scummvm/engines/asylum/respack.h
Julien Templier 744b1c1a80
ASYLUM: Introduce GameFlag enumeration
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@465 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
2021-05-17 15:36:06 +02:00

63 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef ASYLUM_RESOURCEPACK_H
#define ASYLUM_RESOURCEPACK_H
#include "common/array.h"
#include "common/file.h"
namespace Asylum {
#define RESID(id) ((id >> 16) & 0x7FFF)
#define RESIDX(id) (id & 0xFFFF)
struct ResourceEntry {
byte *data;
uint32 size;
uint32 offset;
};
class ResourcePack {
public:
ResourcePack(const char *resourceFile);
ResourcePack(int32 resourceIndex);
~ResourcePack();
ResourceEntry *getResource(uint32 resourceId);
uint32 getResourceCount() {
return _resources.size();
}
private:
Common::Array <ResourceEntry> _resources;
Common::File _packFile;
void init(const char *resourceFile);
};
} // end of namespace Asylum
#endif