1. Removed updatePosition function defintions since UnmarkedCameraMover and MarkedCameraMover, derived classes, are overriddening it. I.e., CCameraMover::updatePosition doesn't get used. This also allowed some header files to removed. 2. Renaming of some functions.
140 lines
3.3 KiB
C++
140 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_CAMERA_MOVER_H
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#define TITANIC_CAMERA_MOVER_H
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namespace Titanic {
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class CErrorCode;
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class CStarVector;
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class FMatrix;
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class FVector;
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class SimpleFile;
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struct CNavigationInfo {
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double _speed;
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double _speedChangeCtr;
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double _speedChangeInc;
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double _unused;
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double _maxSpeed;
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double _unusedX;
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double _unusedY;
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double _unusedZ;
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};
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class CCameraMover : public CNavigationInfo {
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public:
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int _lockCounter;
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CStarVector *_starVector;
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public:
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CCameraMover(const CNavigationInfo *src);
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virtual ~CCameraMover();
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virtual void copyFrom(const CNavigationInfo *src);
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virtual void copyTo(CNavigationInfo *dest);
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/**
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* delete _starVector
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*/
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virtual void clear();
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/**
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* Set default values for CNavigationInfo
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*/
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virtual void reset();
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/**
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* Sets this CStarVector
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*/
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virtual void setVector(CStarVector *sv);
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/**
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* Increases movement speed in forward direction
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*/
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virtual void increaseForwardSpeed();
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/**
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* Decreases movement speed in backward direction
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*/
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virtual void increaseBackwardSpeed();
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/**
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* Increase to full speed
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*/
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virtual void fullSpeed();
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/**
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* Completely stop
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*/
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virtual void stop();
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/**
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* Move the mover from an old position and orientation to a new
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* position and orientation
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*/
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virtual void transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos,
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const FMatrix &oldOrientation, const FMatrix &newOrientation) {}
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/**
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* Start a movement to a given specified destination
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*/
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virtual void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) {}
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/**
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* First two vectors are used to form a new orientation that gets transitioned to from the old
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* orientation m.
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*/
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virtual void transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {}
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/**
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* Update the passed position and orientation matrix
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*/
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virtual void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {}
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/**
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* Load the class
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*/
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virtual void load(SimpleFile *file, int val = 0);
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/**
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* Save the class
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*/
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virtual void save(SimpleFile *file, int indent);
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/**
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* Increment tthe lock counter
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*/
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void incLockCount();
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/**
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* Decrement the lock counter
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*/
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void decLockCount();
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/**
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* Returns true if the lock counter is non-zero
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*/
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bool isLocked() const { return _lockCounter > 0; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_CAMERA_MOVER_H */
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