The class is used in several areas outside of the PET, so it makes better sense to not have it in the pet_control/ folder and named so
251 lines
5.8 KiB
C++
251 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_PET_SECTION_H
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#define TITANIC_PET_SECTION_H
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#include "titanic/messages/mouse_messages.h"
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#include "titanic/support/simple_file.h"
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namespace Titanic {
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enum PetArea {
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PET_INVENTORY = 0, PET_CONVERSATION = 1, PET_REMOTE = 2,
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PET_ROOMS = 3, PET_REAL_LIFE = 4, PET_STARFIELD = 5, PET_TRANSLATION = 6
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};
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class CPetControl;
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class CPetElement;
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class CTextControl;
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class CScreenManager;
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class CRoomItem;
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struct CPetSectionSubData {
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int _field0;
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int _field4;
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int _field8;
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int _fieldC;
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CPetSectionSubData() : _field0(0), _field4(0), _field8(0),
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_fieldC(0) {}
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};
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class CPetSection {
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public:
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CPetControl *_petControl;
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protected:
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/**
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* Called when the current area is changed
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*/
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void areaChanged(PetArea area);
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/**
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* Returns the name of the currently active NPC, if any
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*/
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CString getActiveNPCName() const;
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/**
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* Create a color table
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*/
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void copyColors(uint tableNum, uint colors[5]);
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public:
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CPetSection() : _petControl(nullptr) {}
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virtual ~CPetSection() {}
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/**
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* Sets up the section
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*/
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virtual bool setup(CPetControl *petControl) { return false; }
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/**
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* Reset the section
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*/
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virtual bool reset() { return false; }
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/**
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* Draw the section
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*/
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virtual void draw(CScreenManager *screenManager) {}
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/**
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* Get the bounds for the section
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*/
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virtual Rect getBounds() const { return Rect(); }
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/**
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* Called when a general change occurs
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*/
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virtual void changed(int changeType) {}
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/**
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* Following are handlers for the various messages that the PET can
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* pass onto the currently active section/area
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*/
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virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return false; }
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virtual bool MouseDragStartMsg(CMouseDragStartMsg *msg) { return false; }
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virtual bool MouseDragMoveMsg(CMouseDragMoveMsg *msg) { return false; }
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virtual bool MouseDragEndMsg(CMouseDragEndMsg *msg) { return false; }
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virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return false; }
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virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) { return false; }
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virtual bool MouseWheelMsg(CMouseWheelMsg *msg) { return false; }
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virtual bool KeyCharMsg(CKeyCharMsg *msg) { return false; }
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virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg) { return false; }
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/**
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* Check whether a drag drop can occur
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*/
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virtual bool checkDragEnd(CGameObject *item) { return false; }
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/**
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* Returns item a drag-drop operation has dropped on, if any
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*/
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virtual CGameObject *dragEnd(const Point &pt) const { return nullptr; }
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/**
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* Display a message
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*/
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virtual void displayMessage(const CString &msg);
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/**
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* Returns true if the object is in a valid state
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*/
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virtual bool isValid(CPetControl *petControl) { return false; }
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/**
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* Load the data for the class from file
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*/
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virtual void load(SimpleFile *file, int param) {}
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/**
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* Called after a game has been loaded
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*/
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virtual void postLoad() {}
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/**
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* Save the data for the class to file
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*/
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virtual void save(SimpleFile *file, int indent) {}
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/**
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* Called when a section is switched to
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*/
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virtual void enter(PetArea oldArea) {}
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/**
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* Called when a section is being left, to switch to another area
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*/
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virtual void leave() {}
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virtual void proc23() {}
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/**
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* Called when a new room is entered
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*/
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virtual void enterRoom(CRoomItem *room) {}
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/**
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* Called when a previously set up PET timer expires
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*/
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virtual void timerExpired(int val);
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/**
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* Get a reference to the tooltip text associated with the section
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*/
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virtual CTextControl *getText() { return nullptr; }
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/**
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* Removes text after a given duration
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*/
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virtual void removeText(int duration);
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/**
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* Removes text after a given duration
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*/
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virtual void removeText();
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/**
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* Stops the text removal timer
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*/
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virtual void stopTextTimer();
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/**
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* Get an element from the section by a designated Id
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*/
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virtual CPetElement *getElement(uint id) { return nullptr; }
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/**
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* Special retrieval of glyph background image
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*/
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virtual CGameObject *getBackground(int index) const { return nullptr; }
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/**
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* Display a title for an NPC
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*/
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virtual void displayNPCName(CGameObject *npc) {}
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virtual void proc33() {}
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/**
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* Sets the NPC to use
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*/
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virtual void setNPC(const CString &name) {}
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/**
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* Resets the active NPC
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*/
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virtual void resetNPC() {}
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/**
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* Show the text cursor
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*/
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virtual void showCursor() {}
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/**
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* Hide the text cursor
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*/
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virtual void hideCursor() {}
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/**
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* Highlights a glyph item in the section, if applicable
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*/
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virtual void highlight(int id) {}
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/**
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* Get the PET control
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*/
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CPetControl *getPetControl() const { return _petControl; }
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/**
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* Get a specified color in the currently active UI color table
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*/
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uint getColor(uint index);
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/**
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* Get one of the game's three UI color tables. If the default
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* tableNum of -1 is used, the table is taken from the game state
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*/
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const uint *getColorTable(int tableNum = -1);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_SECTION_H */
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