1. Removed updatePosition function defintions since UnmarkedCameraMover and MarkedCameraMover, derived classes, are overriddening it. I.e., CCameraMover::updatePosition doesn't get used. This also allowed some header files to removed. 2. Renaming of some functions.
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_MARKED_CAMERA_MOVER_H
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#define TITANIC_MARKED_CAMERA_MOVER_H
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#include "titanic/star_control/camera_mover.h"
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#include "titanic/star_control/marked_auto_mover.h"
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namespace Titanic {
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class FMatrix;
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class FVector;
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class CMarkedCameraMover : public CCameraMover {
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private:
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CMarkedAutoMover _autoMover;
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public:
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CMarkedCameraMover(const CNavigationInfo *src);
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virtual ~CMarkedCameraMover() {}
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/**
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* Move the mover from an old position and orientation to a new
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* position and orientation
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*/
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virtual void transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos,
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const FMatrix &oldOrientation, const FMatrix &newOrientation);
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/**
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* Update the passed position and orientation matrix
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*/
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virtual void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_MARKED_CAMERA_MOVER_H */
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