154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_PET_ELEMENT_H
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#define TITANIC_PET_ELEMENT_H
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#include "titanic/support/simple_file.h"
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#include "titanic/support/string.h"
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#include "titanic/core/link_item.h"
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#include "titanic/messages/mouse_messages.h"
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namespace Titanic {
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enum PetElementMode { MODE_UNSELECTED = 0, MODE_SELECTED = 1, MODE_FOCUSED = 2 };
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class CGameObject;
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class CPetControl;
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class CPetElement {
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protected:
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Rect _bounds;
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PetElementMode _mode;
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public:
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CPetElement();
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virtual ~CPetElement() {}
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/**
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* Sets up the element
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*/
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virtual void setup(PetElementMode mode, const CString &name,
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CPetControl *petControl) {}
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/**
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* Reset the element
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*/
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virtual void reset(const CString &name, CPetControl *petControl, PetElementMode mode) {}
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/**
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* Draw the item
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*/
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virtual void draw(CScreenManager *screenManager) {}
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/**
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* Draw the item
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*/
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virtual void draw(CScreenManager *screenManager, const Point &destPos) {}
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/**
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* Get the bounds for the element
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*/
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virtual Rect getBounds() const;
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/**
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* Handles processing mouse button down messages
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*/
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virtual bool MouseButtonDownMsg(const Point &pt);
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/**
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* Handles processing mouse button up messages
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*/
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virtual bool MouseButtonUpMsg(const Point &pt);
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/**
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* Handles processing mouse button double click messages
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*/
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virtual bool MouseDoubleClickMsg(const Point &pt) const;
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/**
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* Handles processing mouse move messages
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*/
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virtual bool MouseMoveMsg(const Point &pt);
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/**
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* Returns whether the passed point falls inside the item
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*/
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virtual bool contains2(const Point &pt) const;
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/**
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* Plays back a range of frames in the loaded video file for the element
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*/
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virtual void playMovie(uint startFrame, uint endFrame) const;
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/**
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* Change the status of the associated object
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*/
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virtual void changeStatus(int newStatus) const;
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/**
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* Returns true if the object associated with the item has an active movie
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*/
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virtual bool hasActiveMovie() const;
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/**
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* Loads a frame
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*/
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virtual void loadFrame(int frameNumber);
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/**
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* Get the current frame
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*/
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virtual int getMovieFrame() const;
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/**
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* Get the game object associated with this item
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*/
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virtual CGameObject *getObject() const { return nullptr; }
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virtual void changeMode(PetElementMode newMode) { _mode = newMode; }
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void setMode(PetElementMode mode);
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/**
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* Set whether the element is selected
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*/
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void setSelected(bool flag);
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/**
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* Set the bounds for the element
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*/
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void setBounds(const Rect &r) { _bounds = r; }
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/**
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* Translate the position of the element
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*/
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void translate(int deltaX, int deltaY) { _bounds.translate(deltaX, deltaY); }
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/**
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* Translate the position of the element
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*/
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void translate(const Point &delta) { _bounds.translate(delta.x, delta.y); }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_ELEMENT_H */
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