scummvm/engines/titanic/pet_control/pet_conversations.h
Paul Gilbert d0d00f6beb TITANIC: Rename CPetText to CTextControl
The class is used in several areas outside of the PET, so it makes
better sense to not have it in the pet_control/ folder and named so
2017-01-01 05:24:31 -05:00

268 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_CONVERSATIONS_H
#define TITANIC_PET_CONVERSATIONS_H
#include "titanic/pet_control/pet_section.h"
#include "titanic/gfx/text_control.h"
#include "titanic/pet_control/pet_gfx_element.h"
#include "titanic/true_talk/true_talk_manager.h"
namespace Titanic {
#define TOTAL_DIALS 3
class CPetConversations : public CPetSection {
private:
CPetGfxElement _scrollUp;
CPetGfxElement _scrollDown;
CPetGfxElement _dialBackground;
CPetGfxElement _dials[TOTAL_DIALS];
uint _npcLevels[TOTAL_DIALS];
CPetGfxElement _val4;
CPetGfxElement _val5;
CPetGfxElement _indent;
Rect _rect1;
CPetGfxElement _doorBot;
CPetGfxElement _bellBot;
CPetGfxElement _splitter;
CPetGfxElement _npcIcons[9];
int _npcNum;
CTextControl _log;
CTextControl _textInput;
bool _logChanged;
int _field418;
CString _npcName;
private:
/**
* Sets up the control
*/
bool setupControl(CPetControl *petControl);
/**
* Scroll up the conversation log
*/
void scrollUp();
/**
* Scroll down the conversation log
*/
void scrollDown();
/**
* Scroll up one page in the conversation log
*/
void scrollUpPage();
/**
* Scroll down one page in the conversation log
*/
void scrollDownPage();
/**
* Scroll to the top of the conversation log
*/
void scrollToTop();
/**
* Scroll to the bottom of the conversation log
*/
void scrollToBottom();
/**
* Check whether an NPC can be summoned
*/
int canSummonBot(const CString &name);
/**
* Summon an NPC
*/
void summonBot(const CString &name);
/**
* Get the TrueTalk script associated with a given NPC
*/
TTnpcScript *getNPCScript(const CString &name) const;
/**
* Handle a keypress
*/
bool handleKey(const Common::KeyState &keyState);
/**
* Handles an entered text line
*/
void textLineEntered(const CString &textLine);
/**
* Updates one of the dials with data from a given NPC
*/
void updateDial(uint dialNum, const CString &npcName);
/**
* Get a dial level
*/
uint getDialLevel(uint dialNum, TTnpcScript *script, bool flag = true);
/**
* Called when the dial for an NPC is being changed
*/
void npcDialChange(uint dialNum, uint oldLevel, uint newLevel);
public:
CPetConversations();
virtual ~CPetConversations() {}
/**
* Sets up the section
*/
virtual bool setup(CPetControl *petControl);
/**
* Reset the section
*/
virtual bool reset();
/**
* Draw the section
*/
virtual void draw(CScreenManager *screenManager);
/**
* Get the bounds for the section
*/
virtual Rect getBounds() const;
/**
* Returns true if the object is in a valid state
*/
virtual bool isValid(CPetControl *petControl);
/**
* Following are handlers for the various messages that the PET can
* pass onto the currently active section/area
*/
virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg);
virtual bool MouseWheelMsg(CMouseWheelMsg *msg);
virtual bool KeyCharMsg(CKeyCharMsg *msg);
virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg);
/**
* Display a message
*/
virtual void displayMessage(const CString &msg);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file, int param);
/**
* Called after a game has been loaded
*/
virtual void postLoad();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Called when a section is switched to
*/
virtual void enter(PetArea oldArea);
/**
* Called when a section is being left, to switch to another area
*/
virtual void leave();
/**
* Called when a previously set up PET timer expires
*/
virtual void timerExpired(int val);
/**
* Display a title for an NPC
*/
virtual void displayNPCName(CGameObject *npc);
/**
* Sets the NPC to use
*/
virtual void setNPC(const CString &name);
/**
* Resets the active NPC
*/
virtual void resetNPC();
/**
* Show the text cursor
*/
virtual void showCursor();
/**
* Hide the text cursor
*/
virtual void hideCursor();
/**
* Set the active NPC
*/
void setActiveNPC(const CString &name);
/**
* Resets the dials with the data for the currently active NPC
*/
void resetDials();
/**
* Reset the dials with those for a given NPC
*/
void resetDials(const CString &name);
/**
* Reset the dials to the '0' position
*/
void resetDials0();
/**
* Adds a line to the log
*/
void addLine(const CString &line);
/**
* Starts the NPC timer
*/
void startNPCTimer();
/**
* Stops the NPC timer
*/
void stopNPCTimer();
};
} // End of namespace Titanic
#endif /* TITANIC_PET_CONVERSATIONS_H */