #3615148
setlocale(LC_ALL, "C");
// Detect the language from the locale
if (locale.empty()) {
return ModularBackend::getSystemLanguage();
} else {
int length = 0;
// Strip out additional information, like
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
for (int size = locale.size(); length < size; ++length) {
// TODO: Check whether "@" should really be checked
// here.
if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@')
break;
}
return Common::String(locale.c_str(), length);
}
#endif // WIN32
#else // USE_DETECTLANG
return ModularBackend::getSystemLanguage();
#endif // USE_DETECTLANG
}
uint32 OSystem_SDL::getMillis(bool skipRecord) {
uint32 millis = SDL_GetTicks();
#ifdef ENABLE_EVENTRECORDER
g_eventRec.processMillis(millis, skipRecord);
#endif
return millis;
}
void OSystem_SDL::delayMillis(uint msecs) {
#ifdef ENABLE_EVENTRECORDER
if (!g_eventRec.processDelayMillis())
#endif
SDL_Delay(msecs);
}
void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
Audio::Mixer *OSystem_SDL::getMixer() {
assert(_mixerManager);
return getMixerManager()->getMixer();
}
SdlMixerManager *OSystem_SDL::getMixerManager() {
assert(_mixerManager);
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getMixerManager();
#else
return _mixerManager;
#endif
}
Common::TimerManager *OSystem_SDL::getTimerManager() {
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getTimerManager();
#else
return _timerManager;
#endif
}
AudioCDManager *OSystem_SDL::createAudioCDManager() {
// Audio CD support was removed with SDL 2.0
#if SDL_VERSION_ATLEAST(2, 0, 0)
return new DefaultAudioCDManager();
#else
return new SdlAudioCDManager();
#endif
}
Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
#ifdef ENABLE_EVENTRECORDER
return g_eventRec.getSaveManager(_savefileManager);
#else
return _savefileManager;
#endif
}
#ifdef USE_OPENGL
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
if (_graphicsModes.empty()) {
return _graphicsManager->getSupportedGraphicsModes();
} else {
return _graphicsModes.begin();
}
}
int OSystem_SDL::getDefaultGraphicsMode() const {
if (_graphicsModes.empty()) {
return _graphicsManager->getDefaultGraphicsMode();
} else {
// Return the default graphics mode from the current graphics manager
if (_graphicsMode < _firstGLMode)
return _defaultSDLMode;
else
return _defaultGLMode;
}
}
bool OSystem_SDL::setGraphicsMode(int mode) {
if (_graphicsModes.empty()) {
return _graphicsManager->setGraphicsMode(mode);
}
// Check whether a invalid mode is requested.
if (mode < 0 || (uint)mode >= _graphicsModeIds.size()) {
return false;
}
// Very hacky way to set up the old graphics manager state, in case we
// switch from SDL->OpenGL or OpenGL->SDL.
//
// This is a probably temporary workaround to fix bugs like #3368143
// "SDL/OpenGL: Crash when switching renderer backend".
SdlGraphicsManager *sdlGraphicsManager = dynamic_cast<SdlGraphicsManager *>(_graphicsManager);
SdlGraphicsManager::State state = sdlGraphicsManager->getState();
bool switchedManager = false;
// If the new mode and the current mode are not from the same graphics
// manager, delete and create the new mode graphics manager
if (_graphicsMode >= _firstGLMode && mode < _firstGLMode) {
debug(1, "switching to plain SDL graphics");
sdlGraphicsManager->deactivateManager();
delete _graphicsManager;
_graphicsManager = sdlGraphicsManager = new SurfaceSdlGraphicsManager(_eventSource, _window);
switchedManager = true;
} else if (_graphicsMode < _firstGLMode && mode >= _firstGLMode) {
debug(1, "switching to OpenGL graphics");
sdlGraphicsManager->deactivateManager();
delete _graphicsManager;
_graphicsManager = sdlGraphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource, _window);
switchedManager = true;
}
_graphicsMode = mode;
if (switchedManager) {
sdlGraphicsManager->activateManager();
// This failing will probably have bad consequences...
if (!sdlGraphicsManager->setState(state)) {
return false;
}
// Next setup the cursor again
CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
CursorMan.popCursor();
// Next setup cursor palette if needed
if (_graphicsManager->getFeatureState(kFeatureCursorPalette)) {
CursorMan.pushCursorPalette(0, 0, 0);
CursorMan.popCursorPalette();
}
_graphicsManager->beginGFXTransaction();
// Oh my god if this failed the client code might just explode.
return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]);
} else {
return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]);
}
}
int OSystem_SDL::getGraphicsMode() const {
if (_graphicsModes.empty()) {
return _graphicsManager->getGraphicsMode();
} else {
return _graphicsMode;
}
}
void OSystem_SDL::setupGraphicsModes() {
_graphicsModes.clear();
_graphicsModeIds.clear();
_defaultSDLMode = _defaultGLMode = -1;
// Count the number of graphics modes
const OSystem::GraphicsMode *srcMode;
int defaultMode;
GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource, _window);
srcMode = manager->getSupportedGraphicsModes();
defaultMode = manager->getDefaultGraphicsMode();
while (srcMode->name) {
if (defaultMode == srcMode->id) {
_defaultSDLMode = _graphicsModes.size();
}
_graphicsModes.push_back(*srcMode);
srcMode++;
}
delete manager;
assert(_defaultSDLMode != -1);
_firstGLMode = _graphicsModes.size();
manager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource, _window);
srcMode = manager->getSupportedGraphicsModes();
defaultMode = manager->getDefaultGraphicsMode();
while (srcMode->name) {
if (defaultMode == srcMode->id) {
_defaultGLMode = _graphicsModes.size();
}
_graphicsModes.push_back(*srcMode);
srcMode++;
}
delete manager;
manager = nullptr;
assert(_defaultGLMode != -1);
// Set a null mode at the end
GraphicsMode nullMode;
memset(&nullMode, 0, sizeof(nullMode));
_graphicsModes.push_back(nullMode);
// Set new internal ids for all modes
int i = 0;
OSystem::GraphicsMode *mode = _graphicsModes.begin();
while (mode->name) {
_graphicsModeIds.push_back(mode->id);
mode->id = i++;
mode++;
}
}
#endif
#if SDL_VERSION_ATLEAST(2, 0, 0)
int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) {
if (surface->format->palette) {
return !SDL_SetPaletteColors(surface->format->palette, colors, firstcolor, ncolors) ? 1 : 0;
} else {
return 0;
}
}
int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha) {
if (SDL_SetSurfaceAlphaMod(surface, alpha)) {
return -1;
}
if (alpha == 255 || !flag) {
if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE)) {
return -1;
}
} else {
if (SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)) {
return -1;
}
}
return 0;
}
#undef SDL_SetColorKey
int SDL_SetColorKey_replacement(SDL_Surface *surface, Uint32 flag, Uint32 key) {
return SDL_SetColorKey(surface, SDL_TRUE, key) ? -1 : 0;
}
#endif