80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_PET_GFX_ELEMENT_H
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#define TITANIC_PET_GFX_ELEMENT_H
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#include "titanic/pet_control/pet_element.h"
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namespace Titanic {
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class CPetGfxElement: public CPetElement {
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public:
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CGameObject *_object0;
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CGameObject *_object1;
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CGameObject *_object2;
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public:
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CPetGfxElement() : CPetElement(), _object0(nullptr), _object1(nullptr),
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_object2(nullptr) {}
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/**
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* Setup the element
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*/
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virtual void setup(PetElementMode mode, const CString &name,
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CPetControl *petControl);
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/**
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* Reset the element
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*/
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virtual void reset(const CString &name, CPetControl *petControl,
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PetElementMode mode = MODE_UNSELECTED);
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/**
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* Draw the item
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*/
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virtual void draw(CScreenManager *screenManager);
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/**
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* Draw the item
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*/
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virtual void draw(CScreenManager *screenManager, const Common::Point &destPos);
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/**
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* Get the bounds for the element
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*/
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virtual Rect getBounds() const;
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/**
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* Get the game object associated with this item
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*/
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virtual CGameObject *getObject() const;
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/**
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* Gets the explicit bounds set for the graphic element,
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* ignoring any associated sub-object bounds
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*/
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const Rect &getRawBounds() const { return _bounds; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_GFX_ELEMENT_H */
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