183 lines
4.8 KiB
C++
183 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mutationofjb/widgets/gamewidget.h"
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#include "mutationofjb/game.h"
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#include "mutationofjb/gamedata.h"
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#include "mutationofjb/guiscreen.h"
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#include "mutationofjb/mutationofjb.h"
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#include "mutationofjb/room.h"
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#include "common/events.h"
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#include "graphics/screen.h"
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namespace MutationOfJB {
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GameWidget::GameWidget(GuiScreen &gui) :
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Widget(gui, Common::Rect(GAME_NORMAL_AREA_WIDTH, GAME_NORMAL_AREA_HEIGHT)),
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_currentMapObjectId(0),
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_nextMapObjectId(0),
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_callback(nullptr) {}
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void GameWidget::handleEvent(const Common::Event &event) {
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if (!_enabled)
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return;
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if (!_gui.getGame().isCurrentSceneMap()) {
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handleNormalScene(event);
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} else {
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handleMapScene(event);
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}
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}
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void GameWidget::clearState() {
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_currentMapObjectId = _nextMapObjectId = 0;
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}
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void GameWidget::draw(Graphics::ManagedSurface &) {
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Room &room = _gui.getGame().getRoom();
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// Full redraw using background buffer.
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if (_dirtyBits == DIRTY_ALL) {
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room.redraw();
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return;
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}
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// Full redraw without background buffer.
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if (_dirtyBits & DIRTY_AFTER_SCENE_CHANGE) {
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room.redraw(false); // Don't use background buffer.
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return;
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}
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// Only selection changed.
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if (_dirtyBits & DIRTY_MAP_SELECTION) {
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if (_currentMapObjectId != _nextMapObjectId) {
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if (_currentMapObjectId) {
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room.drawObjectAnimation(_currentMapObjectId, 1);
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}
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if (_nextMapObjectId) {
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room.drawObjectAnimation(_nextMapObjectId, 0);
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}
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_currentMapObjectId = _nextMapObjectId;
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}
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}
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}
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void GameWidget::handleNormalScene(const Common::Event &event) {
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Game &game = _gui.getGame();
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Scene *const scene = game.getGameData().getCurrentScene();
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switch (event.type) {
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case Common::EVENT_LBUTTONDOWN: {
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const int16 x = event.mouse.x;
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const int16 y = event.mouse.y;
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if (!_area.contains(x, y))
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break;
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if (Door *const door = scene->findDoor(x, y)) {
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if (_callback)
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_callback->onGameDoorClicked(this, door);
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} else if (Static *const stat = scene->findStatic(x, y)) {
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if (_callback)
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_callback->onGameStaticClicked(this, stat);
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}
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break;
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}
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case Common::EVENT_MOUSEMOVE: {
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const int16 x = event.mouse.x;
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const int16 y = event.mouse.y;
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if (!_area.contains(x, y))
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break;
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bool entityHit = false;
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if (Door *const door = scene->findDoor(x, y)) {
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if (_callback)
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_callback->onGameEntityHovered(this, door->_name);
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entityHit = true;
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} else if (Static *const stat = scene->findStatic(x, y)) {
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if (_callback)
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_callback->onGameEntityHovered(this, stat->_name);
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entityHit = true;
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}
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if (_callback && !entityHit)
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_callback->onGameEntityHovered(this, Common::String());
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_gui.getGame().getEngine().setCursorState(entityHit ? MutationOfJBEngine::CURSOR_ACTIVE : MutationOfJBEngine::CURSOR_IDLE);
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break;
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}
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default:
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break;
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}
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}
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void GameWidget::handleMapScene(const Common::Event &event) {
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Game &game = _gui.getGame();
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Scene *const scene = game.getGameData().getCurrentScene();
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switch (event.type) {
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case Common::EVENT_LBUTTONDOWN: {
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const int16 x = event.mouse.x;
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const int16 y = event.mouse.y;
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int index = 0;
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if (Bitmap *const bitmap = scene->findBitmap(x, y, &index)) {
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Static *const stat = scene->getStatic(index);
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if (stat && stat->_active == 1) {
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game.startActionSection(ActionInfo::Walk, stat->_name);
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}
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}
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break;
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}
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case Common::EVENT_MOUSEMOVE: {
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const int16 x = event.mouse.x;
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const int16 y = event.mouse.y;
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_nextMapObjectId = 0;
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int index = 0;
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//bool found = false;
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if (Bitmap *const bitmap = scene->findBitmap(x, y, &index)) {
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Static *const stat = scene->getStatic(index);
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if (stat && stat->_active == 1) {
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Object *const object = scene->getObject(index);
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if (object) {
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_nextMapObjectId = index;
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}
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}
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}
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if (_currentMapObjectId != _nextMapObjectId)
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markDirty(DIRTY_MAP_SELECTION);
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_gui.getGame().getEngine().setCursorState(_nextMapObjectId ? MutationOfJBEngine::CURSOR_ACTIVE : MutationOfJBEngine::CURSOR_IDLE);
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break;
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}
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default:
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break;
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}
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}
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}
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