62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mutationofjb/tasks/sequentialtask.h"
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#include "mutationofjb/tasks/taskmanager.h"
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namespace MutationOfJB {
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SequentialTask::SequentialTask(const TaskPtrs &tasks) : _tasks(tasks) {
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}
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void SequentialTask::start() {
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setState(RUNNING);
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runTasks();
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}
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void SequentialTask::update() {
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runTasks();
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}
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void SequentialTask::runTasks() {
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while (true) {
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if (_tasks.empty()) {
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setState(FINISHED);
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return;
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}
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const TaskPtr &task = _tasks.front();
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switch (task->getState()) {
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case IDLE:
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getTaskManager()->startTask(task);
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break;
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case RUNNING:
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return;
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case FINISHED:
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_tasks.remove_at(0);
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break;
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}
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}
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}
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}
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