90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/pet_control/pet_quit.h"
|
|
#include "titanic/pet_control/pet_control.h"
|
|
#include "titanic/pet_control/pet_real_life.h"
|
|
#include "titanic/support/rect.h"
|
|
#include "titanic/game_manager.h"
|
|
|
|
namespace Titanic {
|
|
|
|
bool CPetQuit::setup(CPetControl *petControl, CPetGlyphs *owner) {
|
|
CPetGlyph::setup(petControl, owner);
|
|
|
|
Rect tempRect(0, 0, 280, 16);
|
|
tempRect.moveTo(322, 407);
|
|
_text.setBounds(tempRect);
|
|
_text.resize(3);
|
|
_text.setHasBorder(false);
|
|
_text.setup();
|
|
|
|
Rect btnRect(0, 0, 68, 52);
|
|
btnRect.moveTo(496, 388);
|
|
_btnYes.setBounds(btnRect);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CPetQuit::reset() {
|
|
CPetControl *pet = getPetControl();
|
|
if (!pet)
|
|
return false;
|
|
|
|
setName("PetExit", pet);
|
|
|
|
uint col = getPetSection()->getColor(0);
|
|
_text.setText(SURE_YOU_WANT_TO_QUIT);
|
|
_text.setLineColor(0, col);
|
|
|
|
_btnYes.reset("PetQuitOut", pet, MODE_UNSELECTED);
|
|
_btnYes.reset("PetQuitIn", pet, MODE_SELECTED);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CPetQuit::draw2(CScreenManager *screenManager) {
|
|
_text.draw(screenManager);
|
|
_btnYes.draw(screenManager);
|
|
}
|
|
|
|
bool CPetQuit::MouseButtonDownMsg(const Point &pt) {
|
|
return !_btnYes.MouseButtonDownMsg(pt);
|
|
}
|
|
|
|
bool CPetQuit::MouseButtonUpMsg(const Point &pt) {
|
|
CPetControl *pet = getPetControl();
|
|
if (_btnYes.MouseButtonUpMsg(pt) && pet) {
|
|
CGameManager *gameManager = pet->getGameManager();
|
|
if (gameManager)
|
|
gameManager->_gameState._quitGame = true;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void CPetQuit::getTooltip(CTextControl *text) {
|
|
text->setText(QUIT_THE_GAME);
|
|
}
|
|
|
|
} // End of namespace Titanic
|