The issue could occur when adding or removing widgets to a tab, and then not switching to a different tab before the destructor or reflowLayout() were called. In such a case the firstWidget of the current widget in the _tabs list could be out of date. Accessing this first widget from the destructor or from reflowLayout() could then cause a crash, or random issues caused to access to free'ed memory. In theory this could also lead to a memory leak, although I don't think this could occur in our current code. Usually we add several tabs to a TabWidget and then switch back to the first tab after building all the tabs. So in such a case the issue would not occur. But because we are deleting and reconstructing the clear buttons for the MIDI and Path tabs of the options dialog from reflowLayout(), if the current tab is the Path tab, it would be kept as active tab after adding and removing widget to it and the issue would occur. This fixes bug #9618.
365 lines
11 KiB
C++
365 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/util.h"
|
|
#include "gui/widgets/tab.h"
|
|
#include "gui/gui-manager.h"
|
|
|
|
#include "gui/ThemeEval.h"
|
|
|
|
namespace GUI {
|
|
|
|
enum {
|
|
kCmdLeft = 'LEFT',
|
|
kCmdRight = 'RGHT'
|
|
};
|
|
|
|
TabWidget::TabWidget(GuiObject *boss, int x, int y, int w, int h)
|
|
: Widget(boss, x, y, w, h), _bodyBackgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
|
|
init();
|
|
}
|
|
|
|
TabWidget::TabWidget(GuiObject *boss, const String &name)
|
|
: Widget(boss, name), _bodyBackgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
|
|
init();
|
|
}
|
|
|
|
void TabWidget::init() {
|
|
setFlags(WIDGET_ENABLED);
|
|
_type = kTabWidget;
|
|
_activeTab = -1;
|
|
_firstVisibleTab = 0;
|
|
|
|
_tabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width");
|
|
_tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height");
|
|
_titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top");
|
|
|
|
_bodyTP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Top");
|
|
_bodyBP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Bottom");
|
|
_bodyLP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Left");
|
|
_bodyRP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Right");
|
|
|
|
_butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButtonPadding.Right", 0);
|
|
_butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0);
|
|
_butW = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Width", 10);
|
|
_butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10);
|
|
|
|
int x = _w - _butRP - _butW * 2 - 2;
|
|
int y = _butTP - _tabHeight;
|
|
_navLeft = new ButtonWidget(this, x, y, _butW, _butH, "<", 0, kCmdLeft);
|
|
_navRight = new ButtonWidget(this, x + _butW + 2, y, _butW, _butH, ">", 0, kCmdRight);
|
|
}
|
|
|
|
TabWidget::~TabWidget() {
|
|
// If widgets were added or removed in the current tab, without tabs
|
|
// having been switched using setActiveTab() afterward, then the
|
|
// firstWidget in the _tabs list for the active tab may not be up to
|
|
// date. So update it now.
|
|
if (_activeTab != -1)
|
|
_tabs[_activeTab].firstWidget = _firstWidget;
|
|
_firstWidget = 0;
|
|
for (uint i = 0; i < _tabs.size(); ++i) {
|
|
delete _tabs[i].firstWidget;
|
|
_tabs[i].firstWidget = 0;
|
|
}
|
|
_tabs.clear();
|
|
delete _navRight;
|
|
}
|
|
|
|
int16 TabWidget::getChildY() const {
|
|
// NOTE: if you change that, make sure to do the same
|
|
// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
|
|
return getAbsY() + _tabHeight;
|
|
}
|
|
|
|
uint16 TabWidget::getHeight() const {
|
|
// NOTE: if you change that, make sure to do the same
|
|
// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
|
|
// NOTE: this height is used for clipping, so it *includes*
|
|
// tabs, because it starts from getAbsY(), not getChildY()
|
|
return _h + _tabHeight;
|
|
}
|
|
|
|
int TabWidget::addTab(const String &title) {
|
|
// Add a new tab page
|
|
Tab newTab;
|
|
newTab.title = title;
|
|
newTab.firstWidget = 0;
|
|
|
|
_tabs.push_back(newTab);
|
|
|
|
int numTabs = _tabs.size();
|
|
|
|
// HACK: Nintendo DS uses a custom config dialog. This dialog does not work with
|
|
// our default "Globals.TabWidget.Tab.Width" setting.
|
|
//
|
|
// TODO: Add proper handling in the theme layout for such cases.
|
|
//
|
|
// There are different solutions to this problem:
|
|
// - offer a "Tab.Width" setting per tab widget and thus let the Ninteno DS
|
|
// backend set a default value for its special dialog.
|
|
//
|
|
// - change our themes to use auto width calculaction by default
|
|
//
|
|
// - change "Globals.TabWidget.Tab.Width" to be the minimal tab width setting and
|
|
// rename it accordingly.
|
|
// Actually this solution is pretty similar to our HACK for the Nintendo DS
|
|
// backend. This hack enables auto width calculation by default with the
|
|
// "Globals.TabWidget.Tab.Width" value as minimal width for the tab buttons.
|
|
//
|
|
// - we might also consider letting every tab button having its own width.
|
|
//
|
|
// - other solutions you can think of, which are hopefully less evil ;-).
|
|
//
|
|
// Of course also the Ninteno DS' dialog should be in our layouting engine, instead
|
|
// of being hard coded like it is right now.
|
|
//
|
|
// There are checks for __DS__ all over this source file to take care of the
|
|
// aforemnetioned problem.
|
|
#ifdef __DS__
|
|
if (true) {
|
|
#else
|
|
if (g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width") == 0) {
|
|
#endif
|
|
if (_tabWidth == 0)
|
|
_tabWidth = 40;
|
|
// Determine the new tab width
|
|
int newWidth = g_gui.getStringWidth(title) + 2 * 3;
|
|
if (_tabWidth < newWidth)
|
|
_tabWidth = newWidth;
|
|
int maxWidth = _w / numTabs;
|
|
if (_tabWidth > maxWidth)
|
|
_tabWidth = maxWidth;
|
|
}
|
|
|
|
// Activate the new tab
|
|
setActiveTab(numTabs - 1);
|
|
|
|
return _activeTab;
|
|
}
|
|
|
|
void TabWidget::removeTab(int tabID) {
|
|
assert(0 <= tabID && tabID < (int)_tabs.size());
|
|
|
|
// Deactive the tab if it's currently the active one
|
|
if (tabID == _activeTab) {
|
|
_tabs[tabID].firstWidget = _firstWidget;
|
|
releaseFocus();
|
|
_firstWidget = 0;
|
|
}
|
|
|
|
// Dispose the widgets in that tab and then the tab itself
|
|
delete _tabs[tabID].firstWidget;
|
|
_tabs.remove_at(tabID);
|
|
|
|
// Adjust _firstVisibleTab if necessary
|
|
if (_firstVisibleTab >= (int)_tabs.size()) {
|
|
_firstVisibleTab = MAX(0, (int)_tabs.size() - 1);
|
|
}
|
|
|
|
// The active tab was removed, so select a new active one (if any remains)
|
|
if (tabID == _activeTab) {
|
|
_activeTab = -1;
|
|
if (tabID >= (int)_tabs.size())
|
|
tabID = _tabs.size() - 1;
|
|
if (tabID >= 0)
|
|
setActiveTab(tabID);
|
|
}
|
|
|
|
// Finally trigger a redraw
|
|
_boss->draw();
|
|
}
|
|
|
|
void TabWidget::setActiveTab(int tabID) {
|
|
assert(0 <= tabID && tabID < (int)_tabs.size());
|
|
if (_activeTab != tabID) {
|
|
// Exchange the widget lists, and switch to the new tab
|
|
if (_activeTab != -1) {
|
|
_tabs[_activeTab].firstWidget = _firstWidget;
|
|
releaseFocus();
|
|
}
|
|
_activeTab = tabID;
|
|
_firstWidget = _tabs[tabID].firstWidget;
|
|
|
|
_boss->draw();
|
|
}
|
|
}
|
|
|
|
|
|
void TabWidget::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
Widget::handleCommand(sender, cmd, data);
|
|
|
|
switch (cmd) {
|
|
case kCmdLeft:
|
|
if (_firstVisibleTab) {
|
|
_firstVisibleTab--;
|
|
draw();
|
|
}
|
|
break;
|
|
|
|
case kCmdRight:
|
|
if (_firstVisibleTab + _w / _tabWidth < (int)_tabs.size()) {
|
|
_firstVisibleTab++;
|
|
draw();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void TabWidget::handleMouseDown(int x, int y, int button, int clickCount) {
|
|
assert(y < _tabHeight);
|
|
|
|
// Determine which tab was clicked
|
|
int tabID = -1;
|
|
if (x >= 0 && (x % _tabWidth) < _tabWidth) {
|
|
tabID = x / _tabWidth;
|
|
if (tabID >= (int)_tabs.size())
|
|
tabID = -1;
|
|
}
|
|
|
|
// If a tab was clicked, switch to that pane
|
|
if (tabID >= 0 && tabID + _firstVisibleTab < (int)_tabs.size()) {
|
|
setActiveTab(tabID + _firstVisibleTab);
|
|
}
|
|
}
|
|
|
|
bool TabWidget::handleKeyDown(Common::KeyState state) {
|
|
if (state.hasFlags(Common::KBD_SHIFT) && state.keycode == Common::KEYCODE_TAB)
|
|
adjustTabs(kTabBackwards);
|
|
else if (state.keycode == Common::KEYCODE_TAB)
|
|
adjustTabs(kTabForwards);
|
|
|
|
return Widget::handleKeyDown(state);
|
|
}
|
|
|
|
void TabWidget::adjustTabs(int value) {
|
|
// Determine which tab is next
|
|
int tabID = _activeTab + value;
|
|
if (tabID >= (int)_tabs.size())
|
|
tabID = 0;
|
|
else if (tabID < 0)
|
|
tabID = ((int)_tabs.size() - 1);
|
|
|
|
// Slides _firstVisibleTab forward to the correct tab
|
|
int maxTabsOnScreen = (_w / _tabWidth);
|
|
if (tabID >= maxTabsOnScreen && (_firstVisibleTab + maxTabsOnScreen) < (int)_tabs.size())
|
|
_firstVisibleTab++;
|
|
|
|
// Slides _firstVisibleTab backwards to the correct tab
|
|
while (tabID < _firstVisibleTab)
|
|
_firstVisibleTab--;
|
|
|
|
setActiveTab(tabID);
|
|
}
|
|
|
|
void TabWidget::reflowLayout() {
|
|
Widget::reflowLayout();
|
|
|
|
// NOTE: if you change that, make sure to do the same
|
|
// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
|
|
_tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height");
|
|
_tabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width");
|
|
_titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top");
|
|
|
|
// If widgets were added or removed in the current tab, without tabs
|
|
// having been switched using setActiveTab() afterward, then the
|
|
// firstWidget in the _tabs list for the active tab may not be up to
|
|
// date. So update it now.
|
|
if (_activeTab != -1)
|
|
_tabs[_activeTab].firstWidget = _firstWidget;
|
|
|
|
for (uint i = 0; i < _tabs.size(); ++i) {
|
|
Widget *w = _tabs[i].firstWidget;
|
|
while (w) {
|
|
w->reflowLayout();
|
|
w = w->next();
|
|
}
|
|
}
|
|
|
|
if (_tabWidth == 0) {
|
|
_tabWidth = 40;
|
|
#ifdef __DS__
|
|
}
|
|
if (true) {
|
|
#endif
|
|
int maxWidth = _w / _tabs.size();
|
|
|
|
for (uint i = 0; i < _tabs.size(); ++i) {
|
|
// Determine the new tab width
|
|
int newWidth = g_gui.getStringWidth(_tabs[i].title) + 2 * 3;
|
|
if (_tabWidth < newWidth)
|
|
_tabWidth = newWidth;
|
|
if (_tabWidth > maxWidth)
|
|
_tabWidth = maxWidth;
|
|
}
|
|
}
|
|
|
|
_butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.PaddingRight", 0);
|
|
_butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0);
|
|
_butW = g_gui.xmlEval()->getVar("GlobalsTabWidget.NavButton.Width", 10);
|
|
_butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10);
|
|
|
|
int x = _w - _butRP - _butW * 2 - 2;
|
|
int y = _butTP - _tabHeight;
|
|
_navLeft->resize(x, y, _butW, _butH);
|
|
_navRight->resize(x + _butW + 2, y, _butW, _butH);
|
|
}
|
|
|
|
void TabWidget::drawWidget() {
|
|
Common::Array<Common::String> tabs;
|
|
for (int i = _firstVisibleTab; i < (int)_tabs.size(); ++i) {
|
|
tabs.push_back(_tabs[i].title);
|
|
}
|
|
g_gui.theme()->drawDialogBackgroundClip(Common::Rect(_x + _bodyLP, _y + _bodyTP, _x+_w-_bodyRP, _y+_h-_bodyBP+_tabHeight), getBossClipRect(), _bodyBackgroundType);
|
|
|
|
g_gui.theme()->drawTabClip(Common::Rect(_x, _y, _x+_w, _y+_h), getBossClipRect(), _tabHeight, _tabWidth, tabs, _activeTab - _firstVisibleTab, 0, _titleVPad);
|
|
}
|
|
|
|
void TabWidget::draw() {
|
|
Widget::draw();
|
|
|
|
if (_tabWidth * _tabs.size() > _w) {
|
|
_navLeft->draw();
|
|
_navRight->draw();
|
|
}
|
|
}
|
|
|
|
Widget *TabWidget::findWidget(int x, int y) {
|
|
if (y < _tabHeight) {
|
|
if (_tabWidth * _tabs.size() > _w) {
|
|
if (y >= _butTP && y < _butTP + _butH) {
|
|
if (x >= _w - _butRP - _butW * 2 - 2 && x < _w - _butRP - _butW - 2)
|
|
return _navLeft;
|
|
if (x >= _w - _butRP - _butW && x < _w - _butRP)
|
|
return _navRight;
|
|
}
|
|
}
|
|
|
|
// Click was in the tab area
|
|
return this;
|
|
} else {
|
|
// Iterate over all child widgets and find the one which was clicked
|
|
return Widget::findWidgetInChain(_firstWidget, x, y - _tabHeight);
|
|
}
|
|
}
|
|
|
|
} // End of namespace GUI
|