In the scene where Largo is speaking to Mad Marty, the Woodtick music often resumes way before Largo's theme has finished. With this workaround, it waits until Largo's theme has definitely finished before starting the Woodtick music again. I wouldn't have done it this way if I hadn't been almost positive that it's a script bug, rather than an iMUSE bug. svn-id: r13061
2932 lines
69 KiB
C++
2932 lines
69 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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#include "scumm/intern.h"
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#include "scumm/object.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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#include "scumm/verbs.h"
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namespace Scumm {
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#define OPCODE(x) { &ScummEngine_v5::x, #x }
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void ScummEngine_v5::setupOpcodes() {
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static const OpcodeEntryV5 opcodes[256] = {
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/* 00 */
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OPCODE(o5_stopObjectCode),
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OPCODE(o5_putActor),
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OPCODE(o5_startMusic),
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OPCODE(o5_getActorRoom),
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/* 04 */
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OPCODE(o5_isGreaterEqual),
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OPCODE(o5_drawObject),
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OPCODE(o5_getActorElevation),
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OPCODE(o5_setState),
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/* 08 */
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OPCODE(o5_isNotEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* 0C */
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OPCODE(o5_resourceRoutines),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_getObjectState),
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/* 10 */
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OPCODE(o5_getObjectOwner),
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OPCODE(o5_animateActor),
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OPCODE(o5_panCameraTo),
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OPCODE(o5_actorOps),
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/* 14 */
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OPCODE(o5_print),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getRandomNr),
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OPCODE(o5_and),
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/* 18 */
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OPCODE(o5_jumpRelative),
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OPCODE(o5_doSentence),
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OPCODE(o5_move),
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OPCODE(o5_multiply),
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/* 1C */
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OPCODE(o5_startSound),
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OPCODE(o5_ifClassOfIs),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* 20 */
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OPCODE(o5_stopMusic),
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OPCODE(o5_putActor),
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OPCODE(o5_getAnimCounter),
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OPCODE(o5_getActorY),
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/* 24 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_setVarRange),
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OPCODE(o5_stringOps),
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/* 28 */
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OPCODE(o5_equalZero),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_delayVariable),
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/* 2C */
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OPCODE(o5_cursorCommand),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_delay),
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OPCODE(o5_ifNotState),
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/* 30 */
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OPCODE(o5_matrixOps),
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OPCODE(o5_getInventoryCount),
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OPCODE(o5_setCameraAt),
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OPCODE(o5_roomOps),
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/* 34 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* 38 */
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OPCODE(o5_lessOrEqual),
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OPCODE(o5_doSentence),
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OPCODE(o5_subtract),
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OPCODE(o5_getActorScale),
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/* 3C */
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OPCODE(o5_stopSound),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox),
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/* 40 */
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OPCODE(o5_cutscene),
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OPCODE(o5_putActor),
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OPCODE(o5_chainScript),
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OPCODE(o5_getActorX),
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/* 44 */
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OPCODE(o5_isLess),
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OPCODE(o5_drawObject),
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OPCODE(o5_increment),
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OPCODE(o5_setState),
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/* 48 */
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OPCODE(o5_isEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* 4C */
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OPCODE(o5_soundKludge),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_ifState),
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/* 50 */
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OPCODE(o5_pickupObjectOld),
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OPCODE(o5_animateActor),
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OPCODE(o5_actorFollowCamera),
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OPCODE(o5_actorOps),
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/* 54 */
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OPCODE(o5_setObjectName),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getActorMoving),
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OPCODE(o5_or),
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/* 58 */
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OPCODE(o5_beginOverride),
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OPCODE(o5_doSentence),
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OPCODE(o5_add),
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OPCODE(o5_divide),
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/* 5C */
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OPCODE(o5_oldRoomEffect),
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OPCODE(o5_setClass),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* 60 */
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OPCODE(o5_freezeScripts),
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OPCODE(o5_putActor),
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OPCODE(o5_stopScript),
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OPCODE(o5_getActorFacing),
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/* 64 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_getClosestObjActor),
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OPCODE(o5_getStringWidth),
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/* 68 */
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OPCODE(o5_isScriptRunning),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_debug),
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/* 6C */
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OPCODE(o5_getActorWidth),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_stopObjectScript),
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OPCODE(o5_ifNotState),
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/* 70 */
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OPCODE(o5_lights),
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OPCODE(o5_getActorCostume),
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OPCODE(o5_loadRoom),
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OPCODE(o5_roomOps),
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/* 74 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* 78 */
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OPCODE(o5_isGreater),
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OPCODE(o5_doSentence),
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OPCODE(o5_verbOps),
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OPCODE(o5_getActorWalkBox),
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/* 7C */
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OPCODE(o5_isSoundRunning),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox),
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/* 80 */
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OPCODE(o5_breakHere),
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OPCODE(o5_putActor),
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OPCODE(o5_startMusic),
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OPCODE(o5_getActorRoom),
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/* 84 */
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OPCODE(o5_isGreaterEqual),
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OPCODE(o5_drawObject),
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OPCODE(o5_getActorElevation),
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OPCODE(o5_setState),
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/* 88 */
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OPCODE(o5_isNotEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* 8C */
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OPCODE(o5_resourceRoutines),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_getObjectState),
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/* 90 */
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OPCODE(o5_getObjectOwner),
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OPCODE(o5_animateActor),
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OPCODE(o5_panCameraTo),
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OPCODE(o5_actorOps),
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/* 94 */
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OPCODE(o5_print),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getRandomNr),
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OPCODE(o5_and),
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/* 98 */
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OPCODE(o5_quitPauseRestart),
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OPCODE(o5_doSentence),
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OPCODE(o5_move),
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OPCODE(o5_multiply),
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/* 9C */
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OPCODE(o5_startSound),
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OPCODE(o5_ifClassOfIs),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* A0 */
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OPCODE(o5_stopObjectCode),
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OPCODE(o5_putActor),
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OPCODE(o5_getAnimCounter),
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OPCODE(o5_getActorY),
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/* A4 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_setVarRange),
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OPCODE(o5_saveLoadVars),
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/* A8 */
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OPCODE(o5_notEqualZero),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_saveRestoreVerbs),
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/* AC */
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OPCODE(o5_expression),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_wait),
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OPCODE(o5_ifNotState),
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/* B0 */
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OPCODE(o5_matrixOps),
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OPCODE(o5_getInventoryCount),
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OPCODE(o5_setCameraAt),
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OPCODE(o5_roomOps),
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/* B4 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* B8 */
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OPCODE(o5_lessOrEqual),
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OPCODE(o5_doSentence),
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OPCODE(o5_subtract),
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OPCODE(o5_getActorScale),
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/* BC */
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OPCODE(o5_stopSound),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox),
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/* C0 */
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OPCODE(o5_endCutscene),
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OPCODE(o5_putActor),
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OPCODE(o5_chainScript),
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OPCODE(o5_getActorX),
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/* C4 */
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OPCODE(o5_isLess),
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OPCODE(o5_drawObject),
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OPCODE(o5_decrement),
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OPCODE(o5_setState),
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/* C8 */
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OPCODE(o5_isEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* CC */
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OPCODE(o5_pseudoRoom),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_ifState),
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/* D0 */
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OPCODE(o5_pickupObjectOld),
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OPCODE(o5_animateActor),
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OPCODE(o5_actorFollowCamera),
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OPCODE(o5_actorOps),
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/* D4 */
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OPCODE(o5_setObjectName),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getActorMoving),
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OPCODE(o5_or),
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/* D8 */
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OPCODE(o5_printEgo),
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OPCODE(o5_doSentence),
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OPCODE(o5_add),
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OPCODE(o5_divide),
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/* DC */
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OPCODE(o5_oldRoomEffect),
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OPCODE(o5_setClass),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* E0 */
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OPCODE(o5_freezeScripts),
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OPCODE(o5_putActor),
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OPCODE(o5_stopScript),
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OPCODE(o5_getActorFacing),
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/* E4 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_getClosestObjActor),
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OPCODE(o5_getStringWidth),
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/* E8 */
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OPCODE(o5_isScriptRunning),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_debug),
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/* EC */
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OPCODE(o5_getActorWidth),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_stopObjectScript),
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OPCODE(o5_ifNotState),
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/* F0 */
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OPCODE(o5_lights),
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OPCODE(o5_getActorCostume),
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OPCODE(o5_loadRoom),
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OPCODE(o5_roomOps),
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/* F4 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* F8 */
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OPCODE(o5_isGreater),
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OPCODE(o5_doSentence),
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OPCODE(o5_verbOps),
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OPCODE(o5_getActorWalkBox),
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/* FC */
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OPCODE(o5_isSoundRunning),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox)
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};
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_opcodesV5 = opcodes;
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}
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#define PARAM_1 0x80
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#define PARAM_2 0x40
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#define PARAM_3 0x20
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void ScummEngine_v5::executeOpcode(byte i) {
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OpcodeProcV5 op = _opcodesV5[i].proc;
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(this->*op) ();
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}
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const char *ScummEngine_v5::getOpcodeDesc(byte i) {
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return _opcodesV5[i].desc;
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}
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int ScummEngine_v5::getVar() {
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return readVar(fetchScriptWord());
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}
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int ScummEngine_v5::getVarOrDirectByte(byte mask) {
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if (_opcode & mask)
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return getVar();
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return fetchScriptByte();
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}
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int ScummEngine_v5::getVarOrDirectWord(byte mask) {
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if (_opcode & mask)
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return getVar();
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return (int16)fetchScriptWord();
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}
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void ScummEngine_v5::o5_actorFollowCamera() {
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actorFollowCamera(getVarOrDirectByte(0x80));
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}
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void ScummEngine_v5::o5_actorFromPos() {
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int x, y;
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getResultPos();
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x = getVarOrDirectWord(PARAM_1);
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y = getVarOrDirectWord(PARAM_2);
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setResult(getActorFromPos(x, y));
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}
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void ScummEngine_v5::o5_actorOps() {
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static const byte convertTable[20] =
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{ 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 };
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int act = getVarOrDirectByte(PARAM_1);
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Actor *a = derefActor(act, "o5_actorOps");
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int i, j;
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while ((_opcode = fetchScriptByte()) != 0xFF) {
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if (_features & GF_SMALL_HEADER)
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_opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1];
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switch (_opcode & 0x1F) {
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case 0: /* dummy case */
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getVarOrDirectByte(PARAM_1);
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break;
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case 1: // SO_COSTUME
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a->setActorCostume(getVarOrDirectByte(PARAM_1));
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break;
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case 2: // SO_STEP_DIST
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i = getVarOrDirectByte(PARAM_1);
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j = getVarOrDirectByte(PARAM_2);
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a->setActorWalkSpeed(i, j);
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break;
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case 3: // SO_SOUND
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a->sound[0] = getVarOrDirectByte(PARAM_1);
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break;
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case 4: // SO_WALK_ANIMATION
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a->walkFrame = getVarOrDirectByte(PARAM_1);
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break;
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case 5: // SO_TALK_ANIMATION
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a->talkStartFrame = getVarOrDirectByte(PARAM_1);
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a->talkStopFrame = getVarOrDirectByte(PARAM_2);
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break;
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case 6: // SO_STAND_ANIMATION
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a->standFrame = getVarOrDirectByte(PARAM_1);
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break;
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case 7: // SO_ANIMATION
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getVarOrDirectByte(PARAM_1);
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getVarOrDirectByte(PARAM_2);
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getVarOrDirectByte(PARAM_3);
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break;
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case 8: // SO_DEFAULT
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a->initActor(0);
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break;
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case 9: // SO_ELEVATION
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a->setElevation(getVarOrDirectWord(PARAM_1));
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break;
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case 10: // SO_ANIMATION_DEFAULT
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a->initFrame = 1;
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a->walkFrame = 2;
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a->standFrame = 3;
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a->talkStartFrame = 4;
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a->talkStopFrame = 5;
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break;
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case 11: // SO_PALETTE
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i = getVarOrDirectByte(PARAM_1);
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j = getVarOrDirectByte(PARAM_2);
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checkRange(31, 0, i, "Illegal palette slot %d");
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a->setPalette(i, j);
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break;
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case 12: // SO_TALK_COLOR
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// Zak256 (and possibly other games) uses actor 0 to
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// indicate that it's the default talk color that is
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// to be changed.
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if (act == 0)
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_string[0].color = getVarOrDirectByte(PARAM_1);
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else
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a->talkColor = getVarOrDirectByte(PARAM_1);
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break;
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case 13: // SO_ACTOR_NAME
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loadPtrToResource(rtActorName, a->number, NULL);
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break;
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case 14: // SO_INIT_ANIMATION
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a->initFrame = getVarOrDirectByte(PARAM_1);
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break;
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case 15: // SO_PALETTE_LIST
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error("o5_actorOps:unk not implemented");
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#if 0
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int args[16] =
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{
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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};
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getWordVararg(args);
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for (i = 0; i < 16; i++)
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if (args[i] != 0xFF)
|
|
a->palette[i] = args[i];
|
|
#endif
|
|
break;
|
|
case 16: // SO_ACTOR_WIDTH
|
|
a->width = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 17: // SO_ACTOR_SCALE
|
|
if (_version == 4) {
|
|
i = j = getVarOrDirectByte(PARAM_1);
|
|
} else {
|
|
i = getVarOrDirectByte(PARAM_1);
|
|
j = getVarOrDirectByte(PARAM_2);
|
|
}
|
|
|
|
a->setScale(i, j);
|
|
break;
|
|
case 18: // SO_NEVER_ZCLIP
|
|
a->forceClip = 0;
|
|
break;
|
|
case 19: // SO_ALWAYS_ZCLIP
|
|
a->forceClip = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 20: // SO_IGNORE_BOXES
|
|
case 21: // SO_FOLLOW_BOXES
|
|
a->ignoreBoxes = !(_opcode & 1);
|
|
a->forceClip = 0;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor(a->_pos.x, a->_pos.y, a->room);
|
|
break;
|
|
|
|
case 22: // SO_ANIMATION_SPEED
|
|
a->setAnimSpeed(getVarOrDirectByte(PARAM_1));
|
|
break;
|
|
case 23: // SO_SHADOW
|
|
a->shadow_mode = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
default:
|
|
warning("o5_actorOps: default case");
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setClass() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
int newClass;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
newClass = getVarOrDirectWord(PARAM_1);
|
|
if (newClass == 0) {
|
|
// Class '0' means: clean all class data
|
|
_classData[obj] = 0;
|
|
if ((_features & GF_SMALL_HEADER) && obj <= _numActors) {
|
|
Actor *a = derefActor(obj, "o5_setClass");
|
|
a->ignoreBoxes = false;
|
|
a->forceClip = 0;
|
|
}
|
|
} else
|
|
putClass(obj, newClass, (newClass & 0x80) ? true : false);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_add() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
|
|
// WORKAROUND bug #770065: This works around a script bug in LoomCD. To
|
|
// understand the reasoning behind this, compare script 210 and 218 in
|
|
// room 20. Apparently they made a mistake when converting the absolute
|
|
// delays into relative ones.
|
|
if (_gameId == GID_LOOM256 && vm.slot[_currentScript].number == 210 && _currentRoom == 20 && _resultVarNumber == 0x4000) {
|
|
switch (a) {
|
|
// Fix for the Var[250] == 11 case
|
|
case 138:
|
|
a = 145;
|
|
break;
|
|
case 324:
|
|
a = 324 - 138;
|
|
break;
|
|
// Fixes for the Var[250] == 14 case
|
|
case 130:
|
|
a = 170;
|
|
break;
|
|
case 342:
|
|
a = 342 - 130 + 15; // Small extra adjustment for the "OUCH"
|
|
break;
|
|
case 384:
|
|
a -= 342;
|
|
break;
|
|
case 564:
|
|
a -= 384;
|
|
break;
|
|
}
|
|
}
|
|
|
|
setResult(readVar(_resultVarNumber) + a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_and() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
setResult(readVar(_resultVarNumber) & a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_animateActor() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int anim = getVarOrDirectByte(PARAM_2);
|
|
|
|
// WORKAROUND bug #820357: This seems to be yet another script bug which
|
|
// the original engine let slip by. For details, refer to the tracker item.
|
|
if (_gameId == GID_INDY4 && vm.slot[_currentScript].number == 206 && _currentRoom == 17 && (act == 31 || act == 86)) {
|
|
return;
|
|
}
|
|
|
|
Actor *a = derefActor(act, "o5_animateActor");
|
|
a->animateActor(anim);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_breakHere() {
|
|
updateScriptPtr();
|
|
_currentScript = 0xFF;
|
|
}
|
|
|
|
void ScummEngine_v5::o5_chainScript() {
|
|
int vars[16];
|
|
int script;
|
|
int cur;
|
|
|
|
script = getVarOrDirectByte(PARAM_1);
|
|
|
|
getWordVararg(vars);
|
|
|
|
cur = _currentScript;
|
|
|
|
// WORKAROUND bug #743314: Work around a bug in script 33 in Indy3 VGA.
|
|
// That script is used for the fist fights in the Zeppelin. It uses
|
|
// Local[5], even though that is never set to any value. But script 33 is
|
|
// called via chainScript by script 32, and in there Local[5] is defined
|
|
// to the actor ID of the opposing soldier. So, we copy that value over
|
|
// to the Local[5] variable of script 33.
|
|
if (_gameId == GID_INDY3 && vm.slot[cur].number == 32 && script == 33) {
|
|
vars[5] = vm.localvar[cur][5];
|
|
}
|
|
|
|
vm.slot[cur].number = 0;
|
|
vm.slot[cur].status = ssDead;
|
|
_currentScript = 0xFF;
|
|
|
|
runScript(script, vm.slot[cur].freezeResistant, vm.slot[cur].recursive, vars);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_cursorCommand() {
|
|
int i, j, k;
|
|
int table[16];
|
|
switch ((_opcode = fetchScriptByte()) & 0x1F) {
|
|
case 1: // SO_CURSOR_ON
|
|
_cursor.state = 1;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 2: // SO_CURSOR_OFF
|
|
_cursor.state = 0;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 3: // SO_USERPUT_ON
|
|
_userPut = 1;
|
|
break;
|
|
case 4: // SO_USERPUT_OFF
|
|
_userPut = 0;
|
|
break;
|
|
case 5: // SO_CURSOR_SOFT_ON
|
|
_cursor.state++;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 6: // SO_CURSOR_SOFT_OFF
|
|
_cursor.state--;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 7: // SO_USERPUT_SOFT_ON
|
|
_userPut++;
|
|
break;
|
|
case 8: // SO_USERPUT_SOFT_OFF
|
|
_userPut--;
|
|
break;
|
|
case 10: // SO_CURSOR_IMAGE
|
|
i = getVarOrDirectByte(PARAM_1);
|
|
j = getVarOrDirectByte(PARAM_2);
|
|
// cursor image in both Looms is based on image from charset
|
|
// omit for now.
|
|
// FIXME: Actually: is this opcode ever called by a non-Loom game?
|
|
// Which V3-V5 game besides Loom makes use of custom cursors, ever?
|
|
if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
|
|
warning("setCursorImg called - tell Fingolfin where you saw this!");
|
|
setCursorImg(i, j, 1);
|
|
}
|
|
break;
|
|
case 11: // SO_CURSOR_HOTSPOT
|
|
i = getVarOrDirectByte(PARAM_1);
|
|
j = getVarOrDirectByte(PARAM_2);
|
|
k = getVarOrDirectByte(PARAM_3);
|
|
setCursorHotspot(j, k);
|
|
break;
|
|
case 12: // SO_CURSOR_SET
|
|
setCursor(getVarOrDirectByte(PARAM_1));
|
|
break;
|
|
case 13: // SO_CHARSET_SET
|
|
initCharset(getVarOrDirectByte(PARAM_1));
|
|
break;
|
|
case 14: /* unk */
|
|
if (_version == 3) {
|
|
/*int a = */ getVarOrDirectByte(PARAM_1);
|
|
/*int b = */ getVarOrDirectByte(PARAM_2);
|
|
// This is some kind of "init charset" opcode. However, we don't have to do anything
|
|
// in here, as our initCharset automatically calls loadCharset for GF_SMALL_HEADER,
|
|
// games if needed.
|
|
} else {
|
|
getWordVararg(table);
|
|
for (i = 0; i < 16; i++)
|
|
_charsetColorMap[i] = _charsetData[_string[1].t_charset][i] = (unsigned char)table[i];
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!(_gameId == GID_LOOM || _gameId == GID_INDY3)) {
|
|
VAR(VAR_CURSORSTATE) = _cursor.state;
|
|
VAR(VAR_USERPUT) = _userPut;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_cutscene() {
|
|
int args[16];
|
|
getWordVararg(args);
|
|
beginCutscene(args);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_endCutscene() {
|
|
endCutscene();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_debug() {
|
|
int a = getVarOrDirectWord(PARAM_1);
|
|
debug(1, "o5_debug(%d)", a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_decrement() {
|
|
getResultPos();
|
|
setResult(readVar(_resultVarNumber) - 1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_delay() {
|
|
int delay = fetchScriptByte();
|
|
delay |= fetchScriptByte() << 8;
|
|
delay |= fetchScriptByte() << 16;
|
|
vm.slot[_currentScript].delay = delay;
|
|
vm.slot[_currentScript].status = ssPaused;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_delayVariable() {
|
|
vm.slot[_currentScript].delay = getVar();
|
|
vm.slot[_currentScript].status = ssPaused;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_divide() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
if (a == 0) {
|
|
error("Divide by zero");
|
|
setResult(0);
|
|
} else
|
|
setResult(readVar(_resultVarNumber) / a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_doSentence() {
|
|
int verb;
|
|
SentenceTab *st;
|
|
|
|
verb = getVarOrDirectByte(PARAM_1);
|
|
if (verb == 0xFE) {
|
|
_sentenceNum = 0;
|
|
stopScript(VAR(VAR_SENTENCE_SCRIPT));
|
|
clearClickedStatus();
|
|
return;
|
|
}
|
|
|
|
st = &_sentence[_sentenceNum++];
|
|
|
|
st->verb = verb;
|
|
st->objectA = getVarOrDirectWord(PARAM_2);
|
|
st->objectB = getVarOrDirectWord(PARAM_3);
|
|
st->preposition = (st->objectB != 0);
|
|
st->freezeCount = 0;
|
|
}
|
|
|
|
void ScummEngine_v5::o5_drawBox() {
|
|
int x, y, x2, y2, color;
|
|
|
|
x = getVarOrDirectWord(PARAM_1);
|
|
y = getVarOrDirectWord(PARAM_2);
|
|
|
|
_opcode = fetchScriptByte();
|
|
x2 = getVarOrDirectWord(PARAM_1);
|
|
y2 = getVarOrDirectWord(PARAM_2);
|
|
color = getVarOrDirectByte(PARAM_3);
|
|
|
|
drawBox(x, y, x2, y2, color);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_drawObject() {
|
|
int state, obj, idx, i;
|
|
ObjectData *od;
|
|
uint16 x, y, w, h;
|
|
int xpos, ypos;
|
|
|
|
state = 1;
|
|
xpos = ypos = 255;
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
xpos = getVarOrDirectWord(PARAM_2);
|
|
ypos = getVarOrDirectWord(PARAM_3);
|
|
} else {
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* draw at */
|
|
xpos = getVarOrDirectWord(PARAM_1);
|
|
ypos = getVarOrDirectWord(PARAM_2);
|
|
break;
|
|
case 2: /* set state */
|
|
state = getVarOrDirectWord(PARAM_1);
|
|
break;
|
|
case 0x1F: /* neither */
|
|
break;
|
|
default:
|
|
error("o5_drawObject: unknown subopcode %d", _opcode & 0x1F);
|
|
}
|
|
}
|
|
|
|
idx = getObjectIndex(obj);
|
|
if (idx == -1)
|
|
return;
|
|
|
|
od = &_objs[idx];
|
|
if (xpos != 0xFF) {
|
|
od->walk_x += (xpos * 8) - od->x_pos;
|
|
od->x_pos = xpos * 8;
|
|
od->walk_y += (ypos * 8) - od->y_pos;
|
|
od->y_pos = ypos * 8;
|
|
}
|
|
addObjectToDrawQue(idx);
|
|
|
|
x = od->x_pos;
|
|
y = od->y_pos;
|
|
w = od->width;
|
|
h = od->height;
|
|
|
|
i = _numLocalObjects - 1;
|
|
do {
|
|
if (_objs[i].obj_nr && _objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
|
|
putState(_objs[i].obj_nr, 0);
|
|
} while (--i);
|
|
|
|
putState(obj, state);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getStringWidth() {
|
|
// TODO - not sure if this is correct... needs testing
|
|
int string, width = 0;
|
|
byte *ptr;
|
|
|
|
getResultPos();
|
|
string = getVarOrDirectByte(PARAM_1);
|
|
ptr = getResourceAddress(rtString, string);
|
|
assert(ptr);
|
|
|
|
width = _charset->getStringWidth(0, ptr);
|
|
|
|
setResult(width);
|
|
warning("o5_getStringWidth, result %d", width);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_saveLoadVars() {
|
|
// TODO
|
|
if (fetchScriptByte() == 1)
|
|
saveVars();
|
|
else
|
|
loadVars();
|
|
}
|
|
|
|
void ScummEngine_v5::saveVars() {
|
|
int a, b;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0) {
|
|
switch (_opcode & 0x1F) {
|
|
case 0x01: // write a range of variables
|
|
getResultPos();
|
|
a = _resultVarNumber;
|
|
getResultPos();
|
|
b = _resultVarNumber;
|
|
warning("stub saveVars: vars %d -> %d", a, b);
|
|
break;
|
|
case 0x02: // write a range of string variables
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
warning("stub saveVars: strings %d -> %d", a, b);
|
|
break;
|
|
case 0x03: // open file
|
|
a = resStrLen(_scriptPointer);
|
|
warning("stub saveVars to %s", _scriptPointer);
|
|
_scriptPointer += a + 1;
|
|
break;
|
|
case 0x04:
|
|
return;
|
|
break;
|
|
case 0x1F: // close file
|
|
warning("stub saveVars close file");
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::loadVars() {
|
|
int a, b;
|
|
|
|
// Common::hexdump(_scriptPointer, 64);
|
|
while ((_opcode = fetchScriptByte()) != 0) {
|
|
switch (_opcode & 0x1F) {
|
|
case 0x01: // read a range of variables
|
|
getResultPos();
|
|
a = _resultVarNumber;
|
|
getResultPos();
|
|
b = _resultVarNumber;
|
|
warning("stub loadVars: vars %d -> %d", a, b);
|
|
break;
|
|
case 0x02: // read a range of string variables
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
warning("stub loadVars: strings %d -> %d", a, b);
|
|
break;
|
|
case 0x03: // open file
|
|
a = resStrLen(_scriptPointer);
|
|
warning("stub loadVars from %s", _scriptPointer);
|
|
_scriptPointer += a + 1;
|
|
break;
|
|
case 0x04:
|
|
return;
|
|
break;
|
|
case 0x1F: // close file
|
|
warning("stub loadVars close file");
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_expression() {
|
|
int dst, i;
|
|
|
|
_scummStackPos = 0;
|
|
getResultPos();
|
|
dst = _resultVarNumber;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* varordirect */
|
|
push(getVarOrDirectWord(PARAM_1));
|
|
break;
|
|
case 2: /* add */
|
|
i = pop();
|
|
push(i + pop());
|
|
break;
|
|
case 3: /* sub */
|
|
i = pop();
|
|
push(pop() - i);
|
|
break;
|
|
case 4: /* mul */
|
|
i = pop();
|
|
push(i * pop());
|
|
break;
|
|
case 5: /* div */
|
|
i = pop();
|
|
if (i == 0)
|
|
error("Divide by zero");
|
|
push(pop() / i);
|
|
break;
|
|
case 6: /* normal opcode */
|
|
_opcode = fetchScriptByte();
|
|
executeOpcode(_opcode);
|
|
push(_scummVars[0]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_resultVarNumber = dst;
|
|
setResult(pop());
|
|
}
|
|
|
|
void ScummEngine_v5::o5_faceActor() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int obj = getVarOrDirectWord(PARAM_2);
|
|
Actor *a = derefActor(act, "o5_faceActor");
|
|
a->faceToObject(obj);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_findInventory() {
|
|
getResultPos();
|
|
int x = getVarOrDirectByte(PARAM_1);
|
|
int y = getVarOrDirectByte(PARAM_2);
|
|
setResult(findInventory(x, y));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_findObject() {
|
|
getResultPos();
|
|
int x = getVarOrDirectByte(PARAM_1);
|
|
int y = getVarOrDirectByte(PARAM_2);
|
|
setResult(findObject(x, y));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_freezeScripts() {
|
|
int scr = getVarOrDirectByte(PARAM_1);
|
|
|
|
if (scr != 0)
|
|
freezeScripts(scr);
|
|
else
|
|
unfreezeScripts();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorCostume() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorCostume");
|
|
setResult(a->costume);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorElevation() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorElevation");
|
|
setResult(a->getElevation());
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorFacing() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorFacing");
|
|
setResult(newDirToOldDir(a->getFacing()));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorMoving() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorMoving");
|
|
setResult(a->moving);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorRoom() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
// WORKAROUND bug #746349. This is a really odd bug in either the script
|
|
// or in our script engine. Might be a good idea to investigate this
|
|
// further by e.g. looking at the FOA engine a bit closer.
|
|
if (_gameId == GID_INDY4 && _roomResource == 94 && vm.slot[_currentScript].number == 206 && act > _numActors) {
|
|
setResult(0);
|
|
return;
|
|
}
|
|
|
|
Actor *a = derefActor(act, "o5_getActorRoom");
|
|
setResult(a->room);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorScale() {
|
|
Actor *a;
|
|
|
|
// dummy opcode in the loom
|
|
if (_gameId == GID_LOOM)
|
|
return;
|
|
|
|
// INDY3 uses this opcode for waitForActor
|
|
if (_gameId == GID_INDY3) {
|
|
const byte *oldaddr = _scriptPointer - 1;
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_getActorScale (wait)");
|
|
if (a->moving) {
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
}
|
|
return;
|
|
}
|
|
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
a = derefActor(act, "o5_getActorScale");
|
|
setResult(a->scalex);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorWalkBox() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorWalkBox");
|
|
setResult(a->walkbox);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorWidth() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorWidth");
|
|
setResult(a->width);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorX() {
|
|
int a;
|
|
getResultPos();
|
|
|
|
if ((_gameId == GID_INDY3) && !(_features & GF_MACINTOSH))
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
else
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
|
|
setResult(getObjX(a));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorY() {
|
|
int a;
|
|
getResultPos();
|
|
|
|
if ((_gameId == GID_INDY3) && !(_features & GF_MACINTOSH)) {
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
|
|
// WORKAROUND bug #636433 (can't get into Zeppelin)
|
|
if (_roomResource == 36) {
|
|
setResult(getObjY(a) - 1);
|
|
return;
|
|
}
|
|
} else
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
|
|
setResult(getObjY(a));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_saveLoadGame() {
|
|
getResultPos();
|
|
byte a = getVarOrDirectByte(PARAM_1);
|
|
byte slot = (a & 0x1F) + 1;
|
|
byte result = 0;
|
|
|
|
if ((_gameId == GID_MANIAC) && (_version == 1)) {
|
|
// Convert older load/save screen
|
|
// 1 Load
|
|
// 2 Save
|
|
slot = 1;
|
|
if (a == 1)
|
|
_opcode = 0x40;
|
|
else if (a == 2)
|
|
_opcode = 0x80;
|
|
} else
|
|
_opcode = a & 0xE0;
|
|
|
|
switch (_opcode) {
|
|
case 0x00: // num slots available
|
|
result = 100;
|
|
break;
|
|
case 0x20: // drive
|
|
// 0 = hard drive
|
|
// 1 = disk drive
|
|
result = 0;
|
|
break;
|
|
case 0x40: // load
|
|
if (loadState(slot, _saveTemporaryState))
|
|
result = 3; // sucess
|
|
else
|
|
result = 5; // failed to load
|
|
break;
|
|
case 0x80: // save
|
|
if (saveState(slot, _saveTemporaryState))
|
|
result = 0;
|
|
else
|
|
result = 2;
|
|
break;
|
|
case 0xC0: // test if save exists
|
|
bool avail_saves[100];
|
|
char filename[256];
|
|
SaveFileManager *mgr = _system->get_savefile_manager();
|
|
listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr);
|
|
makeSavegameName(filename, slot, false);
|
|
if (avail_saves[slot] && (mgr->open_savefile(filename, getSavePath(), false)))
|
|
result = 6; // save file exists
|
|
else
|
|
result = 7; // save file does not exist
|
|
break;
|
|
}
|
|
setResult(result);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getAnimCounter() {
|
|
if (_version == 3) {
|
|
o5_saveLoadGame();
|
|
return;
|
|
}
|
|
|
|
getResultPos();
|
|
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getAnimCounter");
|
|
setResult(a->cost.animCounter);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getClosestObjActor() {
|
|
int obj;
|
|
int act;
|
|
int dist;
|
|
|
|
// This code can't detect any actors farther away than 255 units
|
|
// (pixels in newer games, characters in older ones.) But this is
|
|
// perfectly OK, as it is exactly how the original behaved.
|
|
|
|
int closest_obj = 0xFF, closest_dist = 0xFF;
|
|
|
|
getResultPos();
|
|
|
|
act = getVarOrDirectWord(PARAM_1);
|
|
obj = VAR(VAR_ACTOR_RANGE_MAX);
|
|
|
|
do {
|
|
dist = getObjActToObjActDist(act, obj);
|
|
if (dist < closest_dist) {
|
|
closest_dist = dist;
|
|
closest_obj = obj;
|
|
}
|
|
} while (--obj >= VAR(VAR_ACTOR_RANGE_MIN));
|
|
|
|
setResult(closest_obj);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getDist() {
|
|
int o1, o2;
|
|
int r;
|
|
getResultPos();
|
|
o1 = getVarOrDirectWord(PARAM_1);
|
|
o2 = getVarOrDirectWord(PARAM_2);
|
|
r = getObjActToObjActDist(o1, o2);
|
|
|
|
// FIXME: MI2 race workaround, see bug #597022
|
|
if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60)
|
|
r = 60;
|
|
|
|
// FIXME: Workaround for bug #795937
|
|
if ((_gameId == GID_MONKEY_EGA || _gameId == GID_PASS) && o1 == 1 && o2 == 307 && vm.slot[_currentScript].number == 205 && r == 2)
|
|
r = 3;
|
|
|
|
setResult(r);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getInventoryCount() {
|
|
getResultPos();
|
|
setResult(getInventoryCount(getVarOrDirectByte(PARAM_1)));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getObjectOwner() {
|
|
getResultPos();
|
|
setResult(getOwner(getVarOrDirectWord(PARAM_1)));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getObjectState() {
|
|
if (_features & GF_SMALL_HEADER) {
|
|
o5_ifState();
|
|
} else {
|
|
getResultPos();
|
|
setResult(getState(getVarOrDirectWord(PARAM_1)));
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_ifState() {
|
|
int a = getVarOrDirectWord(PARAM_1);
|
|
int b = getVarOrDirectByte(PARAM_2);
|
|
|
|
if (getState(a) != b)
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_ifNotState() {
|
|
int a = getVarOrDirectWord(PARAM_1);
|
|
int b = getVarOrDirectByte(PARAM_2);
|
|
|
|
if (getState(a) == b)
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getRandomNr() {
|
|
getResultPos();
|
|
setResult(_rnd.getRandomNumber(getVarOrDirectByte(PARAM_1)));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isScriptRunning() {
|
|
getResultPos();
|
|
setResult(isScriptRunning(getVarOrDirectByte(PARAM_1)));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getVerbEntrypoint() {
|
|
int a, b;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
|
|
setResult(getVerbEntrypoint(a, b));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_ifClassOfIs() {
|
|
int act, cls, b = 0;
|
|
bool cond = true;
|
|
|
|
act = getVarOrDirectWord(PARAM_1);
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
cls = getVarOrDirectWord(PARAM_1);
|
|
|
|
if (!cls) // FIXME: Ender can't remember why this is here,
|
|
b = false; // but it fixes an oddball zak256 crash
|
|
else
|
|
b = getClass(act, cls);
|
|
|
|
if (cls & 0x80 && !b || !(cls & 0x80) && b)
|
|
cond = false;
|
|
}
|
|
if (cond)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_increment() {
|
|
getResultPos();
|
|
setResult(readVar(_resultVarNumber) + 1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isActorInBox() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int box = getVarOrDirectByte(PARAM_2);
|
|
Actor *a = derefActor(act, "o5_isActorInBox");
|
|
|
|
if (!checkXYInBoxBounds(box, a->_pos.x, a->_pos.y))
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isEqual() {
|
|
int16 a, b;
|
|
int var;
|
|
|
|
if (_version <= 2)
|
|
var = fetchScriptByte();
|
|
else
|
|
var = fetchScriptWord();
|
|
a = readVar(var);
|
|
b = getVarOrDirectWord(PARAM_1);
|
|
|
|
// HACK: See bug report #602348. The sound effects for Largo's screams
|
|
// are only played on type 5 soundcards. However, there is at least one
|
|
// other sound effect (the bartender spitting) which is only played on
|
|
// type 3 soundcards.
|
|
|
|
if (_gameId == GID_MONKEY2 && var == VAR_SOUNDCARD && b == 5)
|
|
b = a;
|
|
|
|
if (b == a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isGreater() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b > a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isGreaterEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b >= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isLess() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b < a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_lessOrEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
|
|
// WORKAROUND bug #820507 : Work around a bug in Indy3Town.
|
|
if (_gameId == GID_INDY3 && (_features & GF_FMTOWNS) &&
|
|
(vm.slot[_currentScript].number == 200 || vm.slot[_currentScript].number == 203) &&
|
|
_currentRoom == 70 && b == -256) {
|
|
o5_jumpRelative();
|
|
return;
|
|
}
|
|
|
|
if (b <= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isNotEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b != a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_notEqualZero() {
|
|
int a = getVar();
|
|
if (a != 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_equalZero() {
|
|
int a = getVar();
|
|
if (a == 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_jumpRelative() {
|
|
_scriptPointer += (int16)fetchScriptWord();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_lights() {
|
|
int a, b, c;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = fetchScriptByte();
|
|
c = fetchScriptByte();
|
|
|
|
if (c == 0)
|
|
VAR(VAR_CURRENT_LIGHTS) = a;
|
|
else if (c == 1) {
|
|
_flashlight.xStrips = a;
|
|
_flashlight.yStrips = b;
|
|
}
|
|
_fullRedraw = 1;
|
|
}
|
|
|
|
void ScummEngine_v5::o5_loadRoom() {
|
|
int room;
|
|
|
|
room = getVarOrDirectByte(PARAM_1);
|
|
|
|
// For small header games, we only call startScene if the room
|
|
// actually changed. This avoid unwanted (wrong) fades in Zak256
|
|
// and others. OTOH, it seems to cause a problem in newer games.
|
|
if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
|
|
startScene(room, 0, 0);
|
|
|
|
_fullRedraw = 1;
|
|
}
|
|
|
|
void ScummEngine_v5::o5_loadRoomWithEgo() {
|
|
Actor *a;
|
|
int obj, room, x, y;
|
|
int x2, y2, dir, oldDir;
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
room = getVarOrDirectByte(PARAM_2);
|
|
|
|
a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo");
|
|
|
|
a->putActor(0, 0, room);
|
|
oldDir = a->getFacing();
|
|
_egoPositioned = false;
|
|
|
|
x = (int16)fetchScriptWord();
|
|
y = (int16)fetchScriptWord();
|
|
|
|
VAR(VAR_WALKTO_OBJ) = obj;
|
|
startScene(a->room, a, obj);
|
|
VAR(VAR_WALKTO_OBJ) = 0;
|
|
|
|
if (_version <= 4) {
|
|
if (!_egoPositioned) {
|
|
getObjectXYPos(obj, x2, y2, dir);
|
|
a->putActor(x2, y2, _currentRoom);
|
|
if (a->getFacing() == oldDir)
|
|
a->setDirection(dir + 180);
|
|
}
|
|
a->moving = 0;
|
|
}
|
|
|
|
// This is based on disassembly
|
|
camera._cur.x = a->_pos.x;
|
|
|
|
setCameraAt(a->_pos.x, a->_pos.y);
|
|
setCameraFollows(a);
|
|
|
|
_fullRedraw = 1;
|
|
|
|
if (x != -1) {
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_matrixOps() {
|
|
int a, b;
|
|
|
|
if (_version == 3) {
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = fetchScriptByte();
|
|
setBoxFlags(a, b);
|
|
return;
|
|
}
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1:
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
setBoxFlags(a, b);
|
|
break;
|
|
case 2:
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
setBoxScale(a, b);
|
|
break;
|
|
case 3:
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
setBoxScale(a, (b - 1) | 0x8000);
|
|
break;
|
|
case 4:
|
|
createBoxMatrix();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_move() {
|
|
getResultPos();
|
|
setResult(getVarOrDirectWord(PARAM_1));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_multiply() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
setResult(readVar(_resultVarNumber) * a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_or() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
setResult(readVar(_resultVarNumber) | a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_beginOverride() {
|
|
if (fetchScriptByte() != 0)
|
|
beginOverride();
|
|
else
|
|
endOverride();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_panCameraTo() {
|
|
panCameraTo(getVarOrDirectWord(PARAM_1), 0);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_pickupObject() {
|
|
int obj, room;
|
|
if (_version == 3 || _version == 4) {
|
|
o5_drawObject();
|
|
return;
|
|
}
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
room = getVarOrDirectByte(PARAM_2);
|
|
if (room == 0)
|
|
room = _roomResource;
|
|
addObjectToInventory(obj, room);
|
|
putOwner(obj, VAR(VAR_EGO));
|
|
putClass(obj, kObjectClassUntouchable, 1);
|
|
putState(obj, 1);
|
|
markObjectRectAsDirty(obj);
|
|
clearDrawObjectQueue();
|
|
runInventoryScript(1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_print() {
|
|
_actorToPrintStrFor = getVarOrDirectByte(PARAM_1);
|
|
decodeParseString();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_printEgo() {
|
|
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
|
|
decodeParseString();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_pseudoRoom() {
|
|
int i = fetchScriptByte(), j;
|
|
while ((j = fetchScriptByte()) != 0) {
|
|
if (j >= 0x80) {
|
|
_resourceMapper[j & 0x7F] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_putActor() {
|
|
int x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_putActor");
|
|
x = getVarOrDirectWord(PARAM_2);
|
|
y = getVarOrDirectWord(PARAM_3);
|
|
a->putActor(x, y, a->room);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_putActorAtObject() {
|
|
int obj, x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_putActorAtObject");
|
|
obj = getVarOrDirectWord(PARAM_2);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND)
|
|
getObjectXYPos(obj, x, y);
|
|
else {
|
|
x = 240;
|
|
y = 120;
|
|
}
|
|
a->putActor(x, y, a->room);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_putActorInRoom() {
|
|
Actor *a;
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int room = getVarOrDirectByte(PARAM_2);
|
|
|
|
a = derefActor(act, "o5_putActorInRoom");
|
|
|
|
if (a->visible && _currentRoom != room && talkingActor() == a->number) {
|
|
clearMsgQueue();
|
|
}
|
|
a->room = room;
|
|
if (!room)
|
|
a->putActor(0, 0, 0);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_quitPauseRestart() {
|
|
byte subOp = fetchScriptByte();
|
|
switch (subOp) {
|
|
case 1: // SO_RESTART
|
|
restart();
|
|
break;
|
|
case 2: // SO_PAUSE
|
|
pauseGame();
|
|
break;
|
|
case 3: // SO_QUIT
|
|
shutDown();
|
|
break;
|
|
default:
|
|
error("o5_quitPauseRestart: unknown subopcode %d", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_resourceRoutines() {
|
|
const ResTypes resType[4] = { rtScript, rtSound, rtCostume, rtRoom };
|
|
int resid = 0;
|
|
int foo, bar;
|
|
|
|
_opcode = fetchScriptByte();
|
|
if (_opcode != 17)
|
|
resid = getVarOrDirectByte(PARAM_1);
|
|
if (!(_features & GF_FMTOWNS)) {
|
|
// FIXME - this probably can be removed eventually, I don't think the following
|
|
// check will ever be triggered, but then I could be wrong and it's better
|
|
// to play it safe.
|
|
if ((_opcode & 0x3F) != (_opcode & 0x1F))
|
|
error("Oops, this shouldn't happen: o5_resourceRoutines opcode %d", _opcode);
|
|
}
|
|
|
|
int op = _opcode & 0x3F;
|
|
|
|
switch (_opcode & 0x3F) {
|
|
case 1: // SO_LOAD_SCRIPT
|
|
case 2: // SO_LOAD_SOUND
|
|
case 3: // SO_LOAD_COSTUME
|
|
ensureResourceLoaded(resType[op - 1], resid);
|
|
break;
|
|
case 4: // SO_LOAD_ROOM
|
|
if (_version == 3) {
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
|
|
if (_currentRoom != resid) {
|
|
res.flags[rtRoom][resid] |= 1;
|
|
}
|
|
} else
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
break;
|
|
|
|
case 5: // SO_NUKE_SCRIPT
|
|
case 6: // SO_NUKE_SOUND
|
|
case 7: // SO_NUKE_COSTUME
|
|
case 8: // SO_NUKE_ROOM
|
|
if (_gameId == GID_ZAK256)
|
|
warning("o5_resourceRoutines %d should not occur in Zak256", op);
|
|
else
|
|
setResourceCounter(resType[op-5], resid, 0x7F);
|
|
break;
|
|
case 9: // SO_LOCK_SCRIPT
|
|
if (resid >= _numGlobalScripts)
|
|
break;
|
|
lock(rtScript, resid);
|
|
break;
|
|
case 10: // SO_LOCK_SOUND
|
|
lock(rtSound, resid);
|
|
break;
|
|
case 11: // SO_LOCK_COSTUME
|
|
lock(rtCostume, resid);
|
|
break;
|
|
case 12: // SO_LOCK_ROOM
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
lock(rtRoom, resid);
|
|
break;
|
|
|
|
case 13: // SO_UNLOCK_SCRIPT
|
|
if (resid >= _numGlobalScripts)
|
|
break;
|
|
unlock(rtScript, resid);
|
|
break;
|
|
case 14: // SO_UNLOCK_SOUND
|
|
unlock(rtSound, resid);
|
|
break;
|
|
case 15: // SO_UNLOCK_COSTUME
|
|
unlock(rtCostume, resid);
|
|
break;
|
|
case 16: // SO_UNLOCK_ROOM
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
unlock(rtRoom, resid);
|
|
break;
|
|
|
|
case 17: // SO_CLEAR_HEAP
|
|
//heapClear(0);
|
|
//unkHeapProc2(0, 0);
|
|
break;
|
|
case 18: // SO_LOAD_CHARSET
|
|
loadCharset(resid);
|
|
break;
|
|
case 19: // SO_NUKE_CHARSET
|
|
nukeCharset(resid);
|
|
break;
|
|
case 20: // SO_LOAD_OBJECT
|
|
loadFlObject(getVarOrDirectWord(PARAM_2), resid);
|
|
break;
|
|
|
|
// TODO: For the following see also Hibarnatus' information on bug #805691.
|
|
case 32:
|
|
// TODO (apparently never used in FM Towns)
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
case 33:
|
|
// TODO (apparently never used in FM Towns)
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
case 35:
|
|
// TODO: Might be used to set CD volume in FM Towns Loom
|
|
foo = getVarOrDirectByte(PARAM_2);
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
case 36:
|
|
// TODO: Sets the loudness of a sound resource. Used in Indy3 and Zak.
|
|
foo = getVarOrDirectByte(PARAM_2);
|
|
bar = fetchScriptByte();
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
case 37:
|
|
// TODO: Sets the pitch of a sound resource (pitch = foo - center semitones.
|
|
// "center" is at 0x32 in the sfx resource (always 0x3C in zak256, but sometimes different in Indy3).
|
|
foo = getVarOrDirectByte(PARAM_2);
|
|
warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F, vm.slot[_currentScript].number);
|
|
break;
|
|
|
|
default:
|
|
warning("Unknown o5_resourceRoutines: %d", _opcode & 0x3F);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_roomOps() {
|
|
int a = 0, b = 0, c, d, e;
|
|
|
|
if (_version == 3) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: // SO_ROOM_SCROLL
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
if (a < (_screenWidth / 2))
|
|
a = (_screenWidth / 2);
|
|
if (b < (_screenWidth / 2))
|
|
b = (_screenWidth / 2);
|
|
if (a > _roomWidth - (_screenWidth / 2))
|
|
a = _roomWidth - (_screenWidth / 2);
|
|
if (b > _roomWidth - (_screenWidth / 2))
|
|
b = _roomWidth - (_screenWidth / 2);
|
|
VAR(VAR_CAMERA_MIN_X) = a;
|
|
VAR(VAR_CAMERA_MAX_X) = b;
|
|
break;
|
|
case 2: // SO_ROOM_COLOR
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
|
|
_roomPalette[b] = a;
|
|
_fullRedraw = true;
|
|
} else {
|
|
error("room-color is no longer a valid command");
|
|
}
|
|
break;
|
|
|
|
case 3: // SO_ROOM_SCREEN
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
initScreens(a, b);
|
|
break;
|
|
case 4: // SO_ROOM_PALETTE
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
|
|
_shadowPalette[b] = a;
|
|
setDirtyColors(b, b);
|
|
} else {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
c = getVarOrDirectWord(PARAM_3);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(PARAM_1);
|
|
setPalColor(d, a, b, c); /* index, r, g, b */
|
|
}
|
|
break;
|
|
case 5: // SO_ROOM_SHAKE_ON
|
|
setShake(1);
|
|
break;
|
|
case 6: // SO_ROOM_SHAKE_OFF
|
|
setShake(0);
|
|
break;
|
|
case 7: // SO_ROOM_SCALE
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
_opcode = fetchScriptByte();
|
|
c = getVarOrDirectByte(PARAM_1);
|
|
d = getVarOrDirectByte(PARAM_2);
|
|
_opcode = fetchScriptByte();
|
|
e = getVarOrDirectByte(PARAM_2);
|
|
setScaleSlot(e - 1, 0, b, a, 0, d, c);
|
|
break;
|
|
case 8: // SO_ROOM_INTENSITY
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (_version != 3) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
c = getVarOrDirectWord(PARAM_3);
|
|
} else {
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
c = getVarOrDirectByte(PARAM_3);
|
|
}
|
|
darkenPalette(a, a, a, b, c);
|
|
break;
|
|
case 9: // SO_ROOM_SAVEGAME
|
|
_saveLoadFlag = getVarOrDirectByte(PARAM_1);
|
|
_saveLoadSlot = getVarOrDirectByte(PARAM_2);
|
|
_saveLoadSlot = 99; /* use this slot */
|
|
_saveTemporaryState = true;
|
|
break;
|
|
case 10: // SO_ROOM_FADE
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
if (a) {
|
|
_switchRoomEffect = (byte)(a & 0xFF);
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
break;
|
|
case 11: // SO_RGB_ROOM_INTENSITY
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
c = getVarOrDirectWord(PARAM_3);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(PARAM_1);
|
|
e = getVarOrDirectByte(PARAM_2);
|
|
darkenPalette(a, b, c, d, e);
|
|
break;
|
|
case 12: // SO_ROOM_SHADOW
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
c = getVarOrDirectWord(PARAM_3);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(PARAM_1);
|
|
e = getVarOrDirectByte(PARAM_2);
|
|
setupShadowPalette(a, b, c, d, e);
|
|
break;
|
|
|
|
case 13: // SO_SAVE_STRING
|
|
{
|
|
SaveFile *file;
|
|
char filename[256], *s;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
s = filename;
|
|
while ((*s++ = fetchScriptByte()));
|
|
|
|
SaveFileManager *mgr = _system->get_savefile_manager();
|
|
file = mgr->open_savefile(filename, getSavePath(), true);
|
|
if (file != NULL) {
|
|
byte *ptr;
|
|
ptr = getResourceAddress(rtString, a);
|
|
file->write(ptr, resStrLen(ptr) + 1);
|
|
delete file;
|
|
}
|
|
delete mgr;
|
|
break;
|
|
}
|
|
case 14: // SO_LOAD_STRING
|
|
{
|
|
SaveFile *file;
|
|
char filename[256], *s;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
s = filename;
|
|
while ((*s++ = fetchScriptByte()));
|
|
|
|
SaveFileManager *mgr = _system->get_savefile_manager();
|
|
file = mgr->open_savefile(filename, getSavePath(), false);
|
|
if (file != NULL) {
|
|
byte *ptr;
|
|
int len = 256, cnt = 0;
|
|
ptr = (byte *)malloc(len);
|
|
while (ptr) {
|
|
int r = file->read(ptr + cnt, len - cnt);
|
|
if ((cnt += r) < len) break;
|
|
ptr = (byte *)realloc(ptr, len *= 2);
|
|
}
|
|
ptr[cnt] = '\0';
|
|
loadPtrToResource(rtString, a, ptr);
|
|
free(ptr);
|
|
delete file;
|
|
}
|
|
delete mgr;
|
|
break;
|
|
}
|
|
case 15: // SO_ROOM_TRANSFORM
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
_opcode = fetchScriptByte();
|
|
b = getVarOrDirectByte(PARAM_1);
|
|
c = getVarOrDirectByte(PARAM_2);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(PARAM_1);
|
|
palManipulateInit(a, b, c, d);
|
|
break;
|
|
|
|
case 16: // SO_CYCLE_SPEED
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
if (a < 1)
|
|
a = 1; /* FIXME: ZAK256 */
|
|
checkRange(16, 1, a, "o5_roomOps: 16: color cycle out of range (%d)");
|
|
_colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
|
|
break;
|
|
default:
|
|
error("o5_roomOps: unknown subopcode %d", _opcode & 0x1F);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_saveRestoreVerbs() {
|
|
int a, b, c, slot, slot2;
|
|
|
|
_opcode = fetchScriptByte();
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
c = getVarOrDirectByte(PARAM_3);
|
|
|
|
switch (_opcode) {
|
|
case 1: // SO_SAVE_VERBS
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, 0);
|
|
if (slot && _verbs[slot].saveid == 0) {
|
|
_verbs[slot].saveid = c;
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
a++;
|
|
}
|
|
break;
|
|
case 2: // SO_RESTORE_VERBS
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, c);
|
|
if (slot) {
|
|
slot2 = getVerbSlot(a, 0);
|
|
if (slot2)
|
|
killVerb(slot2);
|
|
slot = getVerbSlot(a, c);
|
|
_verbs[slot].saveid = 0;
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
a++;
|
|
}
|
|
break;
|
|
case 3: // SO_DELETE_VERBS
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, c);
|
|
if (slot)
|
|
killVerb(slot);
|
|
a++;
|
|
}
|
|
break;
|
|
default:
|
|
error("o5_saveRestoreVerbs: unknown subopcode %d", _opcode);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setCameraAt() {
|
|
setCameraAtEx(getVarOrDirectWord(PARAM_1));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setObjectName() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
int size;
|
|
int a;
|
|
int i = 0;
|
|
byte *name = NULL;
|
|
unsigned char work[256];
|
|
|
|
// Read in new name
|
|
while ((a = fetchScriptByte()) != 0) {
|
|
work[i++] = a;
|
|
if (a == 0xFF) {
|
|
work[i++] = fetchScriptByte();
|
|
work[i++] = fetchScriptByte();
|
|
work[i++] = fetchScriptByte();
|
|
}
|
|
}
|
|
work[i++] = 0;
|
|
|
|
if (obj < _numActors)
|
|
error("Can't set actor %d name with new-name-of", obj);
|
|
|
|
// TODO: Would be nice if we used rtObjectName resource for pre-V6
|
|
// games, too. The only problem with that which I can see is that this
|
|
// would break savegames. I.e. it would require yet another change to
|
|
// the save/load system.
|
|
|
|
byte *objptr;
|
|
objptr = getOBCDFromObject(obj);
|
|
if (objptr == NULL) {
|
|
// WORKAROUND bug #587553: This is an odd one and looks more like
|
|
// an actual bug in the original script. Usually we would error
|
|
warning("Can't find OBCD to rename object %d to %s", obj, work);
|
|
return;
|
|
}
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
byte offset = 0;
|
|
|
|
if (_features & GF_OLD_BUNDLE)
|
|
offset = *(objptr + 16);
|
|
else
|
|
offset = *(objptr + 18);
|
|
|
|
size = READ_LE_UINT16(objptr) - offset;
|
|
name = objptr + offset;
|
|
} else {
|
|
name = 0;
|
|
#if 0
|
|
name = findResourceData(MKID('OBNA'), objptr);
|
|
#else
|
|
// FIXME: we can't use findResourceData anymore, because it returns const
|
|
// data, while this function *must* return a non-const pointer. That is so
|
|
// because in o2_setObjectName / o5_setObjectName we directly modify this
|
|
// data. Now, we could add a non-const version of findResourceData, too
|
|
// (C++ makes that easy); but this here is really the *only* place in all
|
|
// of ScummVM where it wold be needed! That seems kind of a waste...
|
|
//
|
|
// So for now, I duplicate some code from findResourceData / findResource
|
|
// here. However, a much nicer solution might be (with stress on "might")
|
|
// to use the same technique as in V6 games: that is, use a separate
|
|
// resource for changed names. That would be the cleanest solution, but
|
|
// might proof to be infeasible, as it might lead to unforseen regressions.
|
|
|
|
const uint32 tag = MKID('OBNA');
|
|
byte *searchin = objptr;
|
|
uint32 curpos, totalsize;
|
|
|
|
assert(searchin);
|
|
|
|
searchin += 4;
|
|
totalsize = READ_BE_UINT32(searchin);
|
|
curpos = 8;
|
|
searchin += 4;
|
|
|
|
while (curpos < totalsize) {
|
|
if (READ_UINT32(searchin) == tag) {
|
|
name = searchin + _resourceHeaderSize;
|
|
break;
|
|
}
|
|
|
|
size = READ_BE_UINT32(searchin + 4);
|
|
if ((int32)size <= 0) {
|
|
error("(OBNA) Not found... illegal block len %d", size);
|
|
}
|
|
|
|
curpos += size;
|
|
searchin += size;
|
|
}
|
|
#endif
|
|
size = getResourceDataSize(name);
|
|
}
|
|
|
|
if (name == 0)
|
|
return; // Silently bail out
|
|
|
|
|
|
if (i > size) {
|
|
warning("New name of object %d too long: old 's' (%d), new '%s' (%d))",
|
|
obj, name, i, work, size);
|
|
i = size;
|
|
}
|
|
|
|
memcpy(name, work, i);
|
|
runInventoryScript(0);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setOwnerOf() {
|
|
int obj, owner;
|
|
|
|
obj = getVarOrDirectWord(0x80);
|
|
owner = getVarOrDirectByte(0x40);
|
|
|
|
setOwnerOf(obj, owner);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setState() {
|
|
int obj, state;
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
state = getVarOrDirectByte(PARAM_2);
|
|
putState(obj, state);
|
|
markObjectRectAsDirty(obj);
|
|
if (_BgNeedsRedraw)
|
|
clearDrawObjectQueue();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setVarRange() {
|
|
int a, b;
|
|
|
|
getResultPos();
|
|
a = fetchScriptByte();
|
|
do {
|
|
if (_opcode & 0x80)
|
|
b = fetchScriptWordSigned();
|
|
else
|
|
b = fetchScriptByte();
|
|
|
|
setResult(b);
|
|
_resultVarNumber++;
|
|
} while (--a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_startMusic() {
|
|
if (_features & GF_FMTOWNS) {
|
|
// In FM Towns games this is some kind of Audio CD status query function.
|
|
// See also bug #762589 (thanks to Hibernatus for providing the information).
|
|
getResultPos();
|
|
int b = getVarOrDirectByte(PARAM_1);
|
|
int result = 0;
|
|
switch (b) {
|
|
case 0:
|
|
result = _sound->pollCD() == 0;
|
|
break;
|
|
case 0xFC:
|
|
// TODO: Unpause (resume) audio track. We'll have to extend Sound and OSystem for this.
|
|
break;
|
|
case 0xFD:
|
|
// TODO: Pause audio track. We'll have to extend Sound and OSystem for this.
|
|
break;
|
|
case 0xFE:
|
|
result = _sound->getCurrentCDSound();
|
|
break;
|
|
case 0xFF:
|
|
// TODO: Might return current CD volume in FM Towns Loom. See also bug #805691.
|
|
break;
|
|
default:
|
|
// TODO: return track length in seconds. We'll have to extend Sound and OSystem for this.
|
|
// To check scummvm returns the right track length you
|
|
// can look at the global script #9 (0x888A in 49.LFL).
|
|
break;
|
|
}
|
|
debug(4,"o5_startMusic(%d)", b);
|
|
setResult(result);
|
|
} else {
|
|
_sound->addSoundToQueue(getVarOrDirectByte(PARAM_1));
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_startSound() {
|
|
const byte *oldaddr = _scriptPointer - 1;
|
|
int sound = getVarOrDirectByte(PARAM_1);
|
|
|
|
// WORKAROUND: In the scene where Largo is talking to Mad Marty, the
|
|
// Woodtick music often resumes before Largo's theme has finished. As
|
|
// far as I can tell, this is a script bug.
|
|
|
|
if (_gameId == GID_MONKEY2 && sound == 110 && _sound->isSoundRunning(151)) {
|
|
warning("Delaying Woodtick music until Largo's theme has finished");
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
return;
|
|
}
|
|
|
|
VAR(VAR_MUSIC_TIMER) = 0;
|
|
_sound->addSoundToQueue(sound);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopMusic() {
|
|
_sound->stopAllSounds();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopSound() {
|
|
_sound->stopSound(getVarOrDirectByte(PARAM_1));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isSoundRunning() {
|
|
int snd;
|
|
getResultPos();
|
|
snd = getVarOrDirectByte(PARAM_1);
|
|
if (snd)
|
|
snd = _sound->isSoundRunning(snd);
|
|
setResult(snd);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_soundKludge() {
|
|
int items[16];
|
|
|
|
if (_features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3
|
|
if (_sentenceNum) {
|
|
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
} else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
|
|
_scriptPointer--;
|
|
o5_breakHere();
|
|
return;
|
|
}
|
|
|
|
int num = getWordVararg(items);
|
|
_sound->soundKludge(items, num);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_startObject() {
|
|
int obj, script;
|
|
int data[16];
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
script = getVarOrDirectByte(PARAM_2);
|
|
|
|
getWordVararg(data);
|
|
runObjectScript(obj, script, 0, 0, data);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_startScript() {
|
|
int op, script;
|
|
int data[16];
|
|
|
|
op = _opcode;
|
|
script = getVarOrDirectByte(PARAM_1);
|
|
|
|
getWordVararg(data);
|
|
|
|
runScript(script, (op & 0x20) != 0, (op & 0x40) != 0, data);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopObjectCode() {
|
|
stopObjectCode();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopObjectScript() {
|
|
stopObjectScript(getVarOrDirectWord(PARAM_1));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopScript() {
|
|
int script;
|
|
|
|
script = getVarOrDirectByte(PARAM_1);
|
|
|
|
if (!script)
|
|
stopObjectCode();
|
|
else
|
|
stopScript(script);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stringOps() {
|
|
int a, b, c, i;
|
|
byte *ptr;
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* loadstring */
|
|
loadPtrToResource(rtString, getVarOrDirectByte(PARAM_1), NULL);
|
|
break;
|
|
case 2: /* copystring */
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
nukeResource(rtString, a);
|
|
ptr = getResourceAddress(rtString, b);
|
|
if (ptr)
|
|
loadPtrToResource(rtString, a, ptr);
|
|
break;
|
|
case 3: /* set string char */
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
c = getVarOrDirectByte(PARAM_3);
|
|
ptr = getResourceAddress(rtString, a);
|
|
if (_gameId != GID_LOOM256) { /* FIXME - LOOM256 */
|
|
if (ptr == NULL)
|
|
error("String %d does not exist", a);
|
|
ptr[b] = c;
|
|
}
|
|
|
|
break;
|
|
|
|
case 4: /* get string char */
|
|
getResultPos();
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
ptr = getResourceAddress(rtString, a);
|
|
if (ptr == NULL)
|
|
error("String %d does not exist", a);
|
|
setResult(ptr[b]);
|
|
break;
|
|
|
|
case 5: /* create empty string */
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
nukeResource(rtString, a);
|
|
if (b) {
|
|
ptr = createResource(rtString, a, b);
|
|
if (ptr) {
|
|
for (i = 0; i < b; i++)
|
|
ptr[i] = 0;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_subtract() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
setResult(readVar(_resultVarNumber) - a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_verbOps() {
|
|
int verb, slot;
|
|
VerbSlot *vs;
|
|
int a, b;
|
|
byte *ptr;
|
|
|
|
verb = getVarOrDirectByte(PARAM_1);
|
|
|
|
slot = getVerbSlot(verb, 0);
|
|
checkRange(_numVerbs - 1, 0, slot, "Illegal new verb slot %d");
|
|
|
|
vs = &_verbs[slot];
|
|
vs->verbid = verb;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0x1F) {
|
|
case 1: // SO_VERB_IMAGE
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
if (slot) {
|
|
setVerbObject(_roomResource, a, slot);
|
|
vs->type = kImageVerbType;
|
|
}
|
|
break;
|
|
case 2: // SO_VERB_NAME
|
|
loadPtrToResource(rtVerb, slot, NULL);
|
|
if (slot == 0)
|
|
nukeResource(rtVerb, slot);
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 3: // SO_VERB_COLOR
|
|
vs->color = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 4: // SO_VERB_HICOLOR
|
|
vs->hicolor = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 5: // SO_VERB_AT
|
|
vs->curRect.left = getVarOrDirectWord(PARAM_1);
|
|
vs->curRect.top = getVarOrDirectWord(PARAM_2);
|
|
// Macintosh verison of indy3ega used different interface, so adjust values.
|
|
if ((_features & GF_MACINTOSH) && (_gameId == GID_INDY3)) {
|
|
if ((verb > 0) && (verb < 14) || (verb > 31) && (verb < 35)) {
|
|
switch (verb) {
|
|
case 1:
|
|
case 2:
|
|
case 9:
|
|
vs->curRect.left += 16;
|
|
break;
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
vs->curRect.left += 36;
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 8:
|
|
vs->curRect.left += 60;
|
|
break;
|
|
case 13:
|
|
case 32:
|
|
case 33:
|
|
case 34:
|
|
vs->curRect.left += 90;
|
|
break;
|
|
}
|
|
}
|
|
} else if (_gameId == GID_LOOM256) {
|
|
// FIXME: hack loom notes into right spot
|
|
if ((verb >= 90) && (verb <= 97)) { // Notes
|
|
switch (verb) {
|
|
case 90:
|
|
case 91:
|
|
vs->curRect.top -= 7;
|
|
break;
|
|
case 92:
|
|
vs->curRect.top -= 6;
|
|
break;
|
|
case 93:
|
|
vs->curRect.top -= 4;
|
|
break;
|
|
case 94:
|
|
vs->curRect.top -= 3;
|
|
break;
|
|
case 95:
|
|
vs->curRect.top -= 1;
|
|
break;
|
|
case 97:
|
|
vs->curRect.top -= 5;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 6: // SO_VERB_ON
|
|
vs->curmode = 1;
|
|
break;
|
|
case 7: // SO_VERB_OFF
|
|
vs->curmode = 0;
|
|
break;
|
|
case 8: // SO_VERB_DELETE
|
|
killVerb(slot);
|
|
break;
|
|
case 9: // SO_VERB_NEW
|
|
slot = getVerbSlot(verb, 0);
|
|
if (slot == 0) {
|
|
for (slot = 1; slot < _numVerbs; slot++) {
|
|
if (_verbs[slot].verbid == 0)
|
|
break;
|
|
}
|
|
if (slot == _numVerbs)
|
|
error("Too many verbs");
|
|
}
|
|
vs = &_verbs[slot];
|
|
vs->verbid = verb;
|
|
vs->color = 2;
|
|
vs->hicolor = (_version == 3) ? 14 : 0;
|
|
vs->dimcolor = 8;
|
|
vs->type = kTextVerbType;
|
|
vs->charset_nr = _string[0].t_charset;
|
|
vs->curmode = 0;
|
|
vs->saveid = 0;
|
|
vs->key = 0;
|
|
vs->center = 0;
|
|
vs->imgindex = 0;
|
|
break;
|
|
|
|
case 16: // SO_VERB_DIMCOLOR
|
|
vs->dimcolor = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 17: // SO_VERB_DIM
|
|
vs->curmode = 2;
|
|
break;
|
|
case 18: // SO_VERB_KEY
|
|
vs->key = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 19: // SO_VERB_CENTER
|
|
vs->center = 1;
|
|
break;
|
|
case 20: // SO_VERB_NAME_STR
|
|
ptr = getResourceAddress(rtString, getVarOrDirectWord(PARAM_1));
|
|
if (!ptr)
|
|
nukeResource(rtVerb, slot);
|
|
else {
|
|
loadPtrToResource(rtVerb, slot, ptr);
|
|
}
|
|
if (slot == 0)
|
|
nukeResource(rtVerb, slot);
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 22: /* assign object */
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
if (slot && vs->imgindex != a) {
|
|
setVerbObject(b, a, slot);
|
|
vs->type = kImageVerbType;
|
|
vs->imgindex = a;
|
|
}
|
|
break;
|
|
case 23: /* set back color */
|
|
vs->bkcolor = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
default:
|
|
error("o5_verbOps: unknown subopcode %d", _opcode & 0x1F);
|
|
}
|
|
}
|
|
|
|
// Force redraw of the modified verb slot
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_wait() {
|
|
const byte *oldaddr = _scriptPointer - 1;
|
|
|
|
if ((_gameId == GID_INDY3) && !(_features & GF_MACINTOSH)) {
|
|
_opcode = 2;
|
|
} else
|
|
_opcode = fetchScriptByte();
|
|
|
|
switch (_opcode & 0x1F) {
|
|
case 1: // SO_WAIT_FOR_ACTOR
|
|
{
|
|
Actor *a = derefActorSafe(getVarOrDirectByte(PARAM_1), "o5_wait");
|
|
if (a && a->isInCurrentRoom() && a->moving)
|
|
break;
|
|
return;
|
|
}
|
|
case 2: // SO_WAIT_FOR_MESSAGE
|
|
if (VAR(VAR_HAVE_MSG))
|
|
break;
|
|
return;
|
|
case 3: // SO_WAIT_FOR_CAMERA
|
|
if (camera._cur.x / 8 != camera._dest.x / 8)
|
|
break;
|
|
return;
|
|
case 4: // SO_WAIT_FOR_SENTENCE
|
|
if (_sentenceNum) {
|
|
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
break;
|
|
}
|
|
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
break;
|
|
default:
|
|
error("o5_wait: unknown subopcode %d", _opcode & 0x1F);
|
|
return;
|
|
}
|
|
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_walkActorTo() {
|
|
int x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_walkActorTo");
|
|
x = getVarOrDirectWord(PARAM_2);
|
|
y = getVarOrDirectWord(PARAM_3);
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_walkActorToActor() {
|
|
int x, y;
|
|
Actor *a, *a2;
|
|
int nr = getVarOrDirectByte(PARAM_1);
|
|
int nr2 = getVarOrDirectByte(PARAM_2);
|
|
int dist = fetchScriptByte();
|
|
|
|
if (nr == 106 && _gameId == GID_INDY4) {
|
|
warning("Bypassing Indy4 bug");
|
|
return;
|
|
}
|
|
|
|
if (_gameId == GID_LOOM256 && nr == 1 && nr2 == 0 &&
|
|
dist == 255 && vm.slot[_currentScript].number == 98) {
|
|
// WORKAROUND bug #743615: LoomCD script 98 contains this:
|
|
// walkActorToActor(1,0,255)
|
|
// Once again this is either a script bug, or there is some hidden
|
|
// or unknown meaning to this odd walk request...
|
|
return;
|
|
}
|
|
|
|
if (_gameId == GID_INDY4 && nr == 1 && nr2 == 106 &&
|
|
dist == 255 && vm.slot[_currentScript].number == 210) {
|
|
// WORKAROUND bug: Work around an invalid actor bug when using the
|
|
// camel in Fate of Atlantis, the "wits" path. The room-65-210 script
|
|
// contains this:
|
|
// walkActorToActor(1,106,255)
|
|
// Once again this is either a script bug, or there is some hidden
|
|
// or unknown meaning to this odd walk request...
|
|
return;
|
|
}
|
|
|
|
a = derefActor(nr, "o5_walkActorToActor");
|
|
if (!a->isInCurrentRoom())
|
|
return;
|
|
|
|
a2 = derefActor(nr2, "o5_walkActorToActor(2)");
|
|
if (!a2->isInCurrentRoom())
|
|
return;
|
|
|
|
if (_version <= 2)
|
|
dist *= 8;
|
|
else if (dist == 0xFF) {
|
|
dist = a->scalex * a->width / 0xFF;
|
|
dist += (a2->scalex * a2->width / 0xFF) / 2;
|
|
}
|
|
x = a2->_pos.x;
|
|
y = a2->_pos.y;
|
|
if (x < a->_pos.x)
|
|
x += dist;
|
|
else
|
|
x -= dist;
|
|
|
|
if (_version <= 3) {
|
|
AdjustBoxResult abr = a->adjustXYToBeInBox(x, y);
|
|
x = abr.x;
|
|
y = abr.y;
|
|
}
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_walkActorToObject() {
|
|
int obj;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_walkActorToObject");
|
|
obj = getVarOrDirectWord(PARAM_2);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND) {
|
|
int x, y, dir;
|
|
getObjectXYPos(obj, x, y, dir);
|
|
a->startWalkActor(x, y, dir);
|
|
}
|
|
}
|
|
|
|
int ScummEngine_v5::getWordVararg(int *ptr) {
|
|
int i;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
ptr[i] = 0;
|
|
|
|
i = 0;
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
ptr[i++] = getVarOrDirectWord(PARAM_1);
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void ScummEngine_v5::decodeParseString() {
|
|
int textSlot;
|
|
|
|
switch (_actorToPrintStrFor) {
|
|
case 252:
|
|
textSlot = 3;
|
|
break;
|
|
case 253:
|
|
textSlot = 2;
|
|
break;
|
|
case 254:
|
|
textSlot = 1;
|
|
break;
|
|
default:
|
|
textSlot = 0;
|
|
}
|
|
|
|
setStringVars(textSlot);
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0xF) {
|
|
case 0: // SO_AT
|
|
_string[textSlot].xpos = getVarOrDirectWord(PARAM_1);
|
|
_string[textSlot].ypos = getVarOrDirectWord(PARAM_2);
|
|
_string[textSlot].overhead = false;
|
|
break;
|
|
case 1: // SO_COLOR
|
|
_string[textSlot].color = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 2: // SO_CLIPPED
|
|
_string[textSlot].right = getVarOrDirectWord(PARAM_1);
|
|
break;
|
|
case 3: // SO_ERASE
|
|
{
|
|
int a = getVarOrDirectWord(PARAM_1);
|
|
int b = getVarOrDirectWord(PARAM_2);
|
|
warning("ScummEngine_v5::decodeParseString: Unhandled case 3: %d, %d", a, b);
|
|
}
|
|
break;
|
|
case 4: // SO_CENTER
|
|
_string[textSlot].center = true;
|
|
_string[textSlot].overhead = false;
|
|
break;
|
|
case 6: // SO_LEFT
|
|
if (_version == 3) {
|
|
// FIXME: this value seems to be some kind of override
|
|
// for text spacing?!?
|
|
/* int a = */ getVarOrDirectWord(PARAM_1);
|
|
|
|
} else {
|
|
_string[textSlot].center = false;
|
|
_string[textSlot].overhead = false;
|
|
}
|
|
break;
|
|
case 7: // SO_OVERHEAD
|
|
_string[textSlot].overhead = true;
|
|
break;
|
|
case 8:{ // SO_SAY_VOICE
|
|
int offset = (uint16)getVarOrDirectWord(PARAM_1);
|
|
int delay = (uint16)getVarOrDirectWord(PARAM_2);
|
|
|
|
if (_gameId == GID_LOOM256) {
|
|
if (offset == 0 && delay == 0) {
|
|
VAR(VAR_MUSIC_TIMER) = 0;
|
|
_sound->stopCD();
|
|
} else {
|
|
// Loom specified the offset from the start of the CD;
|
|
// thus we have to subtract the length of the first track
|
|
// (22500 frames) plus the 2 second = 150 frame leadin.
|
|
// I.e. in total 22650 frames.
|
|
offset = (int)(offset * 7.5 - 22500 - 2*75);
|
|
|
|
// Slightly increase the delay (5 frames = 1/25 of a second).
|
|
// This noticably improves the experience in Loom CD.
|
|
delay = (int)(delay * 7.5 + 5);
|
|
|
|
_sound->playCDTrack(1, 0, offset, delay);
|
|
}
|
|
} else {
|
|
warning("ScummEngine_v5::decodeParseString: Unhandled case 8");
|
|
}
|
|
}
|
|
break;
|
|
case 15: // SO_TEXTSTRING
|
|
_messagePtr = _scriptPointer;
|
|
switch (textSlot) {
|
|
case 0:
|
|
actorTalk();
|
|
break;
|
|
case 1:
|
|
drawString(1);
|
|
break;
|
|
case 2:
|
|
unkMessage1();
|
|
break;
|
|
case 3:
|
|
unkMessage2();
|
|
break;
|
|
}
|
|
|
|
// FIXME: Store positions, this is needed for Indy3 (Grail Diary)..
|
|
// I don't believe this is the correct fix, may cause other problems
|
|
// later in the game.
|
|
//
|
|
// It's also needed for Loom, or the lines Bobbin
|
|
// speaks during the intro are put at position 0,0.
|
|
// In addition, Loom needs to remember the text colour.
|
|
if (_gameId == GID_LOOM || _gameId == GID_INDY3) {
|
|
_string[textSlot].t_xpos = _string[textSlot].xpos;
|
|
_string[textSlot].t_ypos = _string[textSlot].ypos;
|
|
_string[textSlot].t_color = _string[textSlot].color;
|
|
}
|
|
|
|
_scriptPointer = _messagePtr;
|
|
return;
|
|
default:
|
|
warning("ScummEngine_v5::decodeParseString: Unhandled case %d", _opcode & 0xF);
|
|
return;
|
|
}
|
|
}
|
|
|
|
_string[textSlot].t_xpos = _string[textSlot].xpos;
|
|
_string[textSlot].t_ypos = _string[textSlot].ypos;
|
|
_string[textSlot].t_center = _string[textSlot].center;
|
|
_string[textSlot].t_overhead = _string[textSlot].overhead;
|
|
_string[textSlot].t_right = _string[textSlot].right;
|
|
_string[textSlot].t_color = _string[textSlot].color;
|
|
_string[textSlot].t_charset = _string[textSlot].charset;
|
|
}
|
|
|
|
void ScummEngine_v5::o5_oldRoomEffect() {
|
|
int a;
|
|
|
|
_opcode = fetchScriptByte();
|
|
if ((_opcode & 0x1F) == 3) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
|
|
#if 1
|
|
if (_features & GF_FMTOWNS) {
|
|
// FIXME / TODO: OK the first thing to note is: at least in Zak256,
|
|
// maybe also in other games, this opcode does a bit more. I added
|
|
// some stubs here, but somebody with a full IDA or more knowledge
|
|
// about this will have to fill in the gaps. At least now we know
|
|
// that something is missing here :-)
|
|
|
|
if (a == 4) {
|
|
printf("o5_oldRoomEffect ODDBALL: _opcode = 0x%x, a = 0x%x\n", _opcode, a);
|
|
// No idea what byte_2FCCF is, but it's a globale boolean flag.
|
|
// I only add it here as a temporary hack to make the pseudo code compile.
|
|
// Maybe it is just there as a reentry protection guard, given
|
|
// how it is used? It might also correspond to _screenEffectFlag.
|
|
int byte_2FCCF = 0;
|
|
|
|
// For now, we force a redraw of the screen background. This
|
|
// Makes the Zak end credits work more or less correctly.
|
|
VirtScreen *vs = &virtscr[0];
|
|
restoreBG(Common::Rect(0,vs->topline, vs->width, vs->topline + vs->height));
|
|
virtscr[0].setDirtyRange(0, virtscr[0].height);
|
|
updateDirtyScreen(kMainVirtScreen);
|
|
|
|
if (byte_2FCCF) {
|
|
// Here now "sub_1C44" is called, which sets byte_2FCCF to 0 then
|
|
// calls yet another sub (which also reads byte_2FCCF):
|
|
|
|
byte_2FCCF = 0;
|
|
//call sub_0BB3
|
|
|
|
|
|
// Now sub_085C is called. This is quite simply: it sets
|
|
// 0xF000 bytes. starting at 0x40000 to 0. No idea what that
|
|
// buffer is, maybe a screen buffer, though. Note that
|
|
// 0xF000 = 320*192.
|
|
// Maybe this is also the charset mask being cleaned?
|
|
|
|
// call sub_085C
|
|
|
|
|
|
// And then sub_1C54 is called, which is almost identical to
|
|
// the above sub_1C44, only it sets byte_2FCCF to 1:
|
|
|
|
byte_2FCCF = 1;
|
|
// call sub_0BB3
|
|
|
|
} else {
|
|
// Here only sub_085C is called (see comment above)
|
|
|
|
// call sub_085C
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
if (a) {
|
|
_switchRoomEffect = (byte)(a & 0xFF);
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_pickupObjectOld() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
|
|
if (obj < 1) {
|
|
error("pickupObjectOld received invalid index %d (script %d)", obj, vm.slot[_currentScript].number);
|
|
}
|
|
|
|
if (getObjectIndex(obj) == -1)
|
|
return;
|
|
|
|
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
|
|
return; /* object twice */
|
|
|
|
// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
|
|
addObjectToInventory(obj, _roomResource);
|
|
markObjectRectAsDirty(obj);
|
|
putOwner(obj, VAR(VAR_EGO));
|
|
putClass(obj, kObjectClassUntouchable, 1);
|
|
putState(obj, 1);
|
|
clearDrawObjectQueue();
|
|
runInventoryScript(1);
|
|
}
|
|
|
|
#undef PARAM_1
|
|
#undef PARAM_2
|
|
#undef PARAM_3
|
|
|
|
} // End of namespace Scumm
|