Introduce game screen and game widget. Add status bar to show currently hovered and picked items. Load hardcoded strings from game executable.
81 lines
2 KiB
C++
81 lines
2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MUTATIONOFJB_WIDGET_H
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#define MUTATIONOFJB_WIDGET_H
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#include <common/scummsys.h>
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#include <common/rect.h>
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namespace Common {
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struct Event;
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}
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namespace Graphics {
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class ManagedSurface;
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}
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namespace MutationOfJB {
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class GuiScreen;
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class Widget {
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public:
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enum {
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DIRTY_NONE = 0,
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DIRTY_ALL = 0xFFFFFFFF
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};
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Widget(GuiScreen &gui, const Common::Rect &area) : _gui(gui), _area(area), _id(0), _visible(true), _enabled(true), _dirtyBits(DIRTY_NONE) {}
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virtual ~Widget() {}
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int getId() const;
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void setId(int id);
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bool isVisible() const;
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void setVisible(bool visible);
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bool isEnabled() const;
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void setEnabled(bool enabled);
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Common::Rect getArea() const;
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void setArea(const Common::Rect &area);
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bool isDirty() const;
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void markDirty(uint32 dirtyBits = DIRTY_ALL);
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void update(Graphics::ManagedSurface &);
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virtual void handleEvent(const Common::Event &) {}
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protected:
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virtual void draw(Graphics::ManagedSurface &) = 0;
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GuiScreen &_gui;
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Common::Rect _area;
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int _id;
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bool _visible;
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bool _enabled;
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uint32 _dirtyBits;
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};
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}
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#endif
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